Created deg struct for better usage of degree
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@@ -1,6 +1,6 @@
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#pragma once
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#include "../GPU/gpu_types.hpp"
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#include "../../math.h"
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#include "../../math.hpp"
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namespace JabyEngine {
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namespace GTE {
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@@ -44,8 +44,9 @@ namespace JabyEngine {
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{0, 0, 4096}
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}
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};
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} // TODO: replace int32_t with something weird for the DEG stuff??
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static ROTMATRIX rotated(int32_t x, int32_t y, int32_t z);
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}
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static ROTMATRIX rotated(deg_t x = deg_t::zero(), deg_t y = deg_t::zero(), deg_t z = deg_t::zero());
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};
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struct TRANSFERVECTOR : public VECTOR {
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@@ -70,8 +71,8 @@ namespace JabyEngine {
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return MATRIX{.rotation = ROTMATRIX::identity(), .transfer = TRANSFERVECTOR::translated(x, y, z)};
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}
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static constexpr MATRIX rotated(int32_t x_deg = 0, int32_t y_deg = 0, int32_t z_deg = 0) {
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return MATRIX{.rotation = ROTMATRIX::rotated(x_deg, y_deg, z_deg), .transfer = TRANSFERVECTOR::identity()};
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static MATRIX rotated(deg_t x = deg_t::zero(), deg_t y = deg_t::zero(), deg_t z = deg_t::zero()) {
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return MATRIX{.rotation = ROTMATRIX::rotated(x, y, z), .transfer = TRANSFERVECTOR::identity()};
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}
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static MATRIX comp(MATRIX new_matrix, const MATRIX& matrix) {
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@@ -83,24 +84,5 @@ namespace JabyEngine {
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GPU::Vertex& apply_to(GPU::Vertex& vertex) const;
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GPU::Vertex apply_to(const GPU::Vertex& vertex) const;
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};
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static constexpr auto one_degree = FULL_CIRCLE/360;
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static constexpr auto one_tenth_degree = FULL_CIRCLE/3600;
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static constexpr int16_t in_degree(int32_t degree) {
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return degree*one_degree;
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}
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static constexpr int16_t in_degree10(int32_t degree) {
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return degree*one_tenth_degree;
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}
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}
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static constexpr unsigned long long operator""_DEG(unsigned long long degree) {
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return GTE::in_degree(degree);
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}
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static constexpr unsigned long long operator""_DEG10(unsigned long long degree) {
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return GTE::in_degree10(degree);
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}
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}
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@@ -1,10 +0,0 @@
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#ifndef __MATH_H__
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#define __MATH_H__
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#include "stdint.h"
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#define FULL_CIRCLE 32768
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int32_t sin(int32_t value);
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int32_t cos(int32_t value);
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#endif // !__MATH_H__
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57
include/math.hpp
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57
include/math.hpp
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@@ -0,0 +1,57 @@
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#pragma once
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#include "stdint.h"
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namespace math {
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template<typename T>
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struct raw_math {
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constexpr T operator-() const {
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return T{.raw = -(static_cast<const T&>(*this).raw)};
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}
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constexpr T operator+(const T& obj) const {
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return T{.raw = static_cast<const T&>(*this).raw + obj.raw};
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}
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constexpr T operator-(const T& b) const {}
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constexpr T& operator+=(const T& obj) {
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static_cast<T&>(*this).raw += obj.raw;
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return static_cast<T&>(*this);
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}
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constexpr T& operator-=(const T& obj) {
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static_cast<T&>(*this).raw -= obj.raw;
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return static_cast<T&>(*this);
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}
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};
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}
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struct deg_t : public math::raw_math<deg_t> {
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static constexpr auto full_circle = 32768;
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static constexpr auto one_degree = full_circle/360;
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static constexpr auto one_tenth_degree = full_circle/3600;
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int16_t raw;
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static constexpr deg_t zero() {
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return deg_t{.raw = 0};
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}
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static constexpr deg_t from_degree(int32_t deg) {
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return deg_t{.raw = static_cast<int16_t>(deg*one_degree)};
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}
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static constexpr deg_t from_tenth_degree(int32_t deg10) {
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return deg_t{.raw = static_cast<int16_t>(deg10*one_tenth_degree)};
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}
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};
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static constexpr deg_t operator""_deg(long double degree) {
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return deg_t::from_tenth_degree((degree*10.0));
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}
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using sin_t = int32_t;
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using cos_t = int32_t;
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sin_t sin(deg_t value);
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cos_t cos(deg_t value);
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