Add internal namespace to easily tell header apart
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72709b84da
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fe0c16ea05
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#ifndef __JABYENGINE_CD_HPP__
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#define __JABYENGINE_CD_HPP__
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#include <stdint.h>
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namespace JabyEngine {
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namespace CD {
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namespace CircularBuffer {
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extern uint8_t* write_ptr;
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extern uint8_t* read_ptr;
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extern uint8_t* end_ptr;
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}
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enum struct State {
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};
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extern State state;
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}
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}
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#endif //!__JABYENGINE_CD_HPP__
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#ifndef __JABYENGINE_CD_HPP__
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#define __JABYENGINE_CD_HPP__
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#include <stdint.h>
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namespace JabyEngine {
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namespace CD {
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namespace internal {}
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}
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}
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#endif //!__JABYENGINE_CD_HPP__
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#ifndef __JABYENGINE_INTERNAL_GPU_HPP__
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#define __JABYENGINE_INTERNAL_GPU_HPP__
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#include <PSX/GPU/gpu.hpp>
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#include <PSX/System/IOPorts/dma_io.hpp>
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#include <PSX/System/IOPorts/gpu_io.hpp>
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namespace JabyEngine {
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namespace GPU {
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struct ScreenHelper {
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struct Mode {
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enum struct TVEncoding {
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NTSC = 0,
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PAL = 1,
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};
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static constexpr auto HorizontalResolution368 = Bit<uint32_t>(6);
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static constexpr auto VerticalInterlace = Bit<uint32_t>(5);
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static constexpr auto DisplayAreaColorDepth = BitRange<GPU_IO::DisplayAreaColorDepth>::from_to(4, 4);
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static constexpr auto VideoMode = BitRange<TVEncoding>::from_to(3, 3);
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static constexpr auto VerticalResolution = BitRange<GPU_IO::VerticalResolution>::from_to(2, 2);
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static constexpr auto HorizontalResolution = BitRange<GPU_IO::HorizontalResolution>::from_to(0, 1);
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static constexpr uint32_t PAL() {
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return ComplexBitMap<uint32_t>::with(
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Mode::HorizontalResolution.with(GPU_IO::HorizontalResolution::$320),
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Mode::VerticalResolution.with(GPU_IO::VerticalResolution::$240),
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Mode::VideoMode.with(TVEncoding::PAL),
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Mode::DisplayAreaColorDepth.with(GPU_IO::DisplayAreaColorDepth::$15bit)
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).raw;
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}
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static constexpr uint32_t NTSC() {
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return ComplexBitMap<uint32_t>::with(
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Mode::HorizontalResolution.with(GPU_IO::HorizontalResolution::$320),
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Mode::VerticalResolution.with(GPU_IO::VerticalResolution::$240),
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Mode::VideoMode.with(TVEncoding::NTSC),
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Mode::DisplayAreaColorDepth.with(GPU_IO::DisplayAreaColorDepth::$15bit)
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).raw;
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}
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};
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static void configurate() {
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static constexpr uint16_t FirstVisiblePixelH = 0x260;
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#ifdef JABYENGINE_PAL
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static constexpr uint16_t FirstVisiblePixelV = 0xA3;
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GPU_IO::GP1.write(GPU_IO::Command::GP1::DisplayMode(Mode::PAL()));
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GPU::Screen::set_offset(0, 0);
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#else
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static constexpr uint16_t FirstVisiblePixelV = 0x88;
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GPU_IO::GP1.write(GPU_IO::Command::GP1::DisplayMode(Mode::NTSC()));
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GPU::Screen::set_offset(0, 5); //< Random values
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#endif
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}
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static void exchange_buffer_and_display();
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};
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static void set_draw_area(uint16_t x, uint16_t y) {
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GPU_IO::GP0.write(GPU_IO::Command::GP0::DrawAreaTopLeft(x, y));
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GPU_IO::GP0.write(GPU_IO::Command::GP0::DrawAreaBottomRight((x + Display::Width), (y + Display::Height)));
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}
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static void quick_fill_fast(const Color24& color, const PositionU16& pos, const SizeU16& size) {
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GPU_IO::GP0.write(GPU_IO::Command::GP0::QuickFill(color));
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GPU_IO::GP0.write(GPU_IO::Command::GP0::TopLeftPosition(pos.x, pos.y));
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GPU_IO::GP0.write(GPU_IO::Command::GP0::WidthHeight(size.width, size.height));
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}
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static void reset_cmd_buffer() {
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GPU_IO::GP1.write(GPU_IO::Command::GP1::ResetCMDBufer());
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}
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static void wait_ready_for_CMD() {
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while(!GPU_IO::GPUSTAT.read().is(GPU_IO::GPUStatusRegister::GP0ReadyForCMD));
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}
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namespace DMA {
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static void wait() {
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while(::JabyEngine::DMA_IO::GPU.channel_ctrl.read().is(::JabyEngine::DMA_IO::CHCHR::Busy));
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}
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static void end() {
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reset_cmd_buffer();
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}
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namespace Receive {
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static void prepare()
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{
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GPU_IO::GP1.write(GPU_IO::Command::GP1::DMADirection(GPU_IO::DMADirection::CPU2GPU));
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reset_cmd_buffer();
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}
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static void set_src(uintptr_t adr) {
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DMA_IO::GPU.adr.write(DMA_IO::MADR::MemoryAdr.with(static_cast<uint32_t>(adr)));
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}
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static void set_dst(const PositionU16& position, const SizeU16& size) {
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wait_ready_for_CMD();
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GPU_IO::GP0.write(GPU_IO::Command::GP0::CPU2VRAM_Blitting());
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GPU_IO::GP0.write(GPU_IO::Command::GP0::TopLeftPosition(position.x, position.y));
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GPU_IO::GP0.write(GPU_IO::Command::GP0::WidthHeight(size.width, size.height));
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}
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static void start(uint16_t blockCount, uint16_t wordsPerBlock = 0x10) {
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typedef DMA_IO::BCR::SyncMode1 SyncMode1;
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DMA_IO::GPU.block_ctrl.write(SyncMode1::with(SyncMode1::BlockSize.with(wordsPerBlock), SyncMode1::BlockAmount.with(blockCount)));
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DMA_IO::GPU.channel_ctrl.write(DMA_IO::CHCHR::StartGPUReceive());
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}
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}
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}
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}
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}
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#endif //!__JABYENGINE_INTERNAL_GPU_HPP__
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#ifndef __JABYENGINE_INTERNAL_GPU_HPP__
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#define __JABYENGINE_INTERNAL_GPU_HPP__
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#include <PSX/GPU/gpu.hpp>
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#include <PSX/System/IOPorts/dma_io.hpp>
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#include <PSX/System/IOPorts/gpu_io.hpp>
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namespace JabyEngine {
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namespace GPU {
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namespace internal {
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struct Screen {
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struct Mode {
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enum struct TVEncoding {
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NTSC = 0,
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PAL = 1,
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};
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static constexpr auto HorizontalResolution368 = Bit<uint32_t>(6);
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static constexpr auto VerticalInterlace = Bit<uint32_t>(5);
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static constexpr auto DisplayAreaColorDepth = BitRange<GPU_IO::DisplayAreaColorDepth>::from_to(4, 4);
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static constexpr auto VideoMode = BitRange<TVEncoding>::from_to(3, 3);
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static constexpr auto VerticalResolution = BitRange<GPU_IO::VerticalResolution>::from_to(2, 2);
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static constexpr auto HorizontalResolution = BitRange<GPU_IO::HorizontalResolution>::from_to(0, 1);
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static constexpr uint32_t PAL() {
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return ComplexBitMap<uint32_t>::with(
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Mode::HorizontalResolution.with(GPU_IO::HorizontalResolution::$320),
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Mode::VerticalResolution.with(GPU_IO::VerticalResolution::$240),
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Mode::VideoMode.with(TVEncoding::PAL),
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Mode::DisplayAreaColorDepth.with(GPU_IO::DisplayAreaColorDepth::$15bit)
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).raw;
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}
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static constexpr uint32_t NTSC() {
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return ComplexBitMap<uint32_t>::with(
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Mode::HorizontalResolution.with(GPU_IO::HorizontalResolution::$320),
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Mode::VerticalResolution.with(GPU_IO::VerticalResolution::$240),
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Mode::VideoMode.with(TVEncoding::NTSC),
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Mode::DisplayAreaColorDepth.with(GPU_IO::DisplayAreaColorDepth::$15bit)
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).raw;
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}
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};
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static void configurate() {
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static constexpr uint16_t FirstVisiblePixelH = 0x260;
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#ifdef JABYENGINE_PAL
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static constexpr uint16_t FirstVisiblePixelV = 0xA3;
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GPU_IO::GP1.write(GPU_IO::Command::GP1::DisplayMode(Mode::PAL()));
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GPU::Screen::set_offset(0, 0);
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#else
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static constexpr uint16_t FirstVisiblePixelV = 0x88;
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GPU_IO::GP1.write(GPU_IO::Command::GP1::DisplayMode(Mode::NTSC()));
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GPU::Screen::set_offset(0, 5); //< Random values
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#endif
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}
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static void exchange_buffer_and_display();
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};
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static void set_draw_area(uint16_t x, uint16_t y) {
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GPU_IO::GP0.write(GPU_IO::Command::GP0::DrawAreaTopLeft(x, y));
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GPU_IO::GP0.write(GPU_IO::Command::GP0::DrawAreaBottomRight((x + Display::Width), (y + Display::Height)));
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}
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static void quick_fill_fast(const Color24& color, const PositionU16& pos, const SizeU16& size) {
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GPU_IO::GP0.write(GPU_IO::Command::GP0::QuickFill(color));
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GPU_IO::GP0.write(GPU_IO::Command::GP0::TopLeftPosition(pos.x, pos.y));
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GPU_IO::GP0.write(GPU_IO::Command::GP0::WidthHeight(size.width, size.height));
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}
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static void reset_cmd_buffer() {
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GPU_IO::GP1.write(GPU_IO::Command::GP1::ResetCMDBufer());
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}
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static void wait_ready_for_CMD() {
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while(!GPU_IO::GPUSTAT.read().is(GPU_IO::GPUStatusRegister::GP0ReadyForCMD));
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}
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namespace DMA {
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static void wait() {
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while(::JabyEngine::DMA_IO::GPU.channel_ctrl.read().is(::JabyEngine::DMA_IO::CHCHR::Busy));
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}
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static void end() {
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reset_cmd_buffer();
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}
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namespace Receive {
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static void prepare()
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{
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GPU_IO::GP1.write(GPU_IO::Command::GP1::DMADirection(GPU_IO::DMADirection::CPU2GPU));
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reset_cmd_buffer();
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}
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static void set_src(uintptr_t adr) {
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DMA_IO::GPU.adr.write(DMA_IO::MADR::MemoryAdr.with(static_cast<uint32_t>(adr)));
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}
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static void set_dst(const PositionU16& position, const SizeU16& size) {
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wait_ready_for_CMD();
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GPU_IO::GP0.write(GPU_IO::Command::GP0::CPU2VRAM_Blitting());
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GPU_IO::GP0.write(GPU_IO::Command::GP0::TopLeftPosition(position.x, position.y));
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GPU_IO::GP0.write(GPU_IO::Command::GP0::WidthHeight(size.width, size.height));
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}
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static void start(uint16_t blockCount, uint16_t wordsPerBlock = 0x10) {
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typedef DMA_IO::BCR::SyncMode1 SyncMode1;
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DMA_IO::GPU.block_ctrl.write(SyncMode1::with(SyncMode1::BlockSize.with(wordsPerBlock), SyncMode1::BlockAmount.with(blockCount)));
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DMA_IO::GPU.channel_ctrl.write(DMA_IO::CHCHR::StartGPUReceive());
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}
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}
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}
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}
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}
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}
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#endif //!__JABYENGINE_INTERNAL_GPU_HPP__
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#include "../../include/GPU/gpu.hpp"
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#include "../../include/GPU/gpu_internal.hpp"
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#include <PSX/File/Processor/file_processor.hpp>
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#include <PSX/File/Processor/file_processor.hpp>
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#include <PSX/Auxiliary/lz4_decompressor.hpp>
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#include <PSX/Auxiliary/lz4_decompressor.hpp>
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#include <PSX/GPU/gpu.hpp>
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#include <PSX/GPU/gpu.hpp>
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void setup() {
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void setup() {
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GPU_IO::GP1.write(GPU_IO::Command::GP1::Reset());
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GPU_IO::GP1.write(GPU_IO::Command::GP1::Reset());
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ScreenHelper::configurate();
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internal::Screen::configurate();
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ScreenHelper::exchange_buffer_and_display();
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internal::Screen::exchange_buffer_and_display();
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GPU::wait_ready_for_CMD();
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GPU::internal::wait_ready_for_CMD();
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quick_fill_fast(Color24::Black(), PositionU16(32, 0), SizeU16(Display::Width, Display::Height));
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GPU::internal::quick_fill_fast(Color24::Black(), PositionU16(32, 0), SizeU16(Display::Width, Display::Height));
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}
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}
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}
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}
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}
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}
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#include "../../../include/GPU/gpu.hpp"
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#include "../../../include/GPU/gpu_internal.hpp"
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#include "simplehelper.hpp"
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#include "simplehelper.hpp"
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#include <limits.h>
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#include <limits.h>
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#include <stdio.h>
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#include <stdio.h>
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};
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};
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static void set_gpu_receive(const uint32_t* src, uint16_t x, uint16_t y, uint16_t w, uint16_t h) {
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static void set_gpu_receive(const uint32_t* src, uint16_t x, uint16_t y, uint16_t w, uint16_t h) {
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GPU::DMA::Receive::prepare();
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GPU::internal::DMA::Receive::prepare();
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GPU::DMA::Receive::set_dst(PositionU16(x, y), SizeU16(w, h));
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GPU::internal::DMA::Receive::set_dst(PositionU16(x, y), SizeU16(w, h));
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GPU::DMA::Receive::set_src(reinterpret_cast<const uintptr_t>(src));
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GPU::internal::DMA::Receive::set_src(reinterpret_cast<const uintptr_t>(src));
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}
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}
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static void set_gpu_receive_data(const uint32_t* src, SimpleTIMState& state, uint16_t width, uint16_t height) {
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static void set_gpu_receive_data(const uint32_t* src, SimpleTIMState& state, uint16_t width, uint16_t height) {
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const auto block_send = (block_count > UI16_MAX) ? UI16_MAX : block_count;
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const auto block_send = (block_count > UI16_MAX) ? UI16_MAX : block_count;
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// Send data!
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// Send data!
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GPU::DMA::wait();
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GPU::internal::DMA::wait();
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GPU::DMA::Receive::start(block_send);
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GPU::internal::DMA::Receive::start(block_send);
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block_count -= block_send;
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block_count -= block_send;
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}
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}
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// Send words
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// Send words
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const auto last_words = (words_to_use & 0b1111);
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const auto last_words = (words_to_use & 0b1111);
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if(last_words > 0) {
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if(last_words > 0) {
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GPU::DMA::wait();
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GPU::internal::DMA::wait();
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GPU::DMA::Receive::start(1, last_words);
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GPU::internal::DMA::Receive::start(1, last_words);
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}
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}
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GPU::DMA::wait();
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GPU::internal::DMA::wait();
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GPU::DMA::end();
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GPU::internal::DMA::end();
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state.words_left = 0;
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state.words_left = 0;
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config.processed(words_to_use);
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config.processed(words_to_use);
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#include "../include/GPU/gpu.hpp"
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#include "../include/GPU/gpu_internal.hpp"
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namespace JabyEngine {
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namespace JabyEngine {
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namespace GPU {
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namespace GPU {
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uint8_t Screen :: CurrentDisplayAreaID = 1; //< Setup will call exchange and set it to 0
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uint8_t Screen :: CurrentDisplayAreaID = 1; //< Setup will call exchange and set it to 0
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namespace internal {
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||||||
|
typedef ::JabyEngine::GPU::Screen PublicScreenClass;
|
||||||
|
|
||||||
#ifdef JABYENGINE_PAL
|
#ifdef JABYENGINE_PAL
|
||||||
static constexpr uint16_t ScanlinesV = 288;
|
static constexpr uint16_t ScanlinesV = 288;
|
||||||
#else
|
#else
|
||||||
static constexpr uint16_t ScanlinesV = 240;
|
static constexpr uint16_t ScanlinesV = 240;
|
||||||
#endif //JABYENGINE_PAL
|
#endif //JABYENGINE_PAL
|
||||||
|
|
||||||
void ScreenHelper :: exchange_buffer_and_display() {
|
void Screen :: exchange_buffer_and_display() {
|
||||||
GPU::set_draw_area(0, (Display::Height*Screen::CurrentDisplayAreaID));
|
GPU::internal::set_draw_area(0, (Display::Height*PublicScreenClass::CurrentDisplayAreaID));
|
||||||
Screen::CurrentDisplayAreaID ^= 1;
|
PublicScreenClass::CurrentDisplayAreaID ^= 1;
|
||||||
GPU_IO::GP1.write(GPU_IO::Command::GP1::DisplayArea(0, (Display::Height*Screen::CurrentDisplayAreaID)));
|
GPU_IO::GP1.write(GPU_IO::Command::GP1::DisplayArea(0, (Display::Height*PublicScreenClass::CurrentDisplayAreaID)));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifndef USE_NO$PSX
|
#ifndef USE_NO$PSX
|
||||||
|
|
Loading…
Reference in New Issue