Jaby
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e7c0453586
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Missed cmmits
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2023-06-25 16:39:07 +02:00 |
Jaby
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c60f8ac50a
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Support color in text
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2023-06-22 21:52:34 +02:00 |
Jaby
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bb895a0ddc
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Merge branch 'ToolBox' into ToolBox_FontWriter
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2023-06-21 21:50:52 +02:00 |
Jaby
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12d688befb
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Use BSS default constructor
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2023-06-21 21:45:15 +02:00 |
Jaby
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01aae8bb5b
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Fix default constructor for rectangle types
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2023-06-19 22:30:52 +02:00 |
Jaby
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a5786fed82
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Testing font and color font
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2023-06-15 20:48:25 +02:00 |
Jaby
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c947f96f28
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Support linking primitives
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2023-06-13 21:21:02 +02:00 |
Jaby
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cc5ec1be1c
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Support basic linked elements
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2023-06-12 21:47:56 +02:00 |
Jaby
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587ba9c78a
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Support all primitives
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2023-06-05 22:44:45 +02:00 |
Jaby
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1e11475fa1
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Prepare for textured sprites; better integration of GPU types
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2023-05-31 22:29:19 +02:00 |
Jaby
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f5b4490e4f
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Support RectF
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2023-05-30 22:06:38 +02:00 |
Jaby
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ffcd02df9b
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Support all the line types in a somewhat decent way
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2023-05-28 10:36:24 +02:00 |
Jaby
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f1563b990f
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Improve LINE_F code
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2023-05-27 22:21:02 +02:00 |
Jaby
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1b37748e0a
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Bound line type
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2023-05-27 17:07:15 +02:00 |
Jaby
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4bdc58479f
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Introduce is_render_primitive type_trait
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2023-05-27 16:40:59 +02:00 |
Jaby
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5cb2bdf4fc
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Support LINE_F
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2023-05-27 15:14:19 +02:00 |
Jaby
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43109489f3
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Cleaned up primitives
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2023-05-24 22:06:56 +02:00 |
Jaby
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2a2fd8e13d
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Support GPU Primitives as constexpr
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2023-05-24 20:55:43 +02:00 |
Jaby
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285416b350
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Support POLY_GT4
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2023-05-23 21:11:01 +02:00 |
Jaby
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3c269100b9
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Support gouraud rectangle
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2023-05-23 20:39:11 +02:00 |
Jaby
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8ad149ab18
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Support POLY_FT4
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2023-05-19 22:26:53 +02:00 |
Jaby
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6ddb8fa038
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Support POLY_F4
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2023-05-18 22:14:09 +02:00 |
Jaby
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0d10bae5fc
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Support more primitives
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2023-05-17 22:59:21 +02:00 |
Jaby
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332ec50e6b
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Support Gouraud Shading
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2023-05-15 21:59:06 +02:00 |
Jaby
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60e2b7558a
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Support textured triangles
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2023-05-15 21:14:37 +02:00 |
Jaby
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22059f957f
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Draw first triangle
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2023-05-07 00:07:20 +02:00 |
Jaby
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dbf616a916
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Fix image conversion and CLUT placement
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2023-05-01 22:37:41 +02:00 |
Jaby
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2906a299cc
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Add BootImage to second DisplayBuffer during boot
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2023-04-30 14:18:11 +02:00 |
Jaby
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613a098dfd
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Fix broken DisplayArea
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2023-04-27 21:23:06 +02:00 |
Jaby
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63e354cc86
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Create a frame rate
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2023-04-26 22:06:47 +02:00 |
Jaby
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f05c56a5ba
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Cleanup GPU code more
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2023-04-26 20:42:44 +02:00 |
Jaby
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da5b10c8d9
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Add busy loop code and make HighResTimer work on demand rather automatically or ifdefed
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2023-04-26 19:09:07 +02:00 |
Jaby
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3f4ba0506e
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Improve starting of the game and reduce persistent memory usage
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2023-04-17 20:21:32 +02:00 |
Jaby
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888634a691
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Remove BootFiles. Setup code needs improving
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2023-04-16 21:39:47 +02:00 |
Jaby
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a63f293af0
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Reduce CDFileProcessor size and add configuratable buffer size
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2023-04-16 21:11:10 +02:00 |
Jaby
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dd2e11a7f3
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Use LZ4 file info
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2023-04-13 22:10:34 +02:00 |
Jaby
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cc93c63998
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Detect LZ4 files correctly now
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2023-04-13 21:51:45 +02:00 |
Jaby
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b6dc67ce71
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Prepare new LBA representation
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2023-04-12 21:59:36 +02:00 |
Jaby
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15b3f32039
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Remove Overlayhader and support loading overlays
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2023-04-10 17:01:28 +02:00 |
Jaby
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575bc5d6bc
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Fix CD cancelling commands; Cleanup CD code a bit
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2023-04-03 22:00:39 +02:00 |
Jaby
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a7e6a786c3
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Load image w/o CircularBuffer
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2023-04-01 14:57:03 +02:00 |
Jaby
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57fe9896e8
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Load TIM files (broken currently)
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2023-04-01 11:57:48 +02:00 |
Jaby
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1b169cb35f
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Integrate CircularBuffer as essential part of loading files from CD and dedicate file processing to the FileProcessor
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2023-04-01 11:20:56 +02:00 |
Jaby
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ff18f8293e
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Support CopyTo now
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2023-03-27 22:20:42 +02:00 |
Jaby
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cc14502c1f
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Successfully read in file
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2023-03-27 20:43:18 +02:00 |
Jaby
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14a2cb70f1
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Code ready to obtain data; Doesn't work in No and causes strange errors in DS
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2023-03-26 16:42:45 +02:00 |
Jaby
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0bde700320
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More cleanup
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2023-03-22 21:23:52 +01:00 |
Jaby
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2d4e328f45
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Remove ComplexBitMap header
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2023-03-22 20:54:40 +01:00 |
Jaby
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7d3d080129
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Remove the ComplexBitMap
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2023-03-22 20:46:08 +01:00 |
Jaby
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1829f1f5e3
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Improve readability of code slightly
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2023-03-21 21:51:56 +01:00 |