Integrate all the progress into master #6
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@ -89,6 +89,12 @@ void main() {
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RectangleClut,
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JabyEngine::GPU::Color24::Grey()
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);
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const JabyEngine::GPU::POLY_G4 rectangle3(
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{RectangleArea.position.move(RectangleArea.size.width*2, 0), RectangleArea.size}, {
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JabyEngine::GPU::Color24::Red(),
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JabyEngine::GPU::Color24::Blue(),
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JabyEngine::GPU::Color24::Green(),
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JabyEngine::GPU::Color24::White()});
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load_assets();
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@ -100,6 +106,7 @@ void main() {
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JabyEngine::GPU::render(rectangle1);
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JabyEngine::GPU::render(rectangle2);
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JabyEngine::GPU::render(rectangle3);
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JabyEngine::GPU::swap_buffers_vsync(2);
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}
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@ -145,7 +145,7 @@ namespace JabyEngine {
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uint16_t padded2; // g
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constexpr POLY_FT3() = default;
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constexpr POLY_FT3(const Vertex (&verticies)[3], const PagePosition (&page_pos)[3], TPage tpage, PageClut clut, Color24 color) :
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constexpr POLY_FT3(const Vertex (&verticies)[3], const PagePosition (&page_pos)[3], TPage tpage, PageClut clut, Color24 color = Color24::Grey()) :
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color(color), code(IdentityCode),
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vertex0(verticies[0]), page0(page_pos[0]), page_clut(clut),
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vertex1(verticies[1]), page1(page_pos[1]), tpage(tpage),
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@ -278,7 +278,7 @@ namespace JabyEngine {
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vertex1(verticies[1]), page1(page_pos[1]), tpage(tpage),
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vertex2(verticies[2]), page2(page_pos[2]),
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vertex3(verticies[3]), page3(page_pos[3]) {}
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constexpr POLY_FT4(const VertexEx (&vertices_ex)[4], TPage tpage, PageClut clut, Color24 color) :
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constexpr POLY_FT4(const VertexEx (&vertices_ex)[4], TPage tpage, PageClut clut, Color24 color = Color24::Grey()) :
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color(color), code(IdentityCode),
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vertex0(vertices_ex[0].position), page0(vertices_ex[0].page), page_clut(clut),
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vertex1(vertices_ex[1].position), page1(vertices_ex[1].page), tpage(tpage),
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|
@ -293,6 +293,42 @@ namespace JabyEngine {
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) {}
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};
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struct POLY_G4 : public internal::IsPrimitive, public internal::CodeInterface<POLY_G4> {
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typedef POLY_G3::VertexEx VertexEx;
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static constexpr auto IdentityCode = Code(POLY_G3::IdentityCode).set(Code::QuadVertics);
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Color24 color0; // a
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Code code = IdentityCode; // a
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Vertex vertex0; // b
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Color24 color1; // c
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uint8_t pad1; // c
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Vertex vertex1; // d
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Color24 color2; // e
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uint8_t pad2; // e
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Vertex vertex2; // f
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Color24 color3; // g
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uint8_t pad3; // g
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Vertex vertex3; // h
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constexpr POLY_G4() = default;
|
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constexpr POLY_G4(const Vertex (&verticies)[4], const Color24 (&color)[4]) :
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color0(color[0]), code(IdentityCode), vertex0(verticies[0]),
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color1(color[1]), vertex1(verticies[1]),
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color2(color[2]), vertex2(verticies[2]),
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color3(color[3]), vertex3(verticies[3]) {}
|
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constexpr POLY_G4(const VertexEx (&verticies_ex)[4]) :
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color0(verticies_ex[0].color), code(IdentityCode), vertex0(verticies_ex[0].position),
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color1(verticies_ex[1].color), vertex1(verticies_ex[1].position),
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color2(verticies_ex[2].color), vertex2(verticies_ex[2].position),
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color3(verticies_ex[3].color), vertex3(verticies_ex[3].position) {}
|
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constexpr POLY_G4(const AreaI16& area, const Color24 (&color)[4]) : POLY_G4({
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{area.position, color[0]},
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{area.position.move(area.size.width, 0), color[1]},
|
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{area.position.move(0, area.size.height), color[2]},
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{area.position.move(area.size.width, area.size.height), color[3]}}
|
||||
) {}
|
||||
};
|
||||
|
||||
typedef POLY_F3 FlatTriangle;
|
||||
typedef POLY_FT3 FlatTexturedTriangle;
|
||||
typedef POLY_G3 GouraudTriangle;
|
||||
|
@ -300,6 +336,7 @@ namespace JabyEngine {
|
|||
|
||||
typedef POLY_F4 FlatRectangle;
|
||||
typedef POLY_FT4 FlatTexturedRectangle;
|
||||
typedef POLY_G4 GouraudRectangle;
|
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|
||||
static_assert(sizeof(POLY_F3) == 16);
|
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static_assert(sizeof(POLY_FT3) == 28);
|
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|
@ -308,6 +345,7 @@ namespace JabyEngine {
|
|||
|
||||
static_assert(sizeof(POLY_F4) == 20);
|
||||
static_assert(sizeof(POLY_FT4) == 36);
|
||||
static_assert(sizeof(POLY_G4) == 32);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue