Support Gouraud Shading
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@@ -39,18 +39,24 @@ static void load_assets() {
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}
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void main() {
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static constexpr auto FirstOffsetX = 64;
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const JabyEngine::GPU::POLY_F3 triangle({{0, 0}, {64, 64}, {0, 64}}, JabyEngine::GPU::Color24(0x0, 0xFF, 0xFF));
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const JabyEngine::GPU::POLY_FT3 triangle2(
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{{0, 0}, {64, 0}, {64, 64}}, {{0, 0}, {64, 0}, {64, 64}},
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JabyEngine::GPU::TPage(320, 0, JabyEngine::GPU::SemiTransparency::B_Half_add_F_Half, JabyEngine::GPU::TexturePageColor::$4bit),
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JabyEngine::GPU::PageClut(320, 256),
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JabyEngine::GPU::Color24(0xFF, 0xFF, 0xFF));
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const JabyEngine::GPU::POLY_G3 triangle3({
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{{0 + FirstOffsetX, 0}, {0xFF, 0x0, 0x0}},
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{{64 + FirstOffsetX, 64}, {0x0, 0xFF, 0x0}},
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{{0 + FirstOffsetX, 64}, {0x0, 0x0, 0xFF}}});
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load_assets();
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while(true) {
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JabyEngine::GPU::render(triangle);
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JabyEngine::GPU::render(triangle2);
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JabyEngine::GPU::render(triangle3);
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JabyEngine::GPU::swap_buffers_vsync(2);
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}
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