Load Font texture to VRAM
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@@ -15,10 +15,10 @@ using NewFontWriter = ::JabyEngine::FontWriter;
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static object::Paco paco;
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static void setup() {
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static constexpr auto VRAMFontDst = GPU::PositionU16::create(320, 0);
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static constexpr auto FontTIM = SimpleTIM(320, 0, 320, DefaultFont::Info.VRAMSize.height);
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DefaultFont::load(VRAMFontDst);
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NewFontWriter::setup(VRAMFontDst, DefaultFont::Info);
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DefaultFont::load(&__heap_start, FontTIM);
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NewFontWriter::setup(FontTIM, DefaultFont::Info);
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Assets::load_for_main();
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FontWriter::FontWriter::setup();
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