Use psxcdgen_ex under WSL and improve wslpath and makefiles
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@@ -1,5 +1,23 @@
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ARTIFACT = PoolBox
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make_assets = $(MAKE) $(1) ARTIFACT=$(ARTIFACT) -C assets
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make_application = $(MAKE) $(1) ARTIFACT=$(ARTIFACT) -C application
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make_cd = $(MAKE) $(1) ARTIFACT=$(ARTIFACT) -f $(JABY_ENGINE_DIR)/lib/ISOTarget.mk -C iso
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all clean rebuild: always
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$(MAKE) $(MAKECMDGOALS) -C assets
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$(MAKE) $(MAKECMDGOALS) -C application
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$(call make_assets,$(MAKECMDGOALS))
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$(call make_application,$(MAKECMDGOALS))
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$(call make_cd,$(MAKECMDGOALS))
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all_%: always
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$(call make_assets,$*)
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$(call make_application,$*)
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$(call make_cd,$*)
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assets_%: always
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$(call make_assets,$*)
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application_%: always
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$(call make_application,$*)
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cd_%: always
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$(call make_cd,$*)
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always: ;
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@@ -11,7 +11,7 @@
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{
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"label": "build",
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"type": "shell",
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"command": "wsl make ${input:target} BUILD_PROFILE=${input:build profile} JABY_ENGINE_DIR=$(wslpath ${env:JABY_ENGINE_PATH})",
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"command": "wsl make ${input:project}_${input:target} BUILD_PROFILE=${input:build profile} PSX_LICENSE_PATH=$(wslpath ${env:PSX_LICENSE_PATH}) JABY_ENGINE_DIR=$(wslpath ${env:JABY_ENGINE_PATH})",
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"group": {
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"kind": "build",
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"isDefault": true
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@@ -22,25 +22,6 @@
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}
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}
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},
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{
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"label": "cdgen",
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"type": "shell",
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"command": "${env:JABY_ENGINE_PATH}/bin/psxcdgen_ex.exe --list iso/PoolBox.lba -o iso/PoolBox psx bin-cue iso/Config.xml",
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"group": {
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"kind": "build",
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"isDefault": true
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}
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},
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{
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"label": "build & generate cd",
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"type": "shell",
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"dependsOn": ["build", "cdgen"],
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"dependsOrder": "sequence",
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"group": {
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"kind": "build",
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"isDefault": true
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}
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}
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],
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"inputs": [
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{
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@@ -50,6 +31,13 @@
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"default": "release",
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"description": "The build profile for PoolBox"
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},
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{
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"id": "project",
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"type": "pickString",
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"options": ["all", "assets", "application", "cd"],
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"default": "all",
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"description": "Project to build"
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},
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{
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"id": "target",
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"type": "pickString",
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@@ -1,4 +1,3 @@
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ARTIFACT = PoolBox
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BUILD_DIR = bin
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OVERLAY_CONFIG = Overlays.json
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@@ -10,9 +9,4 @@ INCLUDES += -I$(JABY_ENGINE_DIR)/include
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CCFLAGS += -save-temps=obj
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include $(JABY_ENGINE_DIR)/lib/Makefile
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include $(JABY_ENGINE_DIR)/lib/PSEXETarget.mk
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clean:
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rm -fr $(OUTPUT_DIR)
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rm -fr ../iso/*.bin
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rm -fr ../iso/*.cue
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include $(JABY_ENGINE_DIR)/lib/PSEXETarget.mk
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@@ -4,14 +4,14 @@
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<License>%PSX_LICENSE_PATH%/LICENSEE.DAT</License>
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</Description>
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<Track>
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<File name = "SYSTEM.CNF">iso/System.cnf</File>
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<Main name = "XXXX_AAA.AA" lba_source = "application/src/main_assets.cpp">application/bin/PSX-release/PoolBox.psexe</Main>
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<File name = "SYSTEM.CNF">System.cnf</File>
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<Main name = "XXXX_AAA.AA" lba_source = "../application/src/main_assets.cpp">../application/bin/PSX-release/PoolBox.psexe</Main>
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<Directory name="ASSETS" hidden = "true">
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<Directory name = "MAIN">
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<File name = "FONT.BIN" lz4 = "already">assets/bin/YoshiFont.bin</File>
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<File name = "FONT.BIN" lz4 = "already">../assets/bin/YoshiFont.bin</File>
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</Directory>
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<File name = "FONT.BIN" lz4 = "already">assets/bin/TexturePage.bin</File>
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<File name = "ICON.BIN" lz4 = "already">assets/bin/IconTexture.bin</File>
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<File name = "FONT.BIN" lz4 = "already">../assets/bin/TexturePage.bin</File>
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<File name = "ICON.BIN" lz4 = "already">../assets/bin/IconTexture.bin</File>
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</Directory>
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</Track>
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</ISO_Project>
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