Use psxcdgen_ex under WSL and improve wslpath and makefiles

This commit is contained in:
2023-08-25 05:15:23 +02:00
parent 5c944dcb0a
commit d919f4fbd5
14 changed files with 113 additions and 70 deletions

View File

@@ -4,14 +4,14 @@
<License>%PSX_LICENSE_PATH%/LICENSEE.DAT</License>
</Description>
<Track>
<File name = "SYSTEM.CNF">iso/System.cnf</File>
<Main name = "XXXX_AAA.AA" lba_source = "application/src/main_assets.cpp">application/bin/PSX-release/PoolBox.psexe</Main>
<File name = "SYSTEM.CNF">System.cnf</File>
<Main name = "XXXX_AAA.AA" lba_source = "../application/src/main_assets.cpp">../application/bin/PSX-release/PoolBox.psexe</Main>
<Directory name="ASSETS" hidden = "true">
<Directory name = "MAIN">
<File name = "FONT.BIN" lz4 = "already">assets/bin/YoshiFont.bin</File>
<File name = "FONT.BIN" lz4 = "already">../assets/bin/YoshiFont.bin</File>
</Directory>
<File name = "FONT.BIN" lz4 = "already">assets/bin/TexturePage.bin</File>
<File name = "ICON.BIN" lz4 = "already">assets/bin/IconTexture.bin</File>
<File name = "FONT.BIN" lz4 = "already">../assets/bin/TexturePage.bin</File>
<File name = "ICON.BIN" lz4 = "already">../assets/bin/IconTexture.bin</File>
</Directory>
</Track>
</ISO_Project>