Integrate all the progress into master #6
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@ -39,18 +39,24 @@ static void load_assets() {
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}
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void main() {
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static constexpr auto FirstOffsetX = 64;
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const JabyEngine::GPU::POLY_F3 triangle({{0, 0}, {64, 64}, {0, 64}}, JabyEngine::GPU::Color24(0x0, 0xFF, 0xFF));
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const JabyEngine::GPU::POLY_FT3 triangle2(
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{{0, 0}, {64, 0}, {64, 64}}, {{0, 0}, {64, 0}, {64, 64}},
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JabyEngine::GPU::TPage(320, 0, JabyEngine::GPU::SemiTransparency::B_Half_add_F_Half, JabyEngine::GPU::TexturePageColor::$4bit),
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JabyEngine::GPU::PageClut(320, 256),
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JabyEngine::GPU::Color24(0xFF, 0xFF, 0xFF));
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const JabyEngine::GPU::POLY_G3 triangle3({
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{{0 + FirstOffsetX, 0}, {0xFF, 0x0, 0x0}},
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{{64 + FirstOffsetX, 64}, {0x0, 0xFF, 0x0}},
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{{0 + FirstOffsetX, 64}, {0x0, 0x0, 0xFF}}});
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load_assets();
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while(true) {
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JabyEngine::GPU::render(triangle);
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JabyEngine::GPU::render(triangle2);
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JabyEngine::GPU::render(triangle3);
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JabyEngine::GPU::swap_buffers_vsync(2);
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}
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@ -110,41 +110,83 @@ namespace JabyEngine {
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struct POLY_F3 : public internal::IsPrimitive, public internal::CodeInterface<POLY_F3> {
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static constexpr auto IdentityCode = Code().set(Code::FlatShading).set(Code::TriVertics).set(Code::Untextured).set(Code::NonTransparent).set(Code::NoBlendTexture);
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Color24 color;
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Code code = IdentityCode;
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Vertex vertex0;
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Vertex vertex1;
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Vertex vertex2;
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Color24 color; // a
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Code code = IdentityCode; // a
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Vertex vertex0; // b
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Vertex vertex1; // c
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Vertex vertex2; // d
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constexpr POLY_F3() = default;
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constexpr POLY_F3(const PositionI16 (&verticies)[3], Color24 color) : color(color), code(IdentityCode), vertex0(verticies[0]), vertex1(verticies[1]), vertex2(verticies[2]) {
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constexpr POLY_F3(const Vertex (&verticies)[3], Color24 color) : color(color), code(IdentityCode), vertex0(verticies[0]), vertex1(verticies[1]), vertex2(verticies[2]) {
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}
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};
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struct POLY_FT3 : public internal::IsPrimitive, public internal::CodeInterface<POLY_FT3> {
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struct VertexEx {
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Vertex position;
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PagePosition page;
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};
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static constexpr auto IdentityCode = Code(POLY_F3::IdentityCode).set(Code::Textured);
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Color24 color;
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Code code = IdentityCode;
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Vertex vertex0;
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PagePosition page0;
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PageClut page_clut;
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Vertex vertex1;
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PagePosition page1;
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TPage tpage;
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Vertex vertex2;
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PagePosition page2;
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uint16_t padded;
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Color24 color; // a
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Code code = IdentityCode; // a
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Vertex vertex0; // b
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PagePosition page0; // c
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PageClut page_clut; // c
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Vertex vertex1; // d
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PagePosition page1; // e
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TPage tpage; // e
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Vertex vertex2; // f
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PagePosition page2; // g
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uint16_t padded; // g
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constexpr POLY_FT3() = default;
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constexpr POLY_FT3(const PositionI16 (&verticies)[3], const PagePosition (&page_pos)[3], TPage tpage, PageClut clut, Color24 color)
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: color(color), code(IdentityCode), vertex0(verticies[0]), page0(page_pos[0]), page_clut(clut),
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vertex1(verticies[1]), page1(page_pos[1]), tpage(tpage), vertex2(verticies[2]), page2(page_pos[2]) {
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}
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constexpr POLY_FT3(const Vertex (&verticies)[3], const PagePosition (&page_pos)[3], TPage tpage, PageClut clut, Color24 color) :
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color(color), code(IdentityCode),
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vertex0(verticies[0]), page0(page_pos[0]), page_clut(clut),
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vertex1(verticies[1]), page1(page_pos[1]), tpage(tpage),
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vertex2(verticies[2]), page2(page_pos[2]) {}
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constexpr POLY_FT3(const VertexEx (&vertices_ex)[3], TPage tpage, PageClut clut, Color24 color) :
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color(color), code(IdentityCode),
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vertex0(vertices_ex[0].position), page0(vertices_ex[0].page), page_clut(clut),
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vertex1(vertices_ex[1].position), page1(vertices_ex[1].page), tpage(tpage),
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vertex2(vertices_ex[2].position), page2(vertices_ex[2].page) {}
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};
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struct POLY_G3 : public internal::IsPrimitive, public internal::CodeInterface<POLY_G3> {
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struct VertexEx {
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Vertex position;
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Color24 color;
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};
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static constexpr auto IdentityCode = Code(POLY_F3::IdentityCode).set(Code::GouraudShading);
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Color24 color0; // a
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Code code = IdentityCode; // a
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Vertex vertex0; // b
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Color24 color1; // c
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uint8_t pad1; // c
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Vertex vertex1; // d
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Color24 color2; // e
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uint8_t pad2; // e
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Vertex vertex2; // f
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constexpr POLY_G3() = default;
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constexpr POLY_G3(const Vertex (&verticies)[3], const Color24 (&color)[3]) :
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color0(color[0]), code(IdentityCode), vertex0(verticies[0]),
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color1(color[1]), vertex1(verticies[1]),
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color2(color[2]), vertex2(verticies[2]) {}
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constexpr POLY_G3(const VertexEx (&verticies_ex)[3]) :
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color0(verticies_ex[0].color), code(IdentityCode), vertex0(verticies_ex[0].position),
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color1(verticies_ex[1].color), vertex1(verticies_ex[1].position),
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color2(verticies_ex[2].color), vertex2(verticies_ex[2].position) {}
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};
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typedef POLY_F3 FlatTriangle;
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typedef POLY_FT3 FlatTexturedTriangle;
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static_assert(sizeof(POLY_F3) == 16);
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static_assert(sizeof(POLY_FT3) == 28);
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static_assert(sizeof(POLY_G3) == 24);
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}
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}
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Reference in New Issue