Improve naming of PSX related ENV variables

This commit is contained in:
2024-03-21 17:41:41 -05:00
parent 064fb02cf5
commit d7f50ba520
12 changed files with 50 additions and 49 deletions

View File

@@ -10,27 +10,27 @@ endif
# Add regions on your own
# Extend them with what you need
ifeq ($(REGION),SCEE)
export TV_FORMAT=PAL
export LICENSE=LICENSEE
export BOOT_FILE=SLES_000.25
export PSX_TV_FORMAT=PAL
export PSX_LICENSE=LICENSEE
export PSX_BOOT_FILE=SLES_000.25
endif
ifeq ($(REGION),SCEA)
export TV_FORMAT=NTSC
export LICENSE=LICENSEA
export BOOT_FILE=SLUS_001.51
export PSX_TV_FORMAT=NTSC
export PSX_LICENSE=LICENSEA
export PSX_BOOT_FILE=SLUS_001.51
endif
ifeq ($(REGION),SCEI)
export TV_FORMAT=NTSC
export LICENSE=LICENSEJ
export BOOT_FILE=XXXX_AAA.AA
export PSX_TV_FORMAT=NTSC
export PSX_LICENSE=LICENSEJ
export PSX_BOOT_FILE=XXXX_AAA.AA
endif
ifndef TV_FORMAT
$(error TV_FORMAT has not be set! REGION not specified?)
ifndef PSX_TV_FORMAT
$(error PSX_TV_FORMAT has not be set! REGION not specified?)
endif
ifndef LICENSE
$(error LICENSE has not be set! REGION not specified?)
ifndef PSX_LICENSE
$(error PSX_LICENSE has not be set! REGION not specified?)
endif
all clean rebuild: |assets_$(MAKECMDGOALS) application_$(MAKECMDGOALS) cd_$(MAKECMDGOALS)

View File

@@ -1,17 +1,16 @@
<ISO_Project>
<Description>
<Publisher>Jaby</Publisher>
<License>%PSX_LICENSE_PATH%/%LICENSE%.DAT</License>
<License>%PSX_LICENSE_PATH%/%PSX_LICENSE%.DAT</License>
</Description>
<Track>
<File name = "SYSTEM.CNF">System.cnf.subst</File>
<!--For pkg use: SLES_000.25;1 or SLUS_001.51;1 - no japanse version yet. Otherwise leave as "XXXX_AAA.AA"-->
<Main name = "%BOOT_FILE%" lba_source = "../application/src/asset_mgr.cpp">../application/bin/%TV_FORMAT%/PSX-release/PoolBox.psexe</Main>
<Overlay name = "CTO.BIN" lba_source = "../application/src/Overlay/ControllerTest/controller_test_assets.cpp">../application/bin/%TV_FORMAT%/PSX-release/Overlay.controller_tests</Overlay>
<Overlay name = "GTO.BIN" lba_source = "../application/src/Overlay/GPUTest/gpu_test_assets.cpp">../application/bin/%TV_FORMAT%/PSX-release/Overlay.gpu_tests</Overlay>
<Overlay name = "GTE.BIN">../application/bin/%TV_FORMAT%/PSX-release/Overlay.gte_tests</Overlay>
<Overlay name = "FCO.BIN">../application/bin/%TV_FORMAT%/PSX-release/Overlay.font_cycler</Overlay>
<Overlay name = "SCO.BIN">../application/bin/%TV_FORMAT%/PSX-release/Overlay.screen_center</Overlay>
<Main name = "%PSX_BOOT_FILE%" lba_source = "../application/src/asset_mgr.cpp">../application/bin/%PSX_TV_FORMAT%/PSX-release/PoolBox.psexe</Main>
<Overlay name = "CTO.BIN" lba_source = "../application/src/Overlay/ControllerTest/controller_test_assets.cpp">../application/bin/%PSX_TV_FORMAT%/PSX-release/Overlay.controller_tests</Overlay>
<Overlay name = "GTO.BIN" lba_source = "../application/src/Overlay/GPUTest/gpu_test_assets.cpp">../application/bin/%PSX_TV_FORMAT%/PSX-release/Overlay.gpu_tests</Overlay>
<Overlay name = "GTE.BIN">../application/bin/%PSX_TV_FORMAT%/PSX-release/Overlay.gte_tests</Overlay>
<Overlay name = "FCO.BIN">../application/bin/%PSX_TV_FORMAT%/PSX-release/Overlay.font_cycler</Overlay>
<Overlay name = "SCO.BIN">../application/bin/%PSX_TV_FORMAT%/PSX-release/Overlay.screen_center</Overlay>
<Directory name="ASSETS" hidden = "true">
<Directory name = "MAIN">

View File

@@ -1,4 +1,4 @@
BOOT=cdrom:\%BOOT_FILE%;1
BOOT=cdrom:\%PSX_BOOT_FILE%;1
TCB=4
EVENT=10
STACK=801FFFF0