Integrate all the progress into master #6
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@ -0,0 +1,22 @@
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#pragma once
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#include "../GPU/gpu_internal.hpp"
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#include <stdio.h>
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namespace JabyEngine {
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#define __debug_boot_color_at(color, diag) { \
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::JabyEngine::GPU::internal::quick_fill_fast(color, {{diag*64, diag*64}, {64, 64}}); \
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}
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#define __debug_boot_print_at(color, diag, ...) { \
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__debug_boot_color_at(color, diag); \
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printf(__VA_ARGS__); \
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}
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#define __debug_boot_color0(color) __debug_boot_color_at(color, 0)
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#define __debug_boot_color1(color) __debug_boot_color_at(color, 1)
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#define __debug_boot_color2(color) __debug_boot_color_at(color, 2)
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#define __debug_boot_print0(color, ...) __debug_boot_print_at(color, 0, __VA_ARGS__)
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#define __debug_boot_print1(color, ...) __debug_boot_print_at(color, 1, __VA_ARGS__)
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#define __debug_boot_print2(color, ...) __debug_boot_print_at(color, 2, __VA_ARGS__)
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}
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@ -1,4 +1,5 @@
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#include "../../internal-include/BootLoader/boot_loader.hpp"
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#include "../../internal-include/BootLoader/color_debug.hpp"
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#include "../../internal-include/GPU/gpu_internal.hpp"
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#include <PSX/System/IOPorts/dma_io.hpp>
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#include <stdio.h>
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@ -18,13 +19,18 @@ namespace JabyEngine {
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}
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static void setup() {
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__debug_boot_color1(::JabyEngine::GPU::Color24::White());
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enable_DMA();
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__debug_boot_color1(::JabyEngine::GPU::Color24::Red());
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SPU::stop_voices();
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__debug_boot_color1(::JabyEngine::GPU::Color24::Green());
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CD::setup();
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__debug_boot_color1(::JabyEngine::GPU::Color24::Blue());
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Timer::setup();
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__debug_boot_color1(::JabyEngine::GPU::Color24::Yellow());
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GPU::setup();
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GPU::display_logo();
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@ -33,15 +39,14 @@ namespace JabyEngine {
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}
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}
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}
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void start() {
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printf("Starting Planschbecken\n");
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__debug_boot_print0(GPU::Color24::White(), "Starting Planschbecken\n");
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printf("Heap starts @0x%p\n", &__heap_start);
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printf("BSS from 0x%p to 0x%p (%u)\n", &__bss_start, &__bss_end, __bss_len);
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printf("PLANSCHI from 0x%p to 0x%p\n", &__planschi_start, &__planschi_end);
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__debug_boot_print0(GPU::Color24::Green(), "PLANSCHI from 0x%p to 0x%p\n", &__planschi_start, &__planschi_end);
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boot::Start::setup();
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printf("Running main...\n");
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__debug_boot_print0(GPU::Color24::Red(), "Running main...\n");
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GPU::internal::wait_vsync(0);
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run();
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}
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Loading…
Reference in New Issue