Support textured triangles

This commit is contained in:
2023-05-15 21:14:37 +02:00
parent 3831c3a3eb
commit d7e4330868
3 changed files with 101 additions and 25 deletions

View File

@@ -39,17 +39,19 @@ static void load_assets() {
}
void main() {
const JabyEngine::GPU::POLY_F3 triangle(
JabyEngine::GPU::Color24(0x0, 0xFF, 0xFF),
{
{0, 0}, {320*2, 127}, {0, 255}
}
);
printf("Hello PoolBox!\n");
const JabyEngine::GPU::POLY_F3 triangle({{0, 0}, {64, 64}, {0, 64}}, JabyEngine::GPU::Color24(0x0, 0xFF, 0xFF));
const JabyEngine::GPU::POLY_FT3 triangle2(
{{0, 0}, {64, 0}, {64, 64}}, {{0, 0}, {64, 0}, {64, 64}},
JabyEngine::GPU::TPage(320, 0, JabyEngine::GPU::SemiTransparency::B_Half_add_F_Half, JabyEngine::GPU::TexturePageColor::$4bit),
JabyEngine::GPU::PageClut(320, 256),
JabyEngine::GPU::Color24(0xFF, 0xFF, 0xFF));
load_assets();
while(true) {
JabyEngine::GPU::render(triangle);
JabyEngine::GPU::render(triangle2);
JabyEngine::GPU::swap_buffers_vsync(2);
}
}