Commit Graph

166 Commits

Author SHA1 Message Date
Jaby c60f8ac50a Support color in text 2023-06-22 21:52:34 +02:00
Jaby bb895a0ddc Merge branch 'ToolBox' into ToolBox_FontWriter 2023-06-21 21:50:52 +02:00
Jaby 12d688befb Use BSS default constructor 2023-06-21 21:45:15 +02:00
Jaby 01aae8bb5b Fix default constructor for rectangle types 2023-06-19 22:30:52 +02:00
Jaby a5786fed82 Testing font and color font 2023-06-15 20:48:25 +02:00
Jaby c947f96f28 Support linking primitives 2023-06-13 21:21:02 +02:00
Jaby cc5ec1be1c Support basic linked elements 2023-06-12 21:47:56 +02:00
Jaby 587ba9c78a Support all primitives 2023-06-05 22:44:45 +02:00
Jaby 1e11475fa1 Prepare for textured sprites; better integration of GPU types 2023-05-31 22:29:19 +02:00
Jaby f5b4490e4f Support RectF 2023-05-30 22:06:38 +02:00
Jaby ffcd02df9b Support all the line types in a somewhat decent way 2023-05-28 10:36:24 +02:00
Jaby f1563b990f Improve LINE_F code 2023-05-27 22:21:02 +02:00
Jaby 1b37748e0a Bound line type 2023-05-27 17:07:15 +02:00
Jaby 4bdc58479f Introduce is_render_primitive type_trait 2023-05-27 16:40:59 +02:00
Jaby 5cb2bdf4fc Support LINE_F 2023-05-27 15:14:19 +02:00
Jaby 43109489f3 Cleaned up primitives 2023-05-24 22:06:56 +02:00
Jaby 2a2fd8e13d Support GPU Primitives as constexpr 2023-05-24 20:55:43 +02:00
Jaby 285416b350 Support POLY_GT4 2023-05-23 21:11:01 +02:00
Jaby 3c269100b9 Support gouraud rectangle 2023-05-23 20:39:11 +02:00
Jaby 8ad149ab18 Support POLY_FT4 2023-05-19 22:26:53 +02:00
Jaby 6ddb8fa038 Support POLY_F4 2023-05-18 22:14:09 +02:00
Jaby 0d10bae5fc Support more primitives 2023-05-17 22:59:21 +02:00
Jaby 332ec50e6b Support Gouraud Shading 2023-05-15 21:59:06 +02:00
Jaby 60e2b7558a Support textured triangles 2023-05-15 21:14:37 +02:00
Jaby 22059f957f Draw first triangle 2023-05-07 00:07:20 +02:00
Jaby dbf616a916 Fix image conversion and CLUT placement 2023-05-01 22:37:41 +02:00
Jaby 2906a299cc Add BootImage to second DisplayBuffer during boot 2023-04-30 14:18:11 +02:00
Jaby 613a098dfd Fix broken DisplayArea 2023-04-27 21:23:06 +02:00
Jaby 63e354cc86 Create a frame rate 2023-04-26 22:06:47 +02:00
Jaby f05c56a5ba Cleanup GPU code more 2023-04-26 20:42:44 +02:00
Jaby da5b10c8d9 Add busy loop code and make HighResTimer work on demand rather automatically or ifdefed 2023-04-26 19:09:07 +02:00
Jaby 3f4ba0506e Improve starting of the game and reduce persistent memory usage 2023-04-17 20:21:32 +02:00
Jaby 888634a691 Remove BootFiles. Setup code needs improving 2023-04-16 21:39:47 +02:00
Jaby a63f293af0 Reduce CDFileProcessor size and add configuratable buffer size 2023-04-16 21:11:10 +02:00
Jaby dd2e11a7f3 Use LZ4 file info 2023-04-13 22:10:34 +02:00
Jaby cc93c63998 Detect LZ4 files correctly now 2023-04-13 21:51:45 +02:00
Jaby b6dc67ce71 Prepare new LBA representation 2023-04-12 21:59:36 +02:00
Jaby 15b3f32039 Remove Overlayhader and support loading overlays 2023-04-10 17:01:28 +02:00
Jaby 575bc5d6bc Fix CD cancelling commands; Cleanup CD code a bit 2023-04-03 22:00:39 +02:00
Jaby a7e6a786c3 Load image w/o CircularBuffer 2023-04-01 14:57:03 +02:00
Jaby 57fe9896e8 Load TIM files (broken currently) 2023-04-01 11:57:48 +02:00
Jaby 1b169cb35f Integrate CircularBuffer as essential part of loading files from CD and dedicate file processing to the FileProcessor 2023-04-01 11:20:56 +02:00
Jaby ff18f8293e Support CopyTo now 2023-03-27 22:20:42 +02:00
Jaby cc14502c1f Successfully read in file 2023-03-27 20:43:18 +02:00
Jaby 14a2cb70f1 Code ready to obtain data; Doesn't work in No and causes strange errors in DS 2023-03-26 16:42:45 +02:00
Jaby 0bde700320 More cleanup 2023-03-22 21:23:52 +01:00
Jaby 2d4e328f45 Remove ComplexBitMap header 2023-03-22 20:54:40 +01:00
Jaby 7d3d080129 Remove the ComplexBitMap 2023-03-22 20:46:08 +01:00
Jaby 1829f1f5e3 Improve readability of code slightly 2023-03-21 21:51:56 +01:00
Jaby e35bd6000a Ported CDIOs 2023-03-21 20:39:51 +01:00