Cycle through fonts
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@ -1,27 +1,77 @@
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#include "../../../include/shared.hpp"
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#include <PSX/GPU/gpu.hpp>
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#include <PSX/Periphery/periphery.hpp>
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#include <stdio.h>
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namespace ScreenCenter {
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using namespace JabyEngine;
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static const char*const ASCII = "!\"#$%&'()*+,-./0\n123456789:;<=>?@\nABCDEFGHIJKLMNOP\nQRSTUVWXYZ[\\]^_`\nabcdefghijklmnop\nqrstuvwxyz{|}~";
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static const char*const ASCII = "!\"#$%&'()*+,-./0\n123456789:;<=>?@\nABCDEFGHIJKLMNOP\nQRSTUVWXYZ[\\]^_`\nabcdefghijklmnop\nqrstuvwxyz{|}~\n";
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static JabyEngine::FontWriter*const FontWriters[] = {
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&FontWriter::bios_font_writer,
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&FontWriter::new_font_writer,
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};
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static constexpr auto MaxFontSelector = (sizeof(FontWriters)/sizeof(FontWriters[0])) - 1;
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static uint8_t font_selector = 0;
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static void setup() {}
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static void update() {
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auto cursor = FontWriter::update(Make::PositionI16(8, 8));
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static void increment_font_selector() {
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if(font_selector == MaxFontSelector) {
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font_selector = 0;
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}
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FontWriter::bios_font_writer.write(cursor, ASCII);
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else {
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font_selector++;
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}
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}
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static void decrement_font_selector() {
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if(font_selector == 0) {
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font_selector = MaxFontSelector;
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}
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else {
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font_selector--;
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}
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}
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static void setup() {
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Shared::back_menu.reset();
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font_selector = 0;
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}
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static bool update_or_exit() {
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Periphery::query_controller();
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if(Shared::back_menu.update(Make::PositionI16(0, GPU::Display::Height - 32))) {
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return true;
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}
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const auto& controller = Periphery::get_primary_controller_as<Periphery::GenericController>();
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if(controller.button.went_up(Periphery::GenericController::Button::L1)) {
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decrement_font_selector();
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}
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if(controller.button.went_up(Periphery::GenericController::Button::R1)) {
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increment_font_selector();
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}
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auto cursor = FontWriter::update(Make::PositionI16(8, 8));
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FontWriters[font_selector]->write(cursor, ASCII);
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FontWriters[font_selector]->write(cursor, "\nPress L1 or R1 to cycle\nthrough fonts");
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return false;
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}
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static void render() {
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FontWriter::bios_font_writer.render();
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FontWriters[font_selector]->render();
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Shared::back_menu.render();
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}
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void main() {
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setup();
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while(true) {
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update();
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if(update_or_exit()) {
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break;
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}
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GPU::swap_buffers_vsync(1);
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render();
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}
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