Created deg struct for better usage of degree

This commit is contained in:
jaby 2024-04-03 20:59:30 -05:00
parent 74a483da28
commit d0aa1d43d2
5 changed files with 74 additions and 42 deletions

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@ -15,7 +15,7 @@ namespace GTETest {
Make::PageClut(Assets::Main::DoenerFishInfo.tim.get_clut_position()), Make::PageClut(Assets::Main::DoenerFishInfo.tim.get_clut_position()),
GPU::Color24::Grey() GPU::Color24::Grey()
)); ));
static auto rotation = 0_DEG; static auto rotation = 0.0_deg;
static void setup() { static void setup() {
Shared::back_menu.reset(); Shared::back_menu.reset();
@ -35,7 +35,7 @@ namespace GTETest {
GTE::TRANSFERVECTOR::translated((Assets::Main::DoenerFishInfo.size.width/2), (Assets::Main::DoenerFishInfo.size.height/2)) GTE::TRANSFERVECTOR::translated((Assets::Main::DoenerFishInfo.size.width/2), (Assets::Main::DoenerFishInfo.size.height/2))
}; };
doener_fish.apply(matrix); doener_fish.apply(matrix);
rotation += 5_DEG; rotation += 5.0_deg;
return false; return false;
} }

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@ -1,6 +1,6 @@
#pragma once #pragma once
#include "../GPU/gpu_types.hpp" #include "../GPU/gpu_types.hpp"
#include "../../math.h" #include "../../math.hpp"
namespace JabyEngine { namespace JabyEngine {
namespace GTE { namespace GTE {
@ -44,8 +44,9 @@ namespace JabyEngine {
{0, 0, 4096} {0, 0, 4096}
} }
}; };
} // TODO: replace int32_t with something weird for the DEG stuff?? }
static ROTMATRIX rotated(int32_t x, int32_t y, int32_t z);
static ROTMATRIX rotated(deg_t x = deg_t::zero(), deg_t y = deg_t::zero(), deg_t z = deg_t::zero());
}; };
struct TRANSFERVECTOR : public VECTOR { struct TRANSFERVECTOR : public VECTOR {
@ -70,8 +71,8 @@ namespace JabyEngine {
return MATRIX{.rotation = ROTMATRIX::identity(), .transfer = TRANSFERVECTOR::translated(x, y, z)}; return MATRIX{.rotation = ROTMATRIX::identity(), .transfer = TRANSFERVECTOR::translated(x, y, z)};
} }
static constexpr MATRIX rotated(int32_t x_deg = 0, int32_t y_deg = 0, int32_t z_deg = 0) { static MATRIX rotated(deg_t x = deg_t::zero(), deg_t y = deg_t::zero(), deg_t z = deg_t::zero()) {
return MATRIX{.rotation = ROTMATRIX::rotated(x_deg, y_deg, z_deg), .transfer = TRANSFERVECTOR::identity()}; return MATRIX{.rotation = ROTMATRIX::rotated(x, y, z), .transfer = TRANSFERVECTOR::identity()};
} }
static MATRIX comp(MATRIX new_matrix, const MATRIX& matrix) { static MATRIX comp(MATRIX new_matrix, const MATRIX& matrix) {
@ -83,24 +84,5 @@ namespace JabyEngine {
GPU::Vertex& apply_to(GPU::Vertex& vertex) const; GPU::Vertex& apply_to(GPU::Vertex& vertex) const;
GPU::Vertex apply_to(const GPU::Vertex& vertex) const; GPU::Vertex apply_to(const GPU::Vertex& vertex) const;
}; };
static constexpr auto one_degree = FULL_CIRCLE/360;
static constexpr auto one_tenth_degree = FULL_CIRCLE/3600;
static constexpr int16_t in_degree(int32_t degree) {
return degree*one_degree;
}
static constexpr int16_t in_degree10(int32_t degree) {
return degree*one_tenth_degree;
}
}
static constexpr unsigned long long operator""_DEG(unsigned long long degree) {
return GTE::in_degree(degree);
}
static constexpr unsigned long long operator""_DEG10(unsigned long long degree) {
return GTE::in_degree10(degree);
} }
} }

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@ -1,10 +0,0 @@
#ifndef __MATH_H__
#define __MATH_H__
#include "stdint.h"
#define FULL_CIRCLE 32768
int32_t sin(int32_t value);
int32_t cos(int32_t value);
#endif // !__MATH_H__

57
include/math.hpp Normal file
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@ -0,0 +1,57 @@
#pragma once
#include "stdint.h"
namespace math {
template<typename T>
struct raw_math {
constexpr T operator-() const {
return T{.raw = -(static_cast<const T&>(*this).raw)};
}
constexpr T operator+(const T& obj) const {
return T{.raw = static_cast<const T&>(*this).raw + obj.raw};
}
constexpr T operator-(const T& b) const {}
constexpr T& operator+=(const T& obj) {
static_cast<T&>(*this).raw += obj.raw;
return static_cast<T&>(*this);
}
constexpr T& operator-=(const T& obj) {
static_cast<T&>(*this).raw -= obj.raw;
return static_cast<T&>(*this);
}
};
}
struct deg_t : public math::raw_math<deg_t> {
static constexpr auto full_circle = 32768;
static constexpr auto one_degree = full_circle/360;
static constexpr auto one_tenth_degree = full_circle/3600;
int16_t raw;
static constexpr deg_t zero() {
return deg_t{.raw = 0};
}
static constexpr deg_t from_degree(int32_t deg) {
return deg_t{.raw = static_cast<int16_t>(deg*one_degree)};
}
static constexpr deg_t from_tenth_degree(int32_t deg10) {
return deg_t{.raw = static_cast<int16_t>(deg10*one_tenth_degree)};
}
};
static constexpr deg_t operator""_deg(long double degree) {
return deg_t::from_tenth_degree((degree*10.0));
}
using sin_t = int32_t;
using cos_t = int32_t;
sin_t sin(deg_t value);
cos_t cos(deg_t value);

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@ -1,7 +1,6 @@
#include <PSX/GTE/gte.hpp> #include <PSX/GTE/gte.hpp>
#include <math.h>
int32_t sin(int32_t value) { static int32_t hisin(int32_t value) {
static constexpr int32_t qN = 13; static constexpr int32_t qN = 13;
static constexpr int32_t qA = 12; static constexpr int32_t qA = 12;
static constexpr int32_t B = 19900; static constexpr int32_t B = 19900;
@ -20,8 +19,12 @@ int32_t sin(int32_t value) {
return c >= 0 ? result : -result; return c >= 0 ? result : -result;
} }
int32_t cos(int32_t value) { sin_t sin(deg_t value) {
return sin(value + (FULL_CIRCLE/4)); return hisin(value.raw);
}
cos_t cos(deg_t value) {
return hisin(value.raw + (deg_t::full_circle/4));
} }
namespace JabyEngine { namespace JabyEngine {
@ -31,7 +34,7 @@ namespace JabyEngine {
int16_t sin; int16_t sin;
int16_t cos; int16_t cos;
static SinCosPair create_for(int32_t value) { static SinCosPair create_for(deg_t value) {
return SinCosPair{ return SinCosPair{
.sin = static_cast<int16_t>(::sin(value)), .sin = static_cast<int16_t>(::sin(value)),
.cos = static_cast<int16_t>(::cos(value)), .cos = static_cast<int16_t>(::cos(value)),
@ -96,7 +99,7 @@ namespace JabyEngine {
return matrix; return matrix;
} }
ROTMATRIX ROTMATRIX :: rotated(int32_t x, int32_t y, int32_t z) { ROTMATRIX ROTMATRIX :: rotated(deg_t x, deg_t y, deg_t z) {
using namespace MatrixHelper; using namespace MatrixHelper;
const auto sincos_x = SinCosPair::create_for(x); const auto sincos_x = SinCosPair::create_for(x);