Introduce the JabyEngine namespace to all files
This commit is contained in:
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791fe85ab8
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def6c6d3b9
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@ -2,6 +2,7 @@
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#define __JABYENGINE_BITS_HPP__
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#include "../jabyengine_defines.h"
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namespace JabyEngine {
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namespace bit {
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template<typename T>
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static constexpr T set(T raw_value, size_t bit) {
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@ -50,6 +51,7 @@ namespace bit {
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return *reinterpret_cast<S*>(&value);
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}
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}
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}
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#define __start_end_bit2_start_length(start_bit, end_bit) start_bit, (end_bit - start_bit + 1)
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#endif //!__JABYENGINE_BITS_HPP__
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@ -2,6 +2,7 @@
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#define __JABYENGINE_COMPLEX_BITMAP_HPP__
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#include "bits.hpp"
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namespace JabyEngine {
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struct ClearBitValue {
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size_t bit;
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@ -191,5 +192,6 @@ public:
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return *this;
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}
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};
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}
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#endif //!__JABYENGINE_COMPLEX_BITMAP_HPP__
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@ -3,6 +3,7 @@
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#include "../cd_file_types.hpp"
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#include "file_processor.hpp"
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namespace JabyEngine {
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namespace CDFileProcessor {
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class State {
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private:
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@ -28,6 +29,7 @@ namespace CDFileProcessor {
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}
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}
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}
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}
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// This will be used as the file processor but will work on cd types
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// Will probably use file_processor
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@ -2,6 +2,7 @@
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#define __JABYENGINE_FILE_PROCESSOR_HPP__
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#include "../file_types.hpp"
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namespace JabyEngine {
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namespace FileProcessor {
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class State {
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private:
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@ -47,5 +48,5 @@ namespace FileProcessor {
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State create(const uint32_t* data_adr, const SimpleTIM& file);
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}
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}
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#endif // !__JABYENGINE_FILE_PROCESSOR_HPP__
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@ -3,6 +3,7 @@
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#include "../Overlay/overlay.hpp"
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#include "file_types.hpp"
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namespace JabyEngine {
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enum struct CDFileType : uint8_t {
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SimpleTIM = 0,
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Custom
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@ -24,4 +25,5 @@ namespace CDFileBuilder {
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return CDFile{.rel_lba_idx = rel_lba_idx, .type = CDFileType::SimpleTIM, .payload = {.simple_tim = simple_tim}};
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}
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}
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}
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#endif //!__JABYENGINE_CD_FILE_TYPES_HPP__
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@ -3,6 +3,7 @@
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#include "../Auxiliary/complex_bitmap.hpp"
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#include "../jabyengine_defines.h"
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namespace JabyEngine {
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struct __no_align SimpleTIM : private ComplexBitMap<uint32_t> {
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static constexpr auto TextureX = BitRange<uint32_t>(0, 8);
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static constexpr auto TextureY = BitRange<uint32_t>(9, 16);
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@ -32,6 +33,5 @@ struct __no_align SimpleTIM : private ComplexBitMap<uint32_t> {
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return ComplexBitMap<uint32_t>::get_value(SimpleTIM::ClutY);
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}
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};
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}
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#endif // !__JABYENGINE_FILE_TYPES_HPP__
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@ -10,6 +10,7 @@
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#endif
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#endif
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namespace JabyEngine {
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namespace GPU {
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namespace Display {
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#ifdef JABYENGINE_PAL
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@ -37,5 +38,5 @@ namespace GPU {
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}
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}
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}
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}
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#endif //!__JABYENGINE_GPU_HPP__
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@ -3,6 +3,7 @@
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#include "../jabyengine_defines.h"
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#include "../Auxiliary/complex_bitmap.hpp"
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namespace JabyEngine {
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namespace GPU {
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struct Color24 {
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uint8_t red = 0;
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@ -98,5 +99,5 @@ namespace GPU {
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typedef Size<int16_t> SizeI16;
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typedef Size<uint16_t> SizeU16;
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}
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}
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#endif //!__JABYENGINE_GPU_TYPES_HPP__
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@ -2,6 +2,7 @@
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#define __JABYENGINE_OVERLAY__HPP__
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#include "../../stdint.h"
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namespace JabyEngine {
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struct __attribute__((packed)) OverlayHeader {
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void (*execute)();
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uint16_t lba_size;
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@ -12,4 +13,5 @@ struct __attribute__((packed)) OverlayLBA {
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uint16_t lba;
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uint16_t size;
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};
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}
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#endif //!__JABYENGINE_OVERLAY__HPP__
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@ -3,12 +3,12 @@
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// No include here because this header should be included in a namespace and we don't want multiple namespace definitions of OverlayHeader and OverlayLBA
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extern const OverlayHeader overlay_header;
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extern const OverlayLBA overlay_lba[];
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extern const JabyEngine::OverlayHeader overlay_header;
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extern const JabyEngine::OverlayLBA overlay_lba[];
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#define __declare_overlay_header(function, enum_struct) \
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[[gnu::used]] \
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const OverlayHeader __section(".header") overlay_header = {.execute = &function, .lba_size = static_cast<uint16_t>(enum_struct::EndOfRequest)}; \
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const JabyEngine::OverlayHeader __section(".header") overlay_header = {.execute = &function, .lba_size = static_cast<uint16_t>(enum_struct::EndOfRequest)}; \
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[[gnu::used]] \
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const OverlayLBA __section(".header.lbas") overlay_lba[static_cast<int>(enum_struct::EndOfRequest)] = {0}
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const JabyEngine::OverlayLBA __section(".header.lbas") overlay_lba[static_cast<int>(enum_struct::EndOfRequest)] = {0}
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#endif //!__JABYENGINE_OVERLAY_DECLARATION__HPP__
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@ -2,6 +2,7 @@
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#define __JABYENGINE_DMA_IO_HPP__
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#include "ioport.hpp"
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namespace JabyEngine {
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namespace DMA {
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struct __no_align MADR : public ComplexBitMap<uint32_t> {
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__io_port_inherit_complex_bit_map(MADR);
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@ -140,5 +141,5 @@ namespace DMA {
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__declare_io_port_global(DMAControlRegister, DPCR, 0x1F8010F0);
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__declare_io_port_global(DMAInterruptRegister, DICR, 0x1F8010F4);
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}
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}
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#endif //!__JABYENGINE_DMA_IO_HPP__
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@ -3,6 +3,7 @@
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#include "ioport.hpp"
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#include "../../GPU/gpu_types.hpp"
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namespace JabyEngine {
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namespace GPU {
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enum struct SemiTransparency {
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B_Half_add_F_Half = 0,
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__declare_io_port_global_const(uint32_t, GPUREAD, 0x1F801810);
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__declare_io_port_global_const(GPUStatusRegister, GPUSTAT, 0x1F801814);
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}
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}
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#endif //!__JABYENGINE_GPU_IO_HPP__
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@ -2,6 +2,7 @@
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#define __JABYENGINE_IOPORT_HPP__
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#include "../../Auxiliary/complex_bitmap.hpp"
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namespace JabyEngine {
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template<typename T>
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class __no_align IOPort {
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private:
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constexpr void __always_inline operator=(ComplexBitMap<T> value) volatile { \
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this->raw = value.raw; \
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}
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}
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#endif //!__JABYENGINE_IOPORT_HPP__
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@ -2,6 +2,7 @@
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#define __JABYENGINE_SPU_IO_HPP__
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#include "ioport.hpp"
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namespace JabyEngine {
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namespace SPU {
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enum struct Mode {
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Linear = 0,
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@ -165,5 +166,5 @@ namespace SPU {
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__declare_io_port_global_array(Voice, Voices, 0x1F801C00, VoiceCount);
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}
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}
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#endif //!__JABYENGINE_SPU_IO_HPP__
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@ -2,6 +2,7 @@
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#define __JABYENGINE_SCRATCHPAD_HPP__
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#include "../jabyengine_defines.h"
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namespace JabyEngine {
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static __always_inline auto& ScratchPad = reinterpret_cast<uint8_t(&)[1024]>(*reinterpret_cast<uint8_t*>(0x1F800000));
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}
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#endif //!__JABYENGINE_SCRATCHPAD_HPP__
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@ -1,5 +1,5 @@
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#ifndef __JABYENGINE__H__
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#define __JABYENGINE__H__
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#ifndef __JABYENGINE__HPP__
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#define __JABYENGINE__HPP__
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#include "../stdint.h"
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namespace JabyEngine {
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typedef NextRoutine::MainRoutine MainRoutine;
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}
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#endif //!__JABYENGINE__H__
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#endif //!__JABYENGINE__HPP__
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@ -1,7 +1,8 @@
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#ifndef BOOT_LOADER_HPP
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#define BOOT_LOADER_HPP
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#include <PSX/jabyengine.h>
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#include <PSX/jabyengine.hpp>
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namespace JabyEngine {
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namespace GPU {
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void display_logo();
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void setup();
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namespace BootFile {
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JabyEngine::NextRoutine setup();
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}
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}
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#endif //!BOOT_LOADER_HPP
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#define __JABYENGINE_CD_HPP__
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#include <stdint.h>
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namespace JabyEngine {
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namespace CD {
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namespace CircularBuffer {
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extern uint8_t* write_ptr;
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extern State state;
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}
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}
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#endif //!__JABYENGINE_CD_HPP__
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#include <PSX/System/IOPorts/dma_io.hpp>
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#include <PSX/System/IOPorts/gpu_io.hpp>
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namespace JabyEngine {
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namespace GPU {
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namespace Screen {
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struct Mode {
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namespace DMA {
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static void wait() {
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while(::DMA::GPU.channel_ctrl.ref().is(::DMA::CHCHR::Busy));
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while(::JabyEngine::DMA::GPU.channel_ctrl.ref().is(::JabyEngine::DMA::CHCHR::Busy));
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}
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static void end() {
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}
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static void set_src(uintptr_t adr) {
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::DMA::GPU.adr.ref().set_value(static_cast<uint32_t>(adr), ::DMA::MADR::MemoryAdr);
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::JabyEngine::DMA::GPU.adr.ref().set_value(static_cast<uint32_t>(adr), ::JabyEngine::DMA::MADR::MemoryAdr);
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}
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static void set_dst(const PositionU16& position, const SizeU16& size) {
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}
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static void start(uint16_t blockCount, uint16_t wordsPerBlock = 0x10) {
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typedef ::DMA::BCR::SyncMode1 SyncMode1;
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typedef ::JabyEngine::DMA::BCR::SyncMode1 SyncMode1;
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::DMA::GPU.block_ctrl.write(SyncMode1::with(SyncMode1::BlockSize.with(wordsPerBlock), SyncMode1::BlockAmount.with(blockCount)));
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::DMA::GPU.channel_ctrl.write(::DMA::CHCHR::StartGPUReceive());
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::JabyEngine::DMA::GPU.block_ctrl.write(SyncMode1::with(SyncMode1::BlockSize.with(wordsPerBlock), SyncMode1::BlockAmount.with(blockCount)));
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::JabyEngine::DMA::GPU.channel_ctrl.write(::JabyEngine::DMA::CHCHR::StartGPUReceive());
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}
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}
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}
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}
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extern JabyEngine::NextRoutine main();
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namespace JabyEngine {
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namespace BootFile {
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JabyEngine::NextRoutine setup() {
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printf("Running main!\n");
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return JabyEngine::NextRoutine::from(main);
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}
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}
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}
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#include "../../../include/BootLoader/boot_loader.hpp"
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#include <stdio.h>
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namespace JabyEngine {
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namespace BootFile {
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JabyEngine::NextRoutine setup() {
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printf("Overlay boot not implemented!\n");
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return JabyEngine::NextRoutine::null();
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}
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}
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}
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#include "splash_image_ntsc_boot.hpp"
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#endif //JABYENGINE_PAL
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namespace JabyEngine {
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namespace GPU {
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void display_logo() {
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// Upload SplashScreen picture
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quick_fill_fast(Color24::Black(), PositionU16(32, 0), SizeU16(Display::Width, Display::Height));
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}
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}
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}
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#include <stdio.h>
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#include <limits.h>
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namespace JabyEngine {
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namespace SPU {
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using namespace JabyEngine;
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static void clear_main_volume() {
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static constexpr auto StartVol = SweepVolume::with(SweepVolume::VolumeEnable, SweepVolume::Volume.with(I16_MAX >> 2));
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setup_control_register();
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}
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}
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}
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#include <PSX/System/IOPorts/dMa_io.hpp>
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#include <stdio.h>
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namespace JabyEngine {
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namespace Setup {
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static void enable_DMA() {
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DMA::DPCR.write(DMA::DPCR.read() | DMA::DMAControlRegister::SPUEnable | DMA::DMAControlRegister::GPUEnable);
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return BootFile::setup();
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}
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}
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}
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#define private public
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#include <PSX/File/Processor/file_processor.hpp>
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namespace JabyEngine {
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namespace FileProcessor {
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namespace Helper {
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template<typename T>
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}
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}
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}
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}
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#endif // !__JABYENGINE_INTERNAL_SIMPLE_HELPER_HPP__
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#include <limits.h>
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#include <stdio.h>
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namespace JabyEngine {
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namespace FileProcessor {
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using GPU::PositionU16;
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using GPU::SizeU16;
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return State::from(SimpleTIMState(file), data_adr, parse_header);
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}
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}
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}
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#undef private
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#include "../include/GPU/gpu.hpp"
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namespace JabyEngine {
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namespace GPU {
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namespace Screen {
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uint8_t CurrentDisplayAreaID = 1; //< Setup will call exchange and set it to 0
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}
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}
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}
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}
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