Integrate all the progress into master #6
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@ -169,6 +169,11 @@ namespace NormalScene {
|
|||
FontWriter::new_font_writer.write(cursor, Title, GPU::Color24::Yellow(0xD0), &FontWriter::wiggle);
|
||||
FontWriter::new_font_writer.write(cursor.change_position(Make::PositionI16((GPU::Display::Width-VersionLength)/2, 16 + DefaultFont::Info.get_kern_size().height)), Version, GPU::Color24::Green(0xD0), &FontWriter::wiggle);
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menu.update(FontWriter::bios_font_writer, cursor, Make::PositionI16(8, 64));
|
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|
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// TODO: Make this a feature
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// Force state change for now
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/*state_changer.asset_load = Assets::Overlay::load_gpu_test;
|
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state_changer.main = GPUTest::main;*/
|
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}
|
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|
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static void render() {
|
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@ -201,7 +206,7 @@ namespace LoadingScene {
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|||
|
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static void run() {
|
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if(true) {//(old_state_changer != state_changer) {
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printf("Loading new state...\n");
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//printf("Loading new state...\n");
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// TODO: Callback for file load? Locally?
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update();
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@ -49,7 +49,7 @@ namespace Menu {
|
|||
bool BackMenu :: update(const GPU::PositionI16& position, bool auto_clear) {
|
||||
const auto& controller = Periphery::get_primary_controller_as<JabyEngine::Periphery::GenericController>();
|
||||
|
||||
if(controller.button.is_down(DigitalButton::Circle)) {
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||||
if(true/*controller.button.is_down(DigitalButton::Circle)*/) {
|
||||
this->waiting = true;
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if(this->timeout.is_expired_for(2500_ms)) {
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return true;
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@ -37,5 +37,12 @@
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|||
<Channel>../assets/bin/Evacuation.xa</Channel>
|
||||
</XA-Audio>
|
||||
</Directory>
|
||||
<!-- TODO: Support lead out track of 2 seconds for PS3 -->
|
||||
<Directory hidden = "true">
|
||||
<File>../assets/bin/fox.xa</File>
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||||
<File>../assets/bin/fox.xa</File>
|
||||
<File>../assets/bin/fox.xa</File>
|
||||
<File>../assets/bin/fox.xa</File>
|
||||
</Directory>
|
||||
</Track>
|
||||
</ISO_Project>
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@ -178,6 +178,7 @@ namespace JabyEngine {
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|||
static constexpr Desc GetLocP{0x11, Interrupt::Type::Acknowledge};
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static constexpr Desc GetTN{0x13, Interrupt::Type::Acknowledge};
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static constexpr Desc GetTD{0x14, Interrupt::Type::Acknowledge};
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||||
static constexpr Desc SeekL{0x15, Interrupt::Type::Complete};
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||||
static constexpr Desc ReadS{0x1B, Interrupt::Type::DataReady};
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||||
};
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
#pragma once
|
||||
#include "../stddef.hpp"
|
||||
#include <stddef.hpp>
|
||||
|
||||
#define __used __attribute__((used))
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||||
#define __no_align __attribute__((packed))
|
||||
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|
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@ -64,7 +64,7 @@ namespace JabyEngine {
|
|||
CD::enable_CDXA(setting.double_speed); //< Activates PortIndex0
|
||||
|
||||
set_channel(setting.channel);
|
||||
CD::Command::send_wait_response(CD_IO::Command::SetLoc, setting.last_loc.min, setting.last_loc.sec, setting.last_loc.sector);
|
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CD::Command::send(CD_IO::Command::SetLoc, setting.last_loc.min, setting.last_loc.sec, setting.last_loc.sector);
|
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CD::Command::send(CD_IO::Command::ReadS);
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||||
}
|
||||
}
|
||||
|
|
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@ -8,7 +8,6 @@ namespace JabyEngine {
|
|||
namespace CD {
|
||||
namespace internal {
|
||||
extern SysCall::InterruptCallback irq_callback;
|
||||
extern void blubb();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -39,7 +38,7 @@ namespace JabyEngine {
|
|||
SysCall::ExitCriticalSection();
|
||||
|
||||
// TODO: Do we need this at all?!
|
||||
__debug_boot_color_at(::JabyEngine::GPU::Color24::Red(), DebugX, DebugY, DebugScale);
|
||||
/*__debug_boot_color_at(::JabyEngine::GPU::Color24::Red(), DebugX, DebugY, DebugScale);
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||||
CD_IO::PortIndex0::change_to();
|
||||
|
||||
__debug_boot_color_at(::JabyEngine::GPU::Color24::Green(), DebugX, DebugY, DebugScale);
|
||||
|
@ -47,9 +46,9 @@ namespace JabyEngine {
|
|||
__debug_boot_color_at(::JabyEngine::GPU::Color24::Blue(), DebugX, DebugY, DebugScale);
|
||||
Command::send(CD_IO::Command::GetStat);
|
||||
__debug_boot_color_at(::JabyEngine::GPU::Color24::Yellow(), DebugX, DebugY, DebugScale);
|
||||
Command::send(CD_IO::Command::Init);
|
||||
Command::send(CD_IO::Command::Init);*/
|
||||
|
||||
Command::send(CD_IO::Command::Demute);
|
||||
//Command::send(CD_IO::Command::Demute);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -22,10 +22,6 @@ namespace JabyEngine {
|
|||
ExternalAudioInputVolume::Right.write({0});
|
||||
}
|
||||
|
||||
static void clear_control_register() {
|
||||
ControlRegister.write({0});
|
||||
}
|
||||
|
||||
static void clear_voice() {
|
||||
for(auto& voice : SPU_IO::Voice) {
|
||||
voice.volumeLeft.write({0});
|
||||
|
@ -87,7 +83,6 @@ namespace JabyEngine {
|
|||
|
||||
clear_main_volume();
|
||||
clear_cd_and_ext_audio_volume();
|
||||
clear_control_register();
|
||||
clear_voice();
|
||||
clear_pmon();
|
||||
clear_noise_and_echo();
|
||||
|
|
Loading…
Reference in New Issue