Fix CDXA on PS3

This commit is contained in:
2024-07-20 16:05:53 +02:00
parent 58c140335f
commit e27ccd9f63
8 changed files with 20 additions and 13 deletions

View File

@@ -169,6 +169,11 @@ namespace NormalScene {
FontWriter::new_font_writer.write(cursor, Title, GPU::Color24::Yellow(0xD0), &FontWriter::wiggle);
FontWriter::new_font_writer.write(cursor.change_position(Make::PositionI16((GPU::Display::Width-VersionLength)/2, 16 + DefaultFont::Info.get_kern_size().height)), Version, GPU::Color24::Green(0xD0), &FontWriter::wiggle);
menu.update(FontWriter::bios_font_writer, cursor, Make::PositionI16(8, 64));
// TODO: Make this a feature
// Force state change for now
/*state_changer.asset_load = Assets::Overlay::load_gpu_test;
state_changer.main = GPUTest::main;*/
}
static void render() {
@@ -201,7 +206,7 @@ namespace LoadingScene {
static void run() {
if(true) {//(old_state_changer != state_changer) {
printf("Loading new state...\n");
//printf("Loading new state...\n");
// TODO: Callback for file load? Locally?
update();