Cycle through fonts

This commit is contained in:
jaby 2024-01-05 13:11:43 -06:00
parent 80a65598ac
commit f78d29c763
1 changed files with 57 additions and 7 deletions

View File

@ -1,27 +1,77 @@
#include "../../../include/shared.hpp"
#include <PSX/GPU/gpu.hpp>
#include <PSX/Periphery/periphery.hpp>
#include <stdio.h>
namespace ScreenCenter {
using namespace JabyEngine;
static const char*const ASCII = "!\"#$%&'()*+,-./0\n123456789:;<=>?@\nABCDEFGHIJKLMNOP\nQRSTUVWXYZ[\\]^_`\nabcdefghijklmnop\nqrstuvwxyz{|}~";
static const char*const ASCII = "!\"#$%&'()*+,-./0\n123456789:;<=>?@\nABCDEFGHIJKLMNOP\nQRSTUVWXYZ[\\]^_`\nabcdefghijklmnop\nqrstuvwxyz{|}~\n";
static void setup() {}
static void update() {
auto cursor = FontWriter::update(Make::PositionI16(8, 8));
static JabyEngine::FontWriter*const FontWriters[] = {
&FontWriter::bios_font_writer,
&FontWriter::new_font_writer,
};
static constexpr auto MaxFontSelector = (sizeof(FontWriters)/sizeof(FontWriters[0])) - 1;
static uint8_t font_selector = 0;
FontWriter::bios_font_writer.write(cursor, ASCII);
static void increment_font_selector() {
if(font_selector == MaxFontSelector) {
font_selector = 0;
}
else {
font_selector++;
}
}
static void decrement_font_selector() {
if(font_selector == 0) {
font_selector = MaxFontSelector;
}
else {
font_selector--;
}
}
static void setup() {
Shared::back_menu.reset();
font_selector = 0;
}
static bool update_or_exit() {
Periphery::query_controller();
if(Shared::back_menu.update(Make::PositionI16(0, GPU::Display::Height - 32))) {
return true;
}
const auto& controller = Periphery::get_primary_controller_as<Periphery::GenericController>();
if(controller.button.went_up(Periphery::GenericController::Button::L1)) {
decrement_font_selector();
}
if(controller.button.went_up(Periphery::GenericController::Button::R1)) {
increment_font_selector();
}
auto cursor = FontWriter::update(Make::PositionI16(8, 8));
FontWriters[font_selector]->write(cursor, ASCII);
FontWriters[font_selector]->write(cursor, "\nPress L1 or R1 to cycle\nthrough fonts");
return false;
}
static void render() {
FontWriter::bios_font_writer.render();
FontWriters[font_selector]->render();
Shared::back_menu.render();
}
void main() {
setup();
while(true) {
update();
if(update_or_exit()) {
break;
}
GPU::swap_buffers_vsync(1);
render();
}