Improve naming of PSX related ENV variables
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@@ -20,10 +20,10 @@
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"label": "make",
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"type": "shell",
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"windows": {
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"command": "wsl make ${input:target} BUILD_PROFILE=${input:build cfg} TV_FORMAT=${input:tv format} CUSTOM_CONFIG=${input:config options}",
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"command": "wsl make ${input:target} BUILD_PROFILE=${input:build cfg} PSX_TV_FORMAT=${input:tv format} CUSTOM_CONFIG=${input:config options}",
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},
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"linux": {
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"command": "make ${input:target} BUILD_PROFILE=${input:build cfg} TV_FORMAT=${input:tv format} CUSTOM_CONFIG=${input:config options}",
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"command": "make ${input:target} BUILD_PROFILE=${input:build cfg} PSX_TV_FORMAT=${input:tv format} CUSTOM_CONFIG=${input:config options}",
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},
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"group": "build"
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},
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@@ -1,6 +1,6 @@
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define make_one
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$(MAKE) $1 TV_FORMAT=PAL CUSTOM_CONFIG=$2
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$(MAKE) $1 TV_FORMAT=NTSC CUSTOM_CONFIG=$2
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$(MAKE) $1 PSX_TV_FORMAT=PAL CUSTOM_CONFIG=$2
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$(MAKE) $1 PSX_TV_FORMAT=NTSC CUSTOM_CONFIG=$2
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endef
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define make_all
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@@ -1,7 +1,7 @@
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include ../../mkfile/common/RebuildTarget.mk
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JABY_ENGINE_DIR = ../../
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ARTIFACT = libJabyEngine_$(TV_FORMAT)
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ARTIFACT = libJabyEngine_$(PSX_TV_FORMAT)
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SPLASH_IMAGE = src/BootLoader/splash_image_pal_boot.hpp
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SPLASH_IMAGE_NTSC = src/BootLoader/splash_image_ntsc_boot.hpp
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