Improve naming of PSX related ENV variables
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@@ -10,27 +10,27 @@ endif
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# Add regions on your own
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# Extend them with what you need
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ifeq ($(REGION),SCEE)
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export TV_FORMAT=PAL
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export LICENSE=LICENSEE
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export BOOT_FILE=SLES_000.25
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export PSX_TV_FORMAT=PAL
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export PSX_LICENSE=LICENSEE
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export PSX_BOOT_FILE=SLES_000.25
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endif
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ifeq ($(REGION),SCEA)
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export TV_FORMAT=NTSC
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export LICENSE=LICENSEA
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export BOOT_FILE=SLUS_001.51
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export PSX_TV_FORMAT=NTSC
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export PSX_LICENSE=LICENSEA
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export PSX_BOOT_FILE=SLUS_001.51
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endif
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ifeq ($(REGION),SCEI)
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export TV_FORMAT=NTSC
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export LICENSE=LICENSEJ
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export BOOT_FILE=XXXX_AAA.AA
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export PSX_TV_FORMAT=NTSC
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export PSX_LICENSE=LICENSEJ
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export PSX_BOOT_FILE=XXXX_AAA.AA
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endif
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ifndef TV_FORMAT
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$(error TV_FORMAT has not be set! REGION not specified?)
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ifndef PSX_TV_FORMAT
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$(error PSX_TV_FORMAT has not be set! REGION not specified?)
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endif
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ifndef LICENSE
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$(error LICENSE has not be set! REGION not specified?)
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ifndef PSX_LICENSE
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$(error PSX_LICENSE has not be set! REGION not specified?)
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endif
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all clean rebuild: |assets_$(MAKECMDGOALS) application_$(MAKECMDGOALS) cd_$(MAKECMDGOALS)
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@@ -1,17 +1,16 @@
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<ISO_Project>
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<Description>
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<Publisher>Jaby</Publisher>
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<License>%PSX_LICENSE_PATH%/%LICENSE%.DAT</License>
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<License>%PSX_LICENSE_PATH%/%PSX_LICENSE%.DAT</License>
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</Description>
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<Track>
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<File name = "SYSTEM.CNF">System.cnf.subst</File>
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<!--For pkg use: SLES_000.25;1 or SLUS_001.51;1 - no japanse version yet. Otherwise leave as "XXXX_AAA.AA"-->
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<Main name = "%BOOT_FILE%" lba_source = "../application/src/asset_mgr.cpp">../application/bin/%TV_FORMAT%/PSX-release/PoolBox.psexe</Main>
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<Overlay name = "CTO.BIN" lba_source = "../application/src/Overlay/ControllerTest/controller_test_assets.cpp">../application/bin/%TV_FORMAT%/PSX-release/Overlay.controller_tests</Overlay>
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<Overlay name = "GTO.BIN" lba_source = "../application/src/Overlay/GPUTest/gpu_test_assets.cpp">../application/bin/%TV_FORMAT%/PSX-release/Overlay.gpu_tests</Overlay>
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<Overlay name = "GTE.BIN">../application/bin/%TV_FORMAT%/PSX-release/Overlay.gte_tests</Overlay>
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<Overlay name = "FCO.BIN">../application/bin/%TV_FORMAT%/PSX-release/Overlay.font_cycler</Overlay>
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<Overlay name = "SCO.BIN">../application/bin/%TV_FORMAT%/PSX-release/Overlay.screen_center</Overlay>
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<Main name = "%PSX_BOOT_FILE%" lba_source = "../application/src/asset_mgr.cpp">../application/bin/%PSX_TV_FORMAT%/PSX-release/PoolBox.psexe</Main>
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<Overlay name = "CTO.BIN" lba_source = "../application/src/Overlay/ControllerTest/controller_test_assets.cpp">../application/bin/%PSX_TV_FORMAT%/PSX-release/Overlay.controller_tests</Overlay>
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<Overlay name = "GTO.BIN" lba_source = "../application/src/Overlay/GPUTest/gpu_test_assets.cpp">../application/bin/%PSX_TV_FORMAT%/PSX-release/Overlay.gpu_tests</Overlay>
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<Overlay name = "GTE.BIN">../application/bin/%PSX_TV_FORMAT%/PSX-release/Overlay.gte_tests</Overlay>
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<Overlay name = "FCO.BIN">../application/bin/%PSX_TV_FORMAT%/PSX-release/Overlay.font_cycler</Overlay>
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<Overlay name = "SCO.BIN">../application/bin/%PSX_TV_FORMAT%/PSX-release/Overlay.screen_center</Overlay>
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<Directory name="ASSETS" hidden = "true">
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<Directory name = "MAIN">
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@@ -1,4 +1,4 @@
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BOOT=cdrom:\%BOOT_FILE%;1
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BOOT=cdrom:\%PSX_BOOT_FILE%;1
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TCB=4
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EVENT=10
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STACK=801FFFF0
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