Commit Graph

169 Commits

Author SHA1 Message Date
Jaby 99ae40bdfe Share bss section with planschi section 2023-08-27 02:43:59 +02:00
Jaby 272a2258e4 Make Linked elements BSS conform 2023-06-26 20:40:30 +02:00
Jaby 018d05bfab Missed cmmits 2023-06-25 16:39:07 +02:00
Jaby 408c133118 Support color in text 2023-06-22 21:52:34 +02:00
Jaby 6d3e44dbb3 Merge branch 'ToolBox' into ToolBox_FontWriter 2023-06-21 21:50:52 +02:00
Jaby 14587f9cc0 Use BSS default constructor 2023-06-21 21:45:15 +02:00
Jaby 3e5f3bd42f Fix default constructor for rectangle types 2023-06-19 22:30:52 +02:00
Jaby 35d09192c9 Testing font and color font 2023-06-15 20:48:25 +02:00
Jaby 4ea9c43f67 Support linking primitives 2023-06-13 21:21:02 +02:00
Jaby 6f30b92159 Support basic linked elements 2023-06-12 21:47:56 +02:00
Jaby 2d935be1b8 Support all primitives 2023-06-05 22:44:45 +02:00
Jaby 51a2c5c60c Prepare for textured sprites; better integration of GPU types 2023-05-31 22:29:19 +02:00
Jaby 16cca95d9b Support RectF 2023-05-30 22:06:38 +02:00
Jaby 468b22354f Support all the line types in a somewhat decent way 2023-05-28 10:36:24 +02:00
Jaby 483348184d Improve LINE_F code 2023-05-27 22:21:02 +02:00
Jaby d5e33f7034 Bound line type 2023-05-27 17:07:15 +02:00
Jaby 2b4256f4fb Introduce is_render_primitive type_trait 2023-05-27 16:40:59 +02:00
Jaby ca1e937dae Support LINE_F 2023-05-27 15:14:19 +02:00
Jaby 509932238d Cleaned up primitives 2023-05-24 22:06:56 +02:00
Jaby 2f70a2b976 Support GPU Primitives as constexpr 2023-05-24 20:55:43 +02:00
Jaby 81a0a7b85b Support POLY_GT4 2023-05-23 21:11:01 +02:00
Jaby a964af8c3e Support gouraud rectangle 2023-05-23 20:39:11 +02:00
Jaby ee81d93ecb Support POLY_FT4 2023-05-19 22:26:53 +02:00
Jaby fe2d18a6bd Support POLY_F4 2023-05-18 22:14:09 +02:00
Jaby d36ad113ba Support more primitives 2023-05-17 22:59:21 +02:00
Jaby 20df556aa5 Support Gouraud Shading 2023-05-15 21:59:06 +02:00
Jaby a4e8c51761 Support textured triangles 2023-05-15 21:14:37 +02:00
Jaby f7937e3ec9 Draw first triangle 2023-05-07 00:07:20 +02:00
Jaby 4335e23d7f Fix image conversion and CLUT placement 2023-05-01 22:37:41 +02:00
Jaby 7ea424fdc5 Add BootImage to second DisplayBuffer during boot 2023-04-30 14:18:11 +02:00
Jaby 946d669fbc Fix broken DisplayArea 2023-04-27 21:23:06 +02:00
Jaby 32f82faf9f Create a frame rate 2023-04-26 22:06:47 +02:00
Jaby 9d46658e0f Cleanup GPU code more 2023-04-26 20:42:44 +02:00
Jaby 31d6062d05 Add busy loop code and make HighResTimer work on demand rather automatically or ifdefed 2023-04-26 19:09:07 +02:00
Jaby ac25f699e0 Improve starting of the game and reduce persistent memory usage 2023-04-17 20:21:32 +02:00
Jaby e25ab9da8f Remove BootFiles. Setup code needs improving 2023-04-16 21:39:47 +02:00
Jaby 1d6a58311c Reduce CDFileProcessor size and add configuratable buffer size 2023-04-16 21:11:10 +02:00
Jaby 0949ca395c Use LZ4 file info 2023-04-13 22:10:34 +02:00
Jaby e1edd23e6f Detect LZ4 files correctly now 2023-04-13 21:51:45 +02:00
Jaby 77d84802ad Prepare new LBA representation 2023-04-12 21:59:36 +02:00
Jaby 11cc0e90a6 Remove Overlayhader and support loading overlays 2023-04-10 17:01:28 +02:00
Jaby 1b17a052d5 Fix CD cancelling commands; Cleanup CD code a bit 2023-04-03 22:00:39 +02:00
Jaby 86c801187b Load image w/o CircularBuffer 2023-04-01 14:57:03 +02:00
Jaby 8895cfc8e6 Load TIM files (broken currently) 2023-04-01 11:57:48 +02:00
Jaby 4553dbef6e Integrate CircularBuffer as essential part of loading files from CD and dedicate file processing to the FileProcessor 2023-04-01 11:20:56 +02:00
Jaby 771776d947 Support CopyTo now 2023-03-27 22:20:42 +02:00
Jaby d8e7000a0c Successfully read in file 2023-03-27 20:43:18 +02:00
Jaby 54943fab93 Code ready to obtain data; Doesn't work in No and causes strange errors in DS 2023-03-26 16:42:45 +02:00
Jaby f929e2b6a1 More cleanup 2023-03-22 21:23:52 +01:00
Jaby f5a89cf9a4 Remove ComplexBitMap header 2023-03-22 20:54:40 +01:00