Integrate all the progress into master #6

Merged
jaby merged 595 commits from ToolBox into main 2025-01-01 13:17:44 +00:00
10 changed files with 100 additions and 98 deletions
Showing only changes of commit e2c8283076 - Show all commits

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@ -9,7 +9,7 @@ namespace JabyEngine {
struct TexPage : public internal::LinkedElementCreator<TexPage> {
static constexpr bool is_render_primitive = true;
GPU_IO::GP0_t value;
struct GPU_IO::GP0 value;
constexpr TexPage() = default;
constexpr TexPage(const PositionU16& tex_pos, TexturePageColor tex_color, SemiTransparency transparency = SemiTransparency::B_Half_add_F_Half, bool dither = false) : value{

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@ -28,11 +28,11 @@ namespace JabyEngine {
static uint8_t current_id;
static void enable() {
GPU_IO::GP1 = GPU_IO::Command::SetDisplayState(GPU_IO::DisplayState::On);
GPU_IO::GP1.write(GPU_IO::Command::SetDisplayState(GPU_IO::DisplayState::On));
}
static void disable() {
GPU_IO::GP1 = GPU_IO::Command::SetDisplayState(GPU_IO::DisplayState::Off);
GPU_IO::GP1.write(GPU_IO::Command::SetDisplayState(GPU_IO::DisplayState::Off));
}
static void set_offset(uint16_t x, uint16_t y);

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@ -140,16 +140,16 @@ namespace JabyEngine {
static constexpr auto ForceIRQ = Bit(15);
};
__new_declare_value_at(Registers, MDECin, 0x1F801080);
__new_declare_value_at(Registers, MDECout, 0x1F801090);
__new_declare_value_at(Registers, GPU, 0x1F8010A0);
__new_declare_value_at(Registers, CDROM, 0x1F8010B0);
__new_declare_value_at(Registers, SPU, 0x1F8010C0);
__new_declare_value_at(Registers, PIO, 0x1F8010D0);
__new_declare_value_at(Registers, OTC, 0x1F8010E0);
__new_declare_value_at(, Registers, MDECin, 0x1F801080);
__new_declare_value_at(, Registers, MDECout, 0x1F801090);
__new_declare_value_at(, Registers, GPU, 0x1F8010A0);
__new_declare_value_at(, Registers, CDROM, 0x1F8010B0);
__new_declare_value_at(, Registers, SPU, 0x1F8010C0);
__new_declare_value_at(, Registers, PIO, 0x1F8010D0);
__new_declare_value_at(, Registers, OTC, 0x1F8010E0);
__new_declare_io_port(DPCR, 0x1F8010F0);
__new_declare_io_port(DICR, 0x1F8010F4);
__new_declare_io_port(, DPCR, 0x1F8010F0);
__new_declare_io_port(, DICR, 0x1F8010F4);
}
}
#endif //!__JABYENGINE_DMA_IO_HPP__

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@ -35,7 +35,7 @@ namespace JabyEngine {
Off = 1
};
__declare_io_type(DisplayMode, uint32_t,
__new_declare_io_value(DisplayMode, uint32_t) {
enum struct TVEncoding {
NTSC = 0,
PAL = 1,
@ -48,8 +48,8 @@ namespace JabyEngine {
static constexpr auto VerticalResolution = BitRange::from_to(2, 2);
static constexpr auto HorizontalResolution = BitRange::from_to(0, 1);
static constexpr Self PAL() {
return Self::from(
static constexpr DisplayMode PAL() {
return DisplayMode::from(
HorizontalResolution.with(GPU_IO::HorizontalResolution::$320),
VerticalResolution.with(GPU_IO::VerticalResolution::$240),
VideoMode.with(TVEncoding::PAL),
@ -57,51 +57,55 @@ namespace JabyEngine {
);
}
static constexpr Self NTSC() {
return Self::from(
static constexpr DisplayMode NTSC() {
return DisplayMode::from(
HorizontalResolution.with(GPU_IO::HorizontalResolution::$320),
VerticalResolution.with(GPU_IO::VerticalResolution::$240),
VideoMode.with(TVEncoding::NTSC),
DisplayAreaColorDepth.with(GPU_IO::DisplayAreaColorDepth::$15bit)
);
}
);
};
__declare_io_type(GP0, uint32_t,
);
__declare_io_type(GP1, uint32_t,
);
__new_declare_io_value(GP0, uint32_t) {
static constexpr auto ID = BitRange::from_to(24, 31);
static constexpr auto Value = BitRange::from_to(0, 23);
};
__new_declare_io_value(GP1, uint32_t) {
static constexpr auto ID = BitRange::from_to(24, 31);
static constexpr auto Value = BitRange::from_to(0, 23);
};
struct Command {
struct Helper {
static constexpr uint32_t construct_cmd(uint8_t cmd, uint32_t value) {
return ((cmd << 24) | value);
template<typename T>
static constexpr T construct_cmd(uint32_t cmd, uint32_t value) {
return T::from(T::ID.with(cmd), T::Value.with(value));
}
static constexpr GP0_t DrawAreaTemplate(uint8_t code, uint16_t x, uint16_t y) {
static constexpr struct GP0 DrawAreaTemplate(uint8_t code, uint16_t x, uint16_t y) {
constexpr auto Command = BitRange::from_to(24, 31);
constexpr auto Y = BitRange::from_to(10, 18);
constexpr auto X = BitRange::from_to(0, 9);
return {construct_cmd(code, Y.as_value(static_cast<uint32_t>(y)) | X.as_value(static_cast<uint32_t>(x)))};
return construct_cmd<struct GP0>(code, Y.as_value(static_cast<uint32_t>(y)) | X.as_value(static_cast<uint32_t>(x)));
}
};
static constexpr GP0_t QuickFill(GPU::Color24 color) {
return {(0x02 << 24) | color.raw()};
static constexpr struct GP0 QuickFill(GPU::Color24 color) {
return Helper::construct_cmd<struct GP0>(0x02, color.raw());
}
static constexpr GP0_t VRAM2VRAM_Blitting() {
return {(0b100u << 29)};
static constexpr struct GP0 VRAM2VRAM_Blitting() {
return Helper::construct_cmd<struct GP0>(0x80, 0);
}
static constexpr GP0_t CPU2VRAM_Blitting() {
return {(0b101u << 29)};
static constexpr struct GP0 CPU2VRAM_Blitting() {
return Helper::construct_cmd<struct GP0>(0xA0, 0);
}
static constexpr GP0_t TexPage(const GPU::PositionU16& page_pos, GPU::SemiTransparency transparency, GPU::TexturePageColor tex_color, bool dither, bool draw_on_display_area) {
static constexpr struct GP0 TexPage(const GPU::PositionU16& page_pos, GPU::SemiTransparency transparency, GPU::TexturePageColor tex_color, bool dither, bool draw_on_display_area) {
constexpr auto TexXRange = BitRange::from_to(0, 3);
constexpr auto TexYRange = BitRange::from_to(4, 4);
constexpr auto TransparencyRange = BitRange::from_to(5, 6);
@ -109,79 +113,79 @@ namespace JabyEngine {
constexpr auto DitherBit = BitRange::from_to(9, 9);
constexpr auto DrawOnDisplayAreaBit = BitRange::from_to(10, 10);
return {Helper::construct_cmd(0xE1,
return Helper::construct_cmd<struct GP0>(0xE1,
TexXRange.as_value(page_pos.x >> 6) | TexYRange.as_value(page_pos.y >> 7) |
TransparencyRange.as_value(static_cast<uint32_t>(transparency)) | TextureColorRange.as_value(static_cast<uint32_t>(tex_color)) |
DitherBit.as_value(static_cast<uint32_t>(dither)) | DrawOnDisplayAreaBit.as_value(static_cast<uint32_t>(draw_on_display_area))
)};
);
}
static constexpr GP0_t DrawAreaTopLeft(const GPU::PositionU16& position) {
static constexpr struct GP0 DrawAreaTopLeft(const GPU::PositionU16& position) {
return Helper::DrawAreaTemplate(0xE3, position.x, position.y);
}
static constexpr GP0_t DrawAreaBottomRight(const GPU::PositionU16& position) {
static constexpr struct GP0 DrawAreaBottomRight(const GPU::PositionU16& position) {
return Helper::DrawAreaTemplate(0xE4, position.x, position.y);
}
static constexpr GP0_t SetDrawOffset(const GPU::PositionI16& offset) {
static constexpr struct GP0 SetDrawOffset(const GPU::PositionI16& offset) {
constexpr auto X = BitRange::from_to(0, 10);
constexpr auto Y = BitRange::from_to(11, 21);
return {Helper::construct_cmd(0xE5, X.as_value(static_cast<int32_t>(offset.x)) | Y.as_value(static_cast<int32_t>(offset.y)))};
return Helper::construct_cmd<struct GP0>(0xE5, X.as_value(static_cast<int32_t>(offset.x)) | Y.as_value(static_cast<int32_t>(offset.y)));
}
static constexpr GP0_t TopLeftPosition(const GPU::PositionU16& position) {
static constexpr struct GP0 TopLeftPosition(const GPU::PositionU16& position) {
return {(static_cast<uint32_t>(position.y) << 16u) | position.x};
}
static constexpr GP0_t WidthHeight(const GPU::SizeU16& size) {
static constexpr struct GP0 WidthHeight(const GPU::SizeU16& size) {
return {(static_cast<uint32_t>(size.height) << 16u) | size.width};
}
static constexpr GP1_t Reset() {
static constexpr struct GP1 Reset() {
return {0};
}
static constexpr GP1_t ResetCMDBufer() {
return {Helper::construct_cmd(0x01, 0)};
static constexpr struct GP1 ResetCMDBufer() {
return Helper::construct_cmd<struct GP1>(0x01, 0);
}
static constexpr GP1_t SetDisplayState(DisplayState state) {
return {Helper::construct_cmd(0x03, static_cast<uint32_t>(state))};
static constexpr struct GP1 SetDisplayState(DisplayState state) {
return Helper::construct_cmd<struct GP1>(0x03, static_cast<uint32_t>(state));
}
static constexpr GP1_t DMADirection(DMADirection dir) {
return {Helper::construct_cmd(0x04, static_cast<uint32_t>(dir))};
static constexpr struct GP1 DMADirection(DMADirection dir) {
return Helper::construct_cmd<struct GP1>(0x04, static_cast<uint32_t>(dir));
}
static constexpr GP1_t DisplayArea(const GPU::PositionU16& position) {
static constexpr struct GP1 DisplayArea(const GPU::PositionU16& position) {
constexpr auto X = BitRange::from_to(0, 9);
constexpr auto Y = BitRange::from_to(10, 18);
return {Helper::construct_cmd(0x05, X.as_value(static_cast<uint32_t>(position.x)) | Y.as_value(static_cast<uint32_t>(position.y)))};
return Helper::construct_cmd<struct GP1>(0x05, X.as_value(static_cast<uint32_t>(position.x)) | Y.as_value(static_cast<uint32_t>(position.y)));
}
static constexpr GP1_t HorizontalDisplayRange(uint16_t x1, uint16_t x2) {
static constexpr struct GP1 HorizontalDisplayRange(uint16_t x1, uint16_t x2) {
constexpr auto X1 = BitRange::from_to(0, 11);
constexpr auto X2 = BitRange::from_to(12, 23);
return {Helper::construct_cmd(0x06, X1.as_value(static_cast<uint32_t>(x1)) | X2.as_value(static_cast<uint32_t>(x2)))};
return Helper::construct_cmd<struct GP1>(0x06, X1.as_value(static_cast<uint32_t>(x1)) | X2.as_value(static_cast<uint32_t>(x2)));
}
static constexpr GP1_t VerticalDisplayRange(uint16_t y1, uint16_t y2) {
static constexpr struct GP1 VerticalDisplayRange(uint16_t y1, uint16_t y2) {
constexpr auto Y1 = BitRange::from_to(0, 9);
constexpr auto Y2 = BitRange::from_to(10, 19);
return {Helper::construct_cmd(0x07, Y1.as_value(static_cast<uint32_t>(y1)) | Y2.as_value(static_cast<uint32_t>(y2)))};
return Helper::construct_cmd<struct GP1>(0x07, Y1.as_value(static_cast<uint32_t>(y1)) | Y2.as_value(static_cast<uint32_t>(y2)));
}
static constexpr GP1_t DisplayMode(DisplayMode_t mode) {
return {Helper::construct_cmd(0x08, mode)};
static constexpr struct GP1 DisplayMode(DisplayMode mode) {
return Helper::construct_cmd<struct GP1>(0x08, mode.raw);
}
};
__declare_io_type(GPUSTAT, uint32_t,
__new_declare_io_value(GPUSTAT, uint32_t) {
static constexpr auto DrawingOddLinesInterlaced = Bit(31);
static constexpr auto DMADirectionValue = BitRange::from_to(29, 30);
static constexpr auto DMAReady = Bit(28);
@ -208,15 +212,13 @@ namespace JabyEngine {
static constexpr auto VerticalResolution480 = Bit(19);
static constexpr auto TexturePageY256 = Bit(4);
);
};
typedef volatile uint32_t GPUREAD_v;
__new_declare_io_port(, GP0, 0x1F801810);
__new_declare_io_port(, GP1, 0x1F801814);
__declare_new_io_port(GP0, 0x1F801810);
__declare_new_io_port(GP1, 0x1F801814);
__declare_new_const_io_port(GPUREAD, 0x1F801810);
__declare_new_const_io_port(GPUSTAT, 0x1F801814);
__new_declare_io_port(const, GPUREAD, 0x1F801810);
__new_declare_io_port(const, GPUSTAT, 0x1F801814);
}
}
#endif //!__JABYENGINE_GPU_IO_HPP__

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@ -119,9 +119,9 @@ namespace JabyEngine {
};
#define __new_declare_io_value(name, type) struct name : public ::JabyEngine::New::internal::IOValue<struct name, type>
#define __new_declare_value_at(type, name, adr) static auto& name = *reinterpret_cast<type*>(IOAdress::patch_adr(adr))
#define __new_declare_io_port_w_type(type, name, adr) __new_declare_value_at(::JabyEngine::New::IOPort<type>, name, adr)
#define __new_declare_io_port(name, adr) __new_declare_io_port_w_type(struct name, name, adr)
#define __new_declare_value_at(cv, type, name, adr) static cv auto& name = *reinterpret_cast<type*>(IOAdress::patch_adr(adr))
#define __new_declare_io_port_w_type(cv, type, name, adr) __new_declare_value_at(cv, ::JabyEngine::New::IOPort<type>, name, adr)
#define __new_declare_io_port(cv, name, adr) __new_declare_io_port_w_type(cv, struct name, name, adr)
}
namespace IOPort {

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@ -16,8 +16,8 @@ namespace JabyEngine {
}
};
__new_declare_io_port(COM_DELAY, 0x1F801020);
__new_declare_io_port(CD_DELAY, 0x1F801018);
__new_declare_io_port(, COM_DELAY, 0x1F801020);
__new_declare_io_port(, CD_DELAY, 0x1F801018);
}
}

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@ -14,10 +14,10 @@ namespace JabyEngine {
static constexpr auto Height = PublicDisplay::Height;
#ifdef JABYENGINE_PAL
static constexpr auto DisplayMode = GPU_IO::DisplayMode_t::PAL();
static constexpr auto DisplayMode = GPU_IO::DisplayMode::PAL();
static constexpr uint16_t ScanlinesV = 288;
#else
static constexpr auto DisplayMode = GPU_IO::DisplayMode_t::NTSC();
static constexpr auto DisplayMode = GPU_IO::DisplayMode::NTSC();
static constexpr uint16_t ScanlinesV = 240;
#endif //JABYENGINE_PAL
@ -27,7 +27,7 @@ namespace JabyEngine {
void wait_vsync(uint8_t syncs);
static void wait_ready_for_CMD() {
while(!GPU_IO::GPUSTAT.is_set(GPU_IO::GPUSTAT_t::GP0ReadyForCMD));
while(!GPU_IO::GPUSTAT.read().is_set2(GPU_IO::GPUSTAT::GP0ReadyForCMD));
}
static void set_draw_area(const PositionU16& pos) {
@ -35,33 +35,33 @@ namespace JabyEngine {
const auto bottom_right = GPU_IO::Command::DrawAreaBottomRight(pos.move((Display::Width - 1), (Display::Height - 1)));
wait_ready_for_CMD();
GPU_IO::GP0 = top_left;
GPU_IO::GP0.write(top_left);
wait_ready_for_CMD();
GPU_IO::GP0 = bottom_right;
GPU_IO::GP0.write(bottom_right);
}
static void copy_vram_to_vram(const AreaU16& dst, const PositionU16& src) {
wait_ready_for_CMD();
GPU_IO::GP0 = GPU_IO::Command::VRAM2VRAM_Blitting();
GPU_IO::GP0 = GPU_IO::Command::TopLeftPosition(src);
GPU_IO::GP0 = GPU_IO::Command::TopLeftPosition(dst.position);
GPU_IO::GP0 = GPU_IO::Command::WidthHeight(dst.size);
GPU_IO::GP0.write(GPU_IO::Command::VRAM2VRAM_Blitting());
GPU_IO::GP0.write(GPU_IO::Command::TopLeftPosition(src));
GPU_IO::GP0.write(GPU_IO::Command::TopLeftPosition(dst.position));
GPU_IO::GP0.write(GPU_IO::Command::WidthHeight(dst.size));
}
static void quick_fill_fast(const Color24& color, const AreaU16& area) {
wait_ready_for_CMD();
GPU_IO::GP0 = GPU_IO::Command::QuickFill(color);
GPU_IO::GP0 = GPU_IO::Command::TopLeftPosition(area.position);
GPU_IO::GP0 = GPU_IO::Command::WidthHeight(area.size);
GPU_IO::GP0.write(GPU_IO::Command::QuickFill(color));
GPU_IO::GP0.write(GPU_IO::Command::TopLeftPosition(area.position));
GPU_IO::GP0.write(GPU_IO::Command::WidthHeight(area.size));
}
static void set_draw_offset(const PositionI16& offset) {
wait_ready_for_CMD();
GPU_IO::GP0 = GPU_IO::Command::SetDrawOffset(offset);
GPU_IO::GP0.write(GPU_IO::Command::SetDrawOffset(offset));
}
static void reset_cmd_buffer() {
GPU_IO::GP1 = GPU_IO::Command::ResetCMDBufer();
GPU_IO::GP1.write(GPU_IO::Command::ResetCMDBufer());
}
namespace DMA {
@ -75,7 +75,7 @@ namespace JabyEngine {
namespace Receive {
static void prepare() {
GPU_IO::GP1 = GPU_IO::Command::DMADirection(GPU_IO::DMADirection::CPU2GPU);
GPU_IO::GP1.write(GPU_IO::Command::DMADirection(GPU_IO::DMADirection::CPU2GPU));
reset_cmd_buffer();
}
@ -85,9 +85,9 @@ namespace JabyEngine {
static void set_dst(const PositionU16& position, const SizeU16& size) {
wait_ready_for_CMD();
GPU_IO::GP0 = GPU_IO::Command::CPU2VRAM_Blitting();
GPU_IO::GP0 = GPU_IO::Command::TopLeftPosition(position);
GPU_IO::GP0 = GPU_IO::Command::WidthHeight(size);
GPU_IO::GP0.write(GPU_IO::Command::CPU2VRAM_Blitting());
GPU_IO::GP0.write(GPU_IO::Command::TopLeftPosition(position));
GPU_IO::GP0.write(GPU_IO::Command::WidthHeight(size));
}
static void start(uint16_t blockCount, uint16_t wordsPerBlock = 0x10) {

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@ -26,7 +26,7 @@ namespace JabyEngine {
static void configurate_display() {
// Ideal I hope that an offset of 0,0 will produce a well enough centered picture for every TV
GPU_IO::GP1 = GPU_IO::Command::DisplayMode(internal::Display::DisplayMode);
GPU_IO::GP1.write(GPU_IO::Command::DisplayMode(internal::Display::DisplayMode));
GPU::Display::set_offset(0, 0);
}
@ -65,7 +65,7 @@ namespace JabyEngine {
}
void setup() {
GPU_IO::GP1 = GPU_IO::Command::Reset();
GPU_IO::GP1.write(GPU_IO::Command::Reset());
configurate_display();
internal::Display::exchange_buffer_and_display();

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@ -15,7 +15,7 @@ namespace JabyEngine {
namespace Blubb {
__new_declare_io_value(Test, uint32_t) {
};
__new_declare_io_port(Test, 0);
__new_declare_io_port(, Test, 0);
static void bla(New::IOPort<struct Test>& wuff) {
asm("#planschi");
const auto a = Test::from(Bit(1), Bit(2));

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@ -45,7 +45,7 @@ namespace JabyEngine {
GPU::internal::set_draw_area({0, draw_area_y});
PublicDisplay::current_id ^= 1;
GPU_IO::GP1 = GPU_IO::Command::DisplayArea({0, static_cast<uint16_t>((PublicDisplay::Height*PublicDisplay::current_id))});
GPU_IO::GP1.write(GPU_IO::Command::DisplayArea({0, static_cast<uint16_t>((PublicDisplay::Height*PublicDisplay::current_id))}));
return draw_area_y;
}
@ -59,14 +59,14 @@ namespace JabyEngine {
void render(const uint32_t* data, size_t words) {
wait_ready_for_CMD();
for(size_t n = 0; n < words; n++) {
GPU_IO::GP0 = data[n];
GPU_IO::GP0.write({data[n]});
}
}
void render_dma(const uint32_t* data) {
wait_ready_for_CMD();
// DPCR already enabled
GPU_IO::GP1 = GPU_IO::Command::DMADirection(GPU_IO::DMADirection::CPU2GPU);
GPU_IO::GP1.write(GPU_IO::Command::DMADirection(GPU_IO::DMADirection::CPU2GPU));
DMA_IO::GPU.set_adr(reinterpret_cast<uintptr_t>(data));
DMA_IO::GPU.block_ctrl.write(DMA_IO::BCR::SyncMode2::for_gpu_cmd());
DMA_IO::GPU.channel_ctrl.write(DMA_IO::CHCHR::StartGPULinked());
@ -78,13 +78,13 @@ namespace JabyEngine {
x += 78;
y += 43;
GPU_IO::GP1 = GPU_IO::Command::HorizontalDisplayRange((x << 3), (x + Display::Width) << 3);
GPU_IO::GP1 = GPU_IO::Command::VerticalDisplayRange(y, y + Display::Height);
GPU_IO::GP1.write(GPU_IO::Command::HorizontalDisplayRange((x << 3), (x + Display::Width) << 3));
GPU_IO::GP1.write(GPU_IO::Command::VerticalDisplayRange(y, y + Display::Height));
}
#else
void Display :: set_offset(uint16_t x, uint16_t y) {
GPU_IO::GP1 = GPU_IO::Command::HorizontalDisplayRange(x, (x + Display::Width*8));
GPU_IO::GP1 = GPU_IO::Command::VerticalDisplayRange(y - (ScanlinesV/2), y + (ScanlinesV/2));
GPU_IO::GP1.write(GPU_IO::Command::HorizontalDisplayRange(x, (x + Display::Width*8)));
GPU_IO::GP1.write(GPU_IO::Command::VerticalDisplayRange(y - (ScanlinesV/2), y + (ScanlinesV/2)));
}
#endif //USE_NO$PSX