Setup Display to standard resolution instead of high res
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@@ -45,14 +45,21 @@ namespace GPU {
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static constexpr uint16_t FirstVisiblePixelV = 0xA3;
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GP1.write(Command::GP1::DisplayMode(Mode::PAL()));
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GPU::Screen::set_offset(78, 43);
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GPU::Screen::Range::set_offset(0, 0);
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#else
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static constexpr uint16_t FirstVisiblePixelV = 0x88;
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GP1.write(Command::GP1::DisplayMode(Mode::NTSC()));
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GPU::Screen::set_offset(78, 45);
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GPU::Screen::set_offset(0, 5); //< Random values
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#endif
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}
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void exchange_buffer_and_display();
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}
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static void set_draw_area(uint16_t x, uint16_t y) {
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GP0.write(Command::GP0::DrawAreaTopLeft(x, y));
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GP0.write(Command::GP0::DrawAreaBottomRight((x + Display::Width), (y + Display::Height)));
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}
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static void quick_fill_fast(const Color24& color, const PositionU16& pos, const SizeU16& size) {
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@@ -18,8 +18,8 @@ namespace GPU {
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void setup() {
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GP1.write(Command::GP1::Reset());
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Screen::configurate();
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Screen::exchange_buffer_and_display();
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quick_fill_fast(Color24::Black(), PositionU16(0, 0), SizeU16(640, 480));
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GP1.write(Command::GP1::DisplayArea(0, 0));
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quick_fill_fast(Color24::Black(), PositionU16(0, 0), SizeU16(640, 512));
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}
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}
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@@ -1,23 +1,36 @@
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#include <PSX/GPU/GPU.hpp>
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#include "../include/GPU/GPU.hpp"
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namespace GPU {
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namespace Screen {
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#ifdef JABYENGINE_PAL
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static constexpr uint16_t ScanlinesV = 288;
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#else
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static constexpr uint16_t ScanlinesV = 240;
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#endif //JABYENGINE_PAL
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uint8_t CurrentDisplayAreaID = 1; //< Setup will call exchange and set it to 0
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#ifndef USE_NO$PSX
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void set_offset(uint16_t x, uint16_t y) {
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GP1.write(Command::GP1::HorizontalDisplayRange((x << 3), (x + Display::Width) << 3));
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GP1.write(Command::GP1::VerticalDisplayRange(y, y + Display::Height));
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namespace Range {
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#ifdef JABYENGINE_PAL
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static constexpr uint16_t ScanlinesV = 288;
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#else
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static constexpr uint16_t ScanlinesV = 240;
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#endif //JABYENGINE_PAL
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#ifndef USE_NO$PSX
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void set_offset(uint16_t x, uint16_t y) {
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x += 78;
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y += 43;
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GP1.write(Command::GP1::HorizontalDisplayRange((x << 3), (x + Display::Width) << 3));
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GP1.write(Command::GP1::VerticalDisplayRange(y, y + Display::Height));
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}
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#else
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void set_offset(uint16_t x, uint16_t y) {
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GP1.write(Command::GP1::HorizontalDisplayRange(x, (x + Display::Width*8)));
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GP1.write(Command::GP1::VerticalDisplayRange(y - (ScanlinesV/2), y + (ScanlinesV/2)));
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}
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#endif //USE_NO$PSX
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}
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#else
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void set_offset(uint16_t x, uint16_t y) {
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GP1.write(Command::GP1::HorizontalDisplayRange(x, (x + Display::Width*8)));
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GP1.write(Command::GP1::VerticalDisplayRange(y - (ScanlinesV/2), y + (ScanlinesV/2)));
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void exchange_buffer_and_display() {
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GPU::set_draw_area(0, (Display::Height*CurrentDisplayAreaID));
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CurrentDisplayAreaID ^= 1;
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GP1.write(Command::GP1::DisplayArea(0, (Display::Height*CurrentDisplayAreaID)));
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}
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#endif //USE_NO$PSX
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}
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}
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