Linker Script for PSX
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__heap_base = __bss_end;
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__heap_base = __bss_end;
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@ -45,10 +45,33 @@ __dcache_top = ORIGIN(dcache) + LENGTH(dcache);
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__bss_len = (__bss_end - __bss_start);
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__ftext_len = (__ftext_end - __ftext_start);
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__fdata_len = (__fdata_end - __fdata_start);
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__fdata_len = (__planschi_end - __fdata_start);
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__stack_start = ORIGIN(ram) + LENGTH(ram);
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__heap_base = __planschi_end;
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SECTIONS {
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__planschi_start = .;
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OVERLAY __bss_end : NOCROSSREFS SUBALIGN(4)
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{
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.planschi
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{
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*libJabyEngine.a:start.o(.text.startup._GLOBAL__*)
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*libJabyEngine.a:start.o(.ctors)
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*libJabyEngine.a:start.o(.text.*)
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*libJabyEngine.a:start.o(.rodata*)
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*libJabyEngine.a:start.o(.sdata*)
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*libJabyEngine.a:start.o(.data*)
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*libJabyEngine.a:start.o(.sbss*)
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*libJabyEngine.a:start.o(.bss*)
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}
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}
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/*Only needed for the PSX BIOS to load the entire game*/
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. = ALIGN(2048);
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__planschi_end = .;
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}
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SECTIONS {
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.PSX_EXE_Header : {
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/*
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@ -164,14 +187,12 @@ SECTIONS {
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*(.sdata2 .sdata2.* .gnu.linkonce.s2.*)
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*(.got.plt)
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*(.got)
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/* pad file to be a multiple of 2048 bytes. Needed for loading from CD-ROM. */
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. = ALIGN(2048);
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} > ram
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__data_end = .;
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__data_end = .;
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__fdata_end = .;
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__bss_start = .;
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.sbss (NOLOAD) : {
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.sbss : {
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*(.dynsbss)
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*(.sbss .sbss.* .gnu.linkonce.sb.*)
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*(.scommon)
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@ -182,7 +203,6 @@ SECTIONS {
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. = ALIGN(4);
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__bss_end = .;
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__heap_start = __heap_base;
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. = ADDR(.text) - 0x800;
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@ -1,6 +1,8 @@
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#include <stdio.h>
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int x = 0;
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void _start() {
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//call main here
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printf("Hello Planschbecken c:\n");
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printf("Hello Planschbecken c: %i\n", x);
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}
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