Integrate all the progress into master #6
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@ -107,7 +107,7 @@ static void setup() {
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namespace NormalScene {
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static void update() {
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static const char Title[] = ">> Pool Box <<";
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static const char Version[] = "Ver. 0.8.1";
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static const char Version[] = "Ver. 0.8.5";
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static constexpr auto TitleLength = DefaultFont::Info.estimate_str_render_length(Title);
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static constexpr auto VersionLength = DefaultFont::Info.estimate_str_render_length(Version);
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@ -65,56 +65,45 @@ namespace Assets {
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}
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namespace Overlay {
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// TODO: All these loadings can be done by one function taking the LBA of ther overlay, the new LBA and the new Asset array
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static void load(const CDFile& overlay_file, const volatile AutoLBAEntry* overlay_lba, const CDFile* overlay_assets, size_t size) {
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::Assets::load(lba, &overlay_file, 1);
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if(overlay_lba) {
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::Assets::load(overlay_lba, overlay_assets, size);
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}
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}
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static void load(const CDFile& overlay_file) {
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load(overlay_file, nullptr, nullptr, 0ull);
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}
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template<size_t N>
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static void load(const CDFile& overlay_file, const volatile AutoLBAEntry* overlay_lba, const CDFile (&overlay_assets)[N]) {
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load(overlay_file, overlay_lba, overlay_assets, N);
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}
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// TODO: Get rid of these as soon as we have a proper loading screen
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void load_bios_info() {
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const CDFile Files[] = {
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CDFileBuilder::overlay(LBA::BIOS_INFO_OVL, &__bios_info_start)
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};
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::Assets::load(lba, Files);
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load(CDFileBuilder::overlay(LBA::BIOS_INFO_OVL, &__bios_info_start));
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}
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void load_controller_test() {
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const CDFile Files[] = {
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CDFileBuilder::overlay(LBA::CONT_TEST_OVL, &__controller_tests_start)
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};
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::Assets::load(lba, Files);
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::Assets::load(ControllerTest::lba, ControllerTest::Assets);
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load(CDFileBuilder::overlay(LBA::CONT_TEST_OVL, &__controller_tests_start), ControllerTest::lba, ControllerTest::Assets);
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}
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void load_gpu_test() {
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const CDFile Files[] = {
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CDFileBuilder::overlay(LBA::GPU_TEST_OVL, &__gpu_tests_start)
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};
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::Assets::load(lba, Files);
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::Assets::load(GPUTest::lba, GPUTest::Assets);
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load(CDFileBuilder::overlay(LBA::GPU_TEST_OVL, &__gpu_tests_start), GPUTest::lba, GPUTest::Assets);
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}
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void load_gte_test() {
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const CDFile Files[] = {
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CDFileBuilder::overlay(LBA::GTE_TEST_OVL, &__gpu_tests_start)
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};
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::Assets::load(lba, Files);
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load(CDFileBuilder::overlay(LBA::GTE_TEST_OVL, &__gpu_tests_start));
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}
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void load_font_cycler() {
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const CDFile Files[] = {
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CDFileBuilder::overlay(LBA::FONT_CYC_OVL, &__screen_center_start)
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};
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::Assets::load(lba, Files);
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load(CDFileBuilder::overlay(LBA::FONT_CYC_OVL, &__screen_center_start));
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}
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void load_screen_center() {
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const CDFile Files[] = {
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CDFileBuilder::overlay(LBA::SCREEN_CENT_OVL, &__screen_center_start)
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};
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::Assets::load(lba, Files);
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load(CDFileBuilder::overlay(LBA::SCREEN_CENT_OVL, &__screen_center_start));
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}
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}
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}
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