Improve starting of the game and reduce persistent memory usage

This commit is contained in:
2023-04-17 20:21:32 +02:00
parent e6042808ee
commit e833b758cc
6 changed files with 25 additions and 23 deletions

View File

@@ -3,7 +3,6 @@
#include <PSX/jabyengine.hpp>
namespace JabyEngine {
//boot namespace?
namespace boot {
namespace CD {
void setup();
@@ -19,13 +18,11 @@ namespace JabyEngine {
void setup();
}
namespace Start {
void setup();
}
namespace Timer {
void setup();
}
}
void __no_return run();
}
#endif //!BOOT_LOADER_HPP

View File

@@ -13,7 +13,7 @@ namespace JabyEngine {
DMA_IO::DPCR = DMA_IO::DPCR_t(DMA_IO::DPCR).set(DMA_IO::DPCR_t::SPUEnable).set(DMA_IO::DPCR_t::GPUEnable).set(DMA_IO::DPCR_t::CDROMEnable);
}
void setup() {
static void setup() {
enable_DMA();
SPU::stop_voices();
@@ -34,4 +34,12 @@ namespace JabyEngine {
}
}
}
void start() {
printf("Starting Planschbecken\n");
boot::Start::setup();
printf("Running main...\n");
run();
}
}

12
src/Library/src/run.cpp Normal file
View File

@@ -0,0 +1,12 @@
#include <stdio.h>
extern void main();
namespace JabyEngine {
// Executes the game
void __no_return run() {
main();
printf("Stop!!\n");
while(true);
}
}

View File

@@ -1,16 +0,0 @@
#include "../internal-include/BootLoader/boot_loader.hpp"
#include <stdio.h>
extern void main();
namespace JabyEngine {
void start() {
printf("Starting Planschbecken\n");
boot::Start::setup();
printf("Running main...\n");
main();
printf("Stop!!\n");
while(true);
}
}