Support resetting screen
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@ -85,6 +85,7 @@ namespace ScreenCenter {
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}
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}
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static void update_interactive();
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static void update_interactive();
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static void reset_screen();
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static void update_enter_state() {
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static void update_enter_state() {
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static const char IntroductionTest[] = "Press START to begin";
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static const char IntroductionTest[] = "Press START to begin";
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@ -128,6 +129,13 @@ namespace ScreenCenter {
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handle_button(button_pulse[2], GenericButton::Up, offset_y, -1);
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handle_button(button_pulse[2], GenericButton::Up, offset_y, -1);
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handle_button(button_pulse[3], GenericButton::Down, offset_y, 1);
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handle_button(button_pulse[3], GenericButton::Down, offset_y, 1);
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if(controller.button.is_down(GenericButton::R1) && controller.button.is_down(GenericButton::L1)) {
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for(auto& pulse : button_pulse) {
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pulse.setup();
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}
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reset_screen();
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}
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auto cursor = FontWriter::update(CenterPoint.move(-offset_x, -offset_y));
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auto cursor = FontWriter::update(CenterPoint.move(-offset_x, -offset_y));
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FontWriter::bios_font_writer.write(cursor, ModeStr, GPU::Color24::White(), TVModeStr);
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FontWriter::bios_font_writer.write(cursor, ModeStr, GPU::Color24::White(), TVModeStr);
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FontWriter::bios_font_writer.write(cursor, FormularStr, GPU::Color24::White());
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FontWriter::bios_font_writer.write(cursor, FormularStr, GPU::Color24::White());
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@ -136,6 +144,12 @@ namespace ScreenCenter {
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PSYQ::set_offset(offset_x, offset_y);
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PSYQ::set_offset(offset_x, offset_y);
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}
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}
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static void reset_screen() {
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PSYQ::set_offset(0, 0);
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offset_x = 0;
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offset_y = 0;
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}
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static void setup() {
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static void setup() {
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Shared::back_menu.reset();
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Shared::back_menu.reset();
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@ -168,6 +182,7 @@ namespace ScreenCenter {
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while(true) {
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while(true) {
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if(update_or_exit()) {
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if(update_or_exit()) {
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reset_screen();
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break;
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break;
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}
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}
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GPU::swap_buffers_vsync(1);
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GPU::swap_buffers_vsync(1);
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