Commit Graph

92 Commits

Author SHA1 Message Date
Jaby c60b97a75e Use GlobalTime 2023-01-08 16:20:30 +01:00
Jaby a1c8b3aea6 Fix IO Port code again 2023-01-08 13:56:26 +01:00
Jaby 2e4106436d Save progress 2023-01-06 22:15:03 +01:00
Jaby ae2b85f70b Sketch Timer and implement Interrupt support 2023-01-06 15:18:35 +01:00
Jaby e5175d0f9c Prepare IO Ports for timer 2023-01-06 12:14:53 +01:00
Jaby 8c6c9e23d6 Improve LZ4 decompression 2023-01-03 21:20:53 +01:00
Jaby f20e729ff3 Implement LZ4 strip and make tools write errors to err instead of out 2023-01-03 16:34:39 +01:00
Jaby a1743c0a7a Broken LZ4 algorithm! The decompression seems to work now (needs improvement?) but the conversion tools emit 64K block sizes which is unhelpfull for us 2022-12-29 23:18:37 +01:00
Jaby e2d2332368 Make LZ4 Decompressor return a state value 2022-12-29 13:25:48 +01:00
Jaby e8d4c2fdeb Setup LZ4 decompressor but have it copy data for now 2022-12-27 22:06:14 +01:00
Jaby 243ad7ca00 LZ4 compress splash images 2022-12-27 20:59:07 +01:00
Jaby 3b014b4c75 Improves return types with Progress type 2022-12-23 22:06:10 +01:00
Jaby b13fb0e5de Create LZ4 decompressor files 2022-12-23 21:18:44 +01:00
Jaby 014baa2cbf Introduce the JabyEngine namespace to all files 2022-12-23 21:18:25 +01:00
Jaby bce13e12ff Prepare CircularBuffer 2022-12-16 21:54:01 +01:00
Jaby 7dda9e91bd Introduce empty overlay boot file and improve task name 2022-12-16 21:23:24 +01:00
Jaby c7c3ee7463 Prepare makefile 2022-12-16 04:25:48 +01:00
Jaby 14cc4cf008 Use main 2022-12-16 03:47:30 +01:00
Jaby fb49164b31 Prepare save spot for booting 2022-12-16 03:20:08 +01:00
Jaby ef91f498d7 Slowly come up with design for loading from CD 2022-12-12 04:18:35 +01:00
Jaby edb37703e6 Prepare CD code and unify header names 2022-12-12 03:43:18 +01:00
Jaby 531c87bb34 Remove executing main 2022-12-04 04:55:04 +01:00
Jaby a618d30320 Implement Overlay generation 2022-11-30 02:36:17 +01:00
Jaby e0bada0886 Call which will be a overlay later 2022-11-29 03:28:42 +01:00
Jaby 8405f3120e Support PAL and NTSC splash image 2022-10-05 22:01:01 +02:00
Jaby c74c3ec691 Setup Display to standard resolution instead of high res 2022-10-04 21:54:40 +02:00
Jaby c728be2671 Setup DisplayArea 2022-10-03 16:23:35 +02:00
Jaby 64155f3d6e Separate between Display and Screen 2022-10-03 15:40:46 +02:00
Jaby 260e3d1b21 Configurate Screen 2022-10-03 15:38:54 +02:00
Jaby b1c06a4123 Emit PAL/NTSC library depending on the configuration 2022-10-03 14:54:59 +02:00
Jaby 67d0717f5c Create Macros for PAL/NTSC 2022-10-02 17:47:24 +02:00
Jaby 38f56c65a6 Start configurating GPU 2022-10-02 17:32:23 +02:00
Jaby 33c785c908 Correct header file extension 2022-10-02 16:45:02 +02:00
Jaby a1df166788 Support CLUT (untested) 2022-10-02 14:18:35 +02:00
Jaby 73e679cfec Improve code 2022-10-02 14:12:02 +02:00
Jaby e5ad229cf5 Clean Up 2022-10-02 13:17:38 +02:00
Jaby 30f436c541 Upload Direct16 pic 2022-10-02 13:14:30 +02:00
Jaby f4e6267c62 Improvements to parse Texture data 2022-10-02 11:49:55 +02:00
Jaby cf2bafe79c Include SplashImage and detect right type 2022-10-02 11:01:42 +02:00
Jaby 63be7f386f Generated hpp file instead of cpp 2022-10-02 11:01:22 +02:00
Jaby 359d2fdcb5 Use continous memory for loading files 2022-10-02 10:18:27 +02:00
Jaby ff11c26905 Verify basic usage of FileProcessor 2022-10-01 22:40:40 +02:00
Jaby f71da36c08 Build and integrate Splash Image 2022-09-29 20:51:18 +02:00
Jaby 883836919a Use cpp_out 2022-09-28 21:21:45 +02:00
Jaby bc98c48ef4 Create Splash.cpp 2022-09-28 20:53:32 +02:00
Jaby 300f1e38c5 Prepare splash target 2022-09-28 20:27:48 +02:00
Jaby c1b55b401e Add Splash image 2022-09-28 20:22:03 +02:00
Jaby 656241829d Remove Port namespace and clean up 2022-09-11 15:51:09 +02:00
Jaby a838dc77da Use DMA for GPU 2022-09-11 15:44:45 +02:00
Jaby 940152f775 Create pattern 2022-09-11 13:40:20 +02:00