Introduce new timer based on vsync

This commit is contained in:
Jaby Blubb 2023-08-27 21:29:43 +02:00
parent ac4d788c4c
commit e707fae349
6 changed files with 129 additions and 22 deletions

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@ -2,23 +2,40 @@
#include "assets.hpp" #include "assets.hpp"
#include <PSX/GPU/gpu_primitives.hpp> #include <PSX/GPU/gpu_primitives.hpp>
#include <PSX/GPU/gpu.hpp> #include <PSX/GPU/gpu.hpp>
#include <PSX/Timer/frame_timer.hpp>
#include <stdio.h> #include <stdio.h>
using namespace JabyEngine; using namespace JabyEngine;
static SimpleTimer<uint8_t> timer;
static void setup() { static void setup() {
Assets::load_for_main(); Assets::load_for_main();
FontWriter::setup(); FontWriter::setup();
timer.reset();
}
static void update() {
const auto end_pos = FontWriter::write({0, 32}, "Cody is cute\n&\na \x1b[8;0;0mBAAAAABY!!!");
FontWriter::write(end_pos, "\x1b[0;7;7mJaby was\nhere c:");
if(timer.is_expired_for(1000_ms)) {
printf("Dino\n");
timer.reset();
}
}
static void render() {
GPU::swap_buffers_vsync(1);
FontWriter::render();
} }
void main() { void main() {
setup(); setup();
while(true) { while(true) {
const auto end_pos = FontWriter::write({0, 32}, "Cody is cute\n&\na \x1b[8;0;0mBAAAAABY!!!"); update();
FontWriter::write(end_pos, "\x1b[0;7;7mJaby was\nhere c:"); render();
GPU::swap_buffers_vsync(1);
FontWriter::render();
} }
} }

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@ -16,11 +16,13 @@ namespace JabyEngine {
namespace GPU { namespace GPU {
struct Display { struct Display {
#ifdef JABYENGINE_PAL #ifdef JABYENGINE_PAL
static constexpr size_t Width = 320; static constexpr size_t Width = 320;
static constexpr size_t Height = 256; static constexpr size_t Height = 256;
static constexpr uint32_t frames_per_sec = 50;
#else #else
static constexpr size_t Width = 320; static constexpr size_t Width = 320;
static constexpr size_t Height = 240; static constexpr size_t Height = 240;
static constexpr uint32_t frames_per_sec = 50;
#endif #endif
static uint8_t current_id; static uint8_t current_id;

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@ -0,0 +1,25 @@
#ifndef __JABYENGINE_FRAME_TIME_HELPER_HPP__
#define __JABYENGINE_FRAME_TIME_HELPER_HPP__
#include <PSX/GPU/gpu.hpp>
#include <limits.h>
namespace JabyEngine {
static constexpr double ms_per_frame = 1000.0/static_cast<double>(GPU::Display::frames_per_sec);
template<typename T>
static constexpr T ms_to_vsync_ticks(T time_ms) {
return static_cast<T>(static_cast<double>(time_ms)/ms_per_frame);
}
static constexpr uint32_t operator ""_ms(unsigned long long time) {
return static_cast<uint32_t>(ms_to_vsync_ticks(time));
}
static constexpr size_t max_ms_time_u8 = UI8_MAX*ms_per_frame;
static constexpr size_t max_ms_time_u16 = UI16_MAX*ms_per_frame;
static constexpr size_t max_ms_time_u32 = UI32_MAX;
#undef literal_operator_template
}
using JabyEngine::operator""_ms;
#endif //!__JABYENGINE_FRAME_TIME_HELPER_HPP__

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@ -0,0 +1,59 @@
#ifndef __JABYENGINE_FRAME_TIMER_HPP__
#define __JABYENGINE_FRAME_TIMER_HPP__
#include "frame_time_helper.hpp"
#include <stdint.h>
namespace JabyEngine {
class MasterTime {
private:
static uint32_t value;
public:
static uint32_t read() {
return reinterpret_cast<volatile uint32_t&>(MasterTime::value);
}
template<typename T>
static T read_as() {
return static_cast<T>(MasterTime::read());
}
};
template<typename T>
class SimpleTimer {
protected:
T value = 0;
public:
constexpr SimpleTimer() = default;
bool is_expired_for(T time) const {
return static_cast<T>((MasterTime::read_as<T>() - this->value)) >= time;
}
void reset() {
this->value = MasterTime::read_as<T>();
}
};
template<typename T>
class IntervalTimer : public SimpleTimer<T> {
private:
T interval = 0;
public:
constexpr IntervalTimer() = default;
constexpr IntervalTimer(T interval) : SimpleTimer<T>(), interval(interval) {
}
void set_interval(T interval) {
this->interval = interval;
}
bool is_expired() const {
return SimpleTimer<T>::is_expired_for(this->interval);
}
};
}
#endif //!__JABYENGINE_FRAME_TIMER_HPP__

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@ -1,4 +1,8 @@
#include "../../internal-include/GPU/gpu_internal.hpp" #include "../../internal-include/GPU/gpu_internal.hpp"
// We need to access the master time
#define private public
#include <PSX/Timer/frame_timer.hpp>
#undef private
#include <PSX/System/IOPorts/interrupt_io.hpp> #include <PSX/System/IOPorts/interrupt_io.hpp>
#include <PSX/System/syscalls.h> #include <PSX/System/syscalls.h>
@ -7,12 +11,12 @@ namespace JabyEngine {
uint8_t Display :: current_id = 1; //< Setup will call exchange and set it to 0 uint8_t Display :: current_id = 1; //< Setup will call exchange and set it to 0
namespace internal { namespace internal {
static uint8_t vsync_count = 0;
static InterruptVerifierResult interrupt_verifier(); static InterruptVerifierResult interrupt_verifier();
static void interrupt_handler(uint32_t); static void interrupt_handler(uint32_t);
InterrupCallback callback = { static uint8_t vsync_counter = 0;
InterrupCallback callback = {
.next = nullptr, .next = nullptr,
.handler_function = reinterpret_cast<InterruptHandler>(interrupt_handler), .handler_function = reinterpret_cast<InterruptHandler>(interrupt_handler),
.verifier_function = interrupt_verifier .verifier_function = interrupt_verifier
@ -29,9 +33,8 @@ namespace JabyEngine {
} }
static void interrupt_handler(uint32_t) { static void interrupt_handler(uint32_t) {
if(vsync_count != 0xFF) { vsync_counter++;
vsync_count++; MasterTime::value++;
}
Interrupt::ack_irq(Interrupt::VBlank); Interrupt::ack_irq(Interrupt::VBlank);
__syscall_ReturnFromException(); __syscall_ReturnFromException();
@ -47,14 +50,10 @@ namespace JabyEngine {
} }
void wait_vsync(uint8_t syncs) { void wait_vsync(uint8_t syncs) {
volatile uint8_t& vsync_count = reinterpret_cast<volatile uint8_t&>(internal::vsync_count); volatile auto& vsync_count = reinterpret_cast<volatile uint8_t&>(vsync_counter);
const uint8_t dst_value = vsync_count + syncs;
if(internal::vsync_count >= syncs) { while(vsync_count != dst_value);
syncs = internal::vsync_count + 1;
}
while(vsync_count < syncs);
vsync_count = 0;
} }
void render(const uint32_t* data, size_t words) { void render(const uint32_t* data, size_t words) {

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@ -0,0 +1,5 @@
#include <PSX/Timer/frame_timer.hpp>
namespace JabyEngine {
uint32_t MasterTime :: value = 0;
}