Integrate all the progress into master #6
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@ -1,192 +0,0 @@
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#include <PSX/File/Processor/cd_file_processor.hpp>
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#include <PSX/AutoLBA/auto_lba_declaration.hpp>
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#include <PSX/GPU/gpu.hpp>
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#include <PSX/GPU/make_gpu_primitives.hpp>
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#include <stdio.h>
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enum LBA {
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__jabyengine_start_lba_request
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__jabyengine_request_lba_for(FONT, "ASSETS/FONT.BIN"),
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__jabyengine_request_lba_for(ICON, "ASSETS/ICON.BIN"),
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__jabyengine_end_lba_request
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};
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using namespace JabyEngine;
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// Some default values for the objects
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static constexpr auto TriangleColor = GPU::Color24::from_rgb(0x0, 0xFF, 0xFF);
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static constexpr auto TriangleArea = Make::AreaI16(Make::PositionI16(0, 0), Make::SizeI16(64, 64));
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static constexpr auto TriangleTPage = Make::TPage(320, 0, GPU::SemiTransparency::B_Half_add_F_Half, GPU::TexturePageColor::$4bit);
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static constexpr auto TriangleClut = Make::PageClut(320, 511);
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static constexpr auto RectangleColor = GPU::Color24::from_rgb(0x80, 0x80, 0xFF);
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static constexpr auto RectangleArea = Make::AreaI16(Make::PositionI16(0, TriangleArea.size.height), Make::SizeI16(80, 80));
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static constexpr auto RectangleTPage = Make::TPage(320, 256, GPU::SemiTransparency::B_Half_add_F_Half, GPU::TexturePageColor::$4bit);
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static constexpr auto RectangleClut = Make::PageClut(320, 510);
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static constexpr auto LineColor = GPU::Color24::from_rgb(0xFF, 0x0, 0x0);
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static constexpr const auto triangle1 = Make::POLY_F3({
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Make::Vertex(TriangleArea.position.x, TriangleArea.position.y),
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Make::Vertex(TriangleArea.size.width, TriangleArea.size.height),
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Make::Vertex(TriangleArea.position.x, TriangleArea.size.height)
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}, TriangleColor
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);
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static constexpr const auto triangle2 = Make::POLY_FT3({
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Make::Vertex(TriangleArea.position.x, TriangleArea.position.y),
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Make::Vertex(TriangleArea.size.width, TriangleArea.position.y),
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Make::Vertex(TriangleArea.size.width, TriangleArea.size.height)
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},{
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// Texture
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Make::PageOffset(TriangleArea.position.x, TriangleArea.position.y),
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Make::PageOffset(TriangleArea.size.width, TriangleArea.position.y),
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Make::PageOffset(TriangleArea.size.width, TriangleArea.size.height)
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}, TriangleTPage, TriangleClut, GPU::Color24::Grey()
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);
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static constexpr const auto triangle3 = Make::POLY_G3({
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{triangle1.vertex0.move(TriangleArea.size.width, 0), GPU::Color24::Red()},
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{triangle1.vertex1.move(TriangleArea.size.width, 0), GPU::Color24::Green()},
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{triangle1.vertex2.move(TriangleArea.size.width, 0), GPU::Color24::Blue()}}
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);
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static constexpr const auto triangle4 = Make::POLY_GT3({
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{triangle2.vertex0.move(TriangleArea.size.width, 0), triangle2.tex_offset0, GPU::Color24::Red()},
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{triangle2.vertex1.move(TriangleArea.size.width, 0), triangle2.tex_offset1, GPU::Color24::Blue()},
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{triangle2.vertex2.move(TriangleArea.size.width, 0), triangle2.tex_offset2, GPU::Color24::Green()}},
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TriangleTPage,
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TriangleClut
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);
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static constexpr const auto rectangle1 = Make::POLY_F4(RectangleArea, RectangleColor);
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static constexpr const auto rectangle2 = Make::POLY_FT4(Make::AreaI16(
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RectangleArea.position.move(RectangleArea.size.width, 0), RectangleArea.size), Make::PageOffset(0, 0),
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RectangleTPage,
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RectangleClut,
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GPU::Color24::Grey()
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);
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static constexpr const auto rectangle3 = Make::POLY_G4(
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{RectangleArea.position.move(RectangleArea.size.width*2, 0), RectangleArea.size}, {
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GPU::Color24::Red(),
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GPU::Color24::Blue(),
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GPU::Color24::Green(),
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GPU::Color24::White()});
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static constexpr const auto rectangle4 = Make::POLY_GT4(Make::AreaI16(
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RectangleArea.position.move(RectangleArea.size.width*3, 0), RectangleArea.size), Make::PageOffset(0, 0),
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RectangleTPage,
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RectangleClut, {
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GPU::Color24::Red(),
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GPU::Color24::Blue(),
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GPU::Color24::Green(),
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GPU::Color24::White()}
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);
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static constexpr const auto rectangle5 = Make::POLY_GT4(Make::AreaI16(
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RectangleArea.position.move(0, RectangleArea.size.height), RectangleArea.size), Make::PageOffset(0, 0),
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RectangleTPage,
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RectangleClut, {
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GPU::Color24::Red(),
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GPU::Color24::Blue(),
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GPU::Color24::Green(),
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GPU::Color24::White()}
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).set_semi_transparent(true);
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static constexpr const auto line1 = Make::LINE_F(LineColor,
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Make::Vertex(0, 0),
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Make::Vertex(GPU::Display::Width, GPU::Display::Height)
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);
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static constexpr const auto line2 = Make::LINE_F(LineColor.invert(),
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Make::Vertex(0, 0),
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Make::Vertex(16, 0),
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Make::Vertex(16, 16),
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Make::Vertex(0, 0)
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);
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static constexpr const auto line3 = Make::LINE_G(
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GPU::ColorVertex{LineColor, Make::Vertex(GPU::Display::Width, 0)},
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GPU::ColorVertex{LineColor.invert(), Make::Vertex(0, GPU::Display::Height)}
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);
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static constexpr const auto line4 = Make::LINE_G(
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GPU::ColorVertex{GPU::Color24::Red(), Make::Vertex(0, 0)},
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GPU::ColorVertex{GPU::Color24::Green(), Make::Vertex(0, 16)},
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GPU::ColorVertex{GPU::Color24::Blue(), Make::Vertex(16, 16)},
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GPU::ColorVertex{GPU::Color24::White(), Make::Vertex(0, 0)}
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);
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static constexpr const auto rect1 = Make::TILE(Make::AreaI16(Make::PositionI16(GPU::Display::Width - 32, GPU::Display::Height - 32), Make::SizeI16(32, 32)), GPU::Color24::Green());
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static constexpr const auto rect2 = Make::TILE_16(Make::PositionI16(GPU::Display::Width - 16, GPU::Display::Height - 16), GPU::Color24::Blue());
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static constexpr const auto rect3 = Make::TILE_8(Make::PositionI16(GPU::Display::Width - 8, GPU::Display::Height - 8), GPU::Color24::Yellow());
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static constexpr const auto rect4 = Make::TILE_1(Make::PositionI16(GPU::Display::Width - 1, GPU::Display::Height - 1), GPU::Color24::Red());
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static constexpr const auto texpage = Make::TexPage(Make::PositionU16(320, 0), GPU::TexturePageColor::$4bit);
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static constexpr const auto rect5 = Make::SPRT(Make::AreaI16(Make::PositionI16(0, GPU::Display::Height - 32), Make::SizeI16(32, 32)), {Make::PageOffset(0, 0), TriangleClut}, GPU::Color24::Green());
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static constexpr const auto rect6 = Make::SPRT_16(Make::Vertex(0, GPU::Display::Height - 16), Make::OffsetPageWithClut(Make::PageOffset(0, 0), TriangleClut), GPU::Color24::Blue());
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static constexpr const auto rect7 = Make::SPRT_8(Make::Vertex(0, GPU::Display::Height - 8), Make::OffsetPageWithClut(Make::PageOffset(0, 0), TriangleClut), GPU::Color24::Yellow());
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static constexpr const auto rect8 = Make::SPRT_1(Make::Vertex(0, GPU::Display::Height - 1), Make::OffsetPageWithClut(Make::PageOffset(0, 0), TriangleClut), GPU::Color24::Red());
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static auto rect9 = Make::SPRT(Make::AreaI16(Make::PositionI16(GPU::Display::Width/2, GPU::Display::Height/2), Make::SizeI16(32, 32)).centered(), Make::OffsetPageWithClut(Make::PageOffset(0, 0), TriangleClut), GPU::Color24::Grey()).linked();
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static auto rect10 = Make::SPRT(Make::AreaI16(Make::PositionI16(GPU::Display::Width/2, GPU::Display::Height/2 - 32), Make::SizeI16(32, 32)).centered(), Make::OffsetPageWithClut(Make::PageOffset(0, 0), TriangleClut), GPU::Color24::Grey()).linked();
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static void load_assets() {
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static const CDFile Assets[] = {
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CDFileBuilder::simple_tim(LBA::FONT, SimpleTIM(320, 0, 320, 511)),
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CDFileBuilder::simple_tim(LBA::ICON, SimpleTIM(320, 256, 320, 510)),
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};
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const auto buffer_cfg = CDFileProcessor::BufferConfiguration::new_default();
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CDFileProcessor file_processor;
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file_processor.setup(lba, Assets, buffer_cfg);
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while(true) {
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switch(file_processor.process()) {
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case Progress::InProgress:
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break;
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case Progress::Done:
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if(!file_processor.next(lba, buffer_cfg)) {
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return;
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}
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break;
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case Progress::Error:
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printf("Error detected! Aborting load\n");
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return;
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}
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}
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printf("Done loading assets!\n");
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}
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void test_gpu() {
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load_assets();
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rect9.concat(rect10);
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while(true) {
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GPU::render(triangle1);
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GPU::render(triangle2);
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GPU::render(triangle3);
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GPU::render(triangle4);
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GPU::render(rectangle1);
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GPU::render(rectangle2);
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GPU::render(rectangle3);
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GPU::render(rectangle4);
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GPU::render(rectangle5);
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GPU::render(rect1);
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GPU::render(rect2);
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GPU::render(rect3);
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GPU::render(rect4);
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GPU::render(texpage);
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GPU::render(rect5);
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GPU::render(rect6);
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GPU::render(rect7);
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GPU::render(rect8);
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GPU::render(line1);
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GPU::render(line2);
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GPU::render(line3);
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GPU::render(line4);
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GPU::render(rect9);
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GPU::swap_buffers_vsync(2);
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}
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}
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__declare_lba_header(LBA);
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@ -1,7 +1,154 @@
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#include "include/gpu_test_assets.hpp"
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#include <PSX/GPU/gpu.hpp>
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#include <PSX/GPU/make_gpu_primitives.hpp>
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#include <stdio.h>
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namespace GPUTest {
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using namespace JabyEngine;
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// Some default values for the objects
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static constexpr auto TriangleColor = GPU::Color24::from_rgb(0x0, 0xFF, 0xFF);
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static constexpr auto TriangleArea = Make::AreaI16(Make::PositionI16(0, 0), Make::SizeI16(64, 64));
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static constexpr auto TriangleTPage = Make::TPage(TexPageTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TexturePageColor::$4bit);
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static constexpr auto TriangleClut = Make::PageClut(TexPageTIM.get_clut_position());
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static constexpr auto RectangleColor = GPU::Color24::from_rgb(0x80, 0x80, 0xFF);
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static constexpr auto RectangleArea = Make::AreaI16(Make::PositionI16(0, TriangleArea.size.height), Make::SizeI16(80, 80));
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static constexpr auto RectangleTPage = Make::TPage(IconTIM.get_texture_position(), GPU::SemiTransparency::B_Half_add_F_Half, GPU::TexturePageColor::$4bit);
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static constexpr auto RectangleClut = Make::PageClut(IconTIM.get_clut_position());
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static constexpr auto LineColor = GPU::Color24::from_rgb(0xFF, 0x0, 0x0);
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static constexpr const auto triangle1 = Make::POLY_F3({
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Make::Vertex(TriangleArea.position.x, TriangleArea.position.y),
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Make::Vertex(TriangleArea.size.width, TriangleArea.size.height),
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Make::Vertex(TriangleArea.position.x, TriangleArea.size.height)
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}, TriangleColor
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);
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static constexpr const auto triangle2 = Make::POLY_FT3({
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Make::Vertex(TriangleArea.position.x, TriangleArea.position.y),
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Make::Vertex(TriangleArea.size.width, TriangleArea.position.y),
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Make::Vertex(TriangleArea.size.width, TriangleArea.size.height)
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},{
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// Texture
|
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Make::PageOffset(TriangleArea.position.x, TriangleArea.position.y),
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Make::PageOffset(TriangleArea.size.width, TriangleArea.position.y),
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Make::PageOffset(TriangleArea.size.width, TriangleArea.size.height)
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}, TriangleTPage, TriangleClut, GPU::Color24::Grey()
|
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);
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static constexpr const auto triangle3 = Make::POLY_G3({
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{triangle1.vertex0.move(TriangleArea.size.width, 0), GPU::Color24::Red()},
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{triangle1.vertex1.move(TriangleArea.size.width, 0), GPU::Color24::Green()},
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{triangle1.vertex2.move(TriangleArea.size.width, 0), GPU::Color24::Blue()}}
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);
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static constexpr const auto triangle4 = Make::POLY_GT3({
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{triangle2.vertex0.move(TriangleArea.size.width, 0), triangle2.tex_offset0, GPU::Color24::Red()},
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{triangle2.vertex1.move(TriangleArea.size.width, 0), triangle2.tex_offset1, GPU::Color24::Blue()},
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{triangle2.vertex2.move(TriangleArea.size.width, 0), triangle2.tex_offset2, GPU::Color24::Green()}},
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TriangleTPage,
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TriangleClut
|
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);
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|
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static constexpr const auto rectangle1 = Make::POLY_F4(RectangleArea, RectangleColor);
|
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static constexpr const auto rectangle2 = Make::POLY_FT4(Make::AreaI16(
|
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RectangleArea.position.move(RectangleArea.size.width, 0), RectangleArea.size), Make::PageOffset(0, 0),
|
||||
RectangleTPage,
|
||||
RectangleClut,
|
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GPU::Color24::Grey()
|
||||
);
|
||||
static constexpr const auto rectangle3 = Make::POLY_G4(
|
||||
{RectangleArea.position.move(RectangleArea.size.width*2, 0), RectangleArea.size}, {
|
||||
GPU::Color24::Red(),
|
||||
GPU::Color24::Blue(),
|
||||
GPU::Color24::Green(),
|
||||
GPU::Color24::White()});
|
||||
static constexpr const auto rectangle4 = Make::POLY_GT4(Make::AreaI16(
|
||||
RectangleArea.position.move(RectangleArea.size.width*3, 0), RectangleArea.size), Make::PageOffset(0, 0),
|
||||
RectangleTPage,
|
||||
RectangleClut, {
|
||||
GPU::Color24::Red(),
|
||||
GPU::Color24::Blue(),
|
||||
GPU::Color24::Green(),
|
||||
GPU::Color24::White()}
|
||||
);
|
||||
static constexpr const auto rectangle5 = Make::POLY_GT4(Make::AreaI16(
|
||||
RectangleArea.position.move(0, RectangleArea.size.height), RectangleArea.size), Make::PageOffset(0, 0),
|
||||
RectangleTPage,
|
||||
RectangleClut, {
|
||||
GPU::Color24::Red(),
|
||||
GPU::Color24::Blue(),
|
||||
GPU::Color24::Green(),
|
||||
GPU::Color24::White()}
|
||||
).set_semi_transparent(true);
|
||||
|
||||
static constexpr const auto line1 = Make::LINE_F(LineColor,
|
||||
Make::Vertex(0, 0),
|
||||
Make::Vertex(GPU::Display::Width, GPU::Display::Height)
|
||||
);
|
||||
static constexpr const auto line2 = Make::LINE_F(LineColor.invert(),
|
||||
Make::Vertex(0, 0),
|
||||
Make::Vertex(16, 0),
|
||||
Make::Vertex(16, 16),
|
||||
Make::Vertex(0, 0)
|
||||
);
|
||||
static constexpr const auto line3 = Make::LINE_G(
|
||||
GPU::ColorVertex{LineColor, Make::Vertex(GPU::Display::Width, 0)},
|
||||
GPU::ColorVertex{LineColor.invert(), Make::Vertex(0, GPU::Display::Height)}
|
||||
);
|
||||
static constexpr const auto line4 = Make::LINE_G(
|
||||
GPU::ColorVertex{GPU::Color24::Red(), Make::Vertex(0, 0)},
|
||||
GPU::ColorVertex{GPU::Color24::Green(), Make::Vertex(0, 16)},
|
||||
GPU::ColorVertex{GPU::Color24::Blue(), Make::Vertex(16, 16)},
|
||||
GPU::ColorVertex{GPU::Color24::White(), Make::Vertex(0, 0)}
|
||||
);
|
||||
|
||||
static constexpr const auto rect1 = Make::TILE(Make::AreaI16(Make::PositionI16(GPU::Display::Width - 32, GPU::Display::Height - 32), Make::SizeI16(32, 32)), GPU::Color24::Green());
|
||||
static constexpr const auto rect2 = Make::TILE_16(Make::PositionI16(GPU::Display::Width - 16, GPU::Display::Height - 16), GPU::Color24::Blue());
|
||||
static constexpr const auto rect3 = Make::TILE_8(Make::PositionI16(GPU::Display::Width - 8, GPU::Display::Height - 8), GPU::Color24::Yellow());
|
||||
static constexpr const auto rect4 = Make::TILE_1(Make::PositionI16(GPU::Display::Width - 1, GPU::Display::Height - 1), GPU::Color24::Red());
|
||||
|
||||
static constexpr const auto texpage = Make::TexPage(TexPageTIM.get_texture_position(), GPU::TexturePageColor::$4bit);
|
||||
static constexpr const auto rect5 = Make::SPRT(Make::AreaI16(Make::PositionI16(0, GPU::Display::Height - 32), Make::SizeI16(32, 32)), {Make::PageOffset(0, 0), TriangleClut}, GPU::Color24::Green());
|
||||
static constexpr const auto rect6 = Make::SPRT_16(Make::Vertex(0, GPU::Display::Height - 16), Make::OffsetPageWithClut(Make::PageOffset(0, 0), TriangleClut), GPU::Color24::Blue());
|
||||
static constexpr const auto rect7 = Make::SPRT_8(Make::Vertex(0, GPU::Display::Height - 8), Make::OffsetPageWithClut(Make::PageOffset(0, 0), TriangleClut), GPU::Color24::Yellow());
|
||||
static constexpr const auto rect8 = Make::SPRT_1(Make::Vertex(0, GPU::Display::Height - 1), Make::OffsetPageWithClut(Make::PageOffset(0, 0), TriangleClut), GPU::Color24::Red());
|
||||
|
||||
static auto rect9 = Make::SPRT(Make::AreaI16(Make::PositionI16(GPU::Display::Width/2, GPU::Display::Height/2), Make::SizeI16(32, 32)).centered(), Make::OffsetPageWithClut(Make::PageOffset(0, 0), TriangleClut), GPU::Color24::Grey()).linked();
|
||||
static auto rect10 = Make::SPRT(Make::AreaI16(Make::PositionI16(GPU::Display::Width/2, GPU::Display::Height/2 - 32), Make::SizeI16(32, 32)).centered(), Make::OffsetPageWithClut(Make::PageOffset(0, 0), TriangleClut), GPU::Color24::Grey()).linked();
|
||||
|
||||
void main() {
|
||||
printf("GPU: BlubbBlubbBlubb!!\n");
|
||||
rect9.concat(rect10);
|
||||
|
||||
while(true) {
|
||||
GPU::render(triangle1);
|
||||
GPU::render(triangle2);
|
||||
GPU::render(triangle3);
|
||||
GPU::render(triangle4);
|
||||
|
||||
GPU::render(rectangle1);
|
||||
GPU::render(rectangle2);
|
||||
GPU::render(rectangle3);
|
||||
GPU::render(rectangle4);
|
||||
GPU::render(rectangle5);
|
||||
|
||||
GPU::render(rect1);
|
||||
GPU::render(rect2);
|
||||
GPU::render(rect3);
|
||||
GPU::render(rect4);
|
||||
GPU::render(texpage);
|
||||
GPU::render(rect5);
|
||||
GPU::render(rect6);
|
||||
GPU::render(rect7);
|
||||
GPU::render(rect8);
|
||||
|
||||
GPU::render(line1);
|
||||
GPU::render(line2);
|
||||
GPU::render(line3);
|
||||
GPU::render(line4);
|
||||
|
||||
GPU::render(rect9);
|
||||
|
||||
GPU::swap_buffers_vsync(2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -89,6 +89,10 @@ namespace JabyEngine {
|
|||
static constexpr TPage create(uint16_t x, uint16_t y, ::JabyEngine::GPU::SemiTransparency transparency, TexturePageColor clut_color) {
|
||||
return TPage{static_cast<uint16_t>(TexturePageX.as_value(x >> 6) | TexturePageY.as_value(y >> 8) | SemiTransparency.as_value(static_cast<uint16_t>(transparency)) | TextureClut.as_value(static_cast<uint16_t>(clut_color)))};
|
||||
}
|
||||
|
||||
static constexpr TPage create(const PositionU16& pos, ::JabyEngine::GPU::SemiTransparency transparency, TexturePageColor clut_color) {
|
||||
return TPage::create(pos.x, pos.y, transparency, clut_color);
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
|
@ -127,6 +127,9 @@ namespace JabyEngine {
|
|||
static constexpr GPU::TPage TPage(uint16_t x, uint16_t y, GPU::SemiTransparency transparency, GPU::TexturePageColor clut_color) {
|
||||
return creator_template<GPU::TPage>(x, y, transparency, clut_color);
|
||||
}
|
||||
static constexpr GPU::TPage TPage(const GPU::PositionU16& tex_pos, GPU::SemiTransparency transparency, GPU::TexturePageColor clut_color) {
|
||||
return creator_template<GPU::TPage>(tex_pos, transparency, clut_color);
|
||||
}
|
||||
|
||||
// ###################################################################
|
||||
|
||||
|
|
Loading…
Reference in New Issue