Introduce new timer based on vsync
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ac4d788c4c
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@ -2,23 +2,40 @@
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#include "assets.hpp"
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#include <PSX/GPU/gpu_primitives.hpp>
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#include <PSX/GPU/gpu.hpp>
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#include <PSX/Timer/frame_timer.hpp>
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#include <stdio.h>
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using namespace JabyEngine;
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static SimpleTimer<uint8_t> timer;
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static void setup() {
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Assets::load_for_main();
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FontWriter::setup();
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timer.reset();
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}
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static void update() {
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const auto end_pos = FontWriter::write({0, 32}, "Cody is cute\n&\na \x1b[8;0;0mBAAAAABY!!!");
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FontWriter::write(end_pos, "\x1b[0;7;7mJaby was\nhere c:");
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if(timer.is_expired_for(1000_ms)) {
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printf("Dino\n");
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timer.reset();
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}
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}
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static void render() {
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GPU::swap_buffers_vsync(1);
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FontWriter::render();
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}
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void main() {
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setup();
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while(true) {
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const auto end_pos = FontWriter::write({0, 32}, "Cody is cute\n&\na \x1b[8;0;0mBAAAAABY!!!");
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FontWriter::write(end_pos, "\x1b[0;7;7mJaby was\nhere c:");
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GPU::swap_buffers_vsync(1);
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FontWriter::render();
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update();
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render();
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}
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}
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@ -18,9 +18,11 @@ namespace JabyEngine {
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#ifdef JABYENGINE_PAL
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static constexpr size_t Width = 320;
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static constexpr size_t Height = 256;
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static constexpr uint32_t frames_per_sec = 50;
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#else
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static constexpr size_t Width = 320;
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static constexpr size_t Height = 240;
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static constexpr uint32_t frames_per_sec = 50;
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#endif
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static uint8_t current_id;
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@ -0,0 +1,25 @@
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#ifndef __JABYENGINE_FRAME_TIME_HELPER_HPP__
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#define __JABYENGINE_FRAME_TIME_HELPER_HPP__
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#include <PSX/GPU/gpu.hpp>
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#include <limits.h>
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namespace JabyEngine {
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static constexpr double ms_per_frame = 1000.0/static_cast<double>(GPU::Display::frames_per_sec);
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template<typename T>
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static constexpr T ms_to_vsync_ticks(T time_ms) {
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return static_cast<T>(static_cast<double>(time_ms)/ms_per_frame);
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}
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static constexpr uint32_t operator ""_ms(unsigned long long time) {
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return static_cast<uint32_t>(ms_to_vsync_ticks(time));
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}
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static constexpr size_t max_ms_time_u8 = UI8_MAX*ms_per_frame;
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static constexpr size_t max_ms_time_u16 = UI16_MAX*ms_per_frame;
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static constexpr size_t max_ms_time_u32 = UI32_MAX;
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#undef literal_operator_template
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}
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using JabyEngine::operator""_ms;
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#endif //!__JABYENGINE_FRAME_TIME_HELPER_HPP__
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@ -0,0 +1,59 @@
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#ifndef __JABYENGINE_FRAME_TIMER_HPP__
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#define __JABYENGINE_FRAME_TIMER_HPP__
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#include "frame_time_helper.hpp"
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#include <stdint.h>
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namespace JabyEngine {
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class MasterTime {
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private:
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static uint32_t value;
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public:
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static uint32_t read() {
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return reinterpret_cast<volatile uint32_t&>(MasterTime::value);
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}
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template<typename T>
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static T read_as() {
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return static_cast<T>(MasterTime::read());
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}
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};
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template<typename T>
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class SimpleTimer {
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protected:
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T value = 0;
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public:
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constexpr SimpleTimer() = default;
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bool is_expired_for(T time) const {
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return static_cast<T>((MasterTime::read_as<T>() - this->value)) >= time;
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}
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void reset() {
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this->value = MasterTime::read_as<T>();
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}
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};
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template<typename T>
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class IntervalTimer : public SimpleTimer<T> {
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private:
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T interval = 0;
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public:
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constexpr IntervalTimer() = default;
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constexpr IntervalTimer(T interval) : SimpleTimer<T>(), interval(interval) {
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}
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void set_interval(T interval) {
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this->interval = interval;
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}
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bool is_expired() const {
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return SimpleTimer<T>::is_expired_for(this->interval);
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}
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};
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}
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#endif //!__JABYENGINE_FRAME_TIMER_HPP__
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@ -1,4 +1,8 @@
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#include "../../internal-include/GPU/gpu_internal.hpp"
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// We need to access the master time
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#define private public
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#include <PSX/Timer/frame_timer.hpp>
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#undef private
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#include <PSX/System/IOPorts/interrupt_io.hpp>
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#include <PSX/System/syscalls.h>
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@ -7,11 +11,11 @@ namespace JabyEngine {
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uint8_t Display :: current_id = 1; //< Setup will call exchange and set it to 0
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namespace internal {
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static uint8_t vsync_count = 0;
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static InterruptVerifierResult interrupt_verifier();
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static void interrupt_handler(uint32_t);
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static uint8_t vsync_counter = 0;
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InterrupCallback callback = {
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.next = nullptr,
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.handler_function = reinterpret_cast<InterruptHandler>(interrupt_handler),
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@ -29,9 +33,8 @@ namespace JabyEngine {
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}
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static void interrupt_handler(uint32_t) {
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if(vsync_count != 0xFF) {
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vsync_count++;
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}
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vsync_counter++;
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MasterTime::value++;
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Interrupt::ack_irq(Interrupt::VBlank);
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__syscall_ReturnFromException();
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@ -47,14 +50,10 @@ namespace JabyEngine {
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}
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void wait_vsync(uint8_t syncs) {
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volatile uint8_t& vsync_count = reinterpret_cast<volatile uint8_t&>(internal::vsync_count);
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volatile auto& vsync_count = reinterpret_cast<volatile uint8_t&>(vsync_counter);
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const uint8_t dst_value = vsync_count + syncs;
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if(internal::vsync_count >= syncs) {
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syncs = internal::vsync_count + 1;
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}
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while(vsync_count < syncs);
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vsync_count = 0;
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while(vsync_count != dst_value);
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}
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void render(const uint32_t* data, size_t words) {
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@ -0,0 +1,5 @@
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#include <PSX/Timer/frame_timer.hpp>
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namespace JabyEngine {
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uint32_t MasterTime :: value = 0;
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}
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