Integrate all the progress into master #6
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@ -1,42 +1,62 @@
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#include "FontWriter/font_writer.hpp"
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#include "FontWriter/font_writer.hpp"
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#include "Objects/paco.hpp"
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#include "Objects/paco.hpp"
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#include "assets.hpp"
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#include "Overlay/Overlay.hpp"
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#include <PSX/GPU/gpu.hpp>
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#include "assets.hpp"
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#include <PSX/GPU/gpu_primitives.hpp>
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#include <PSX/GPU/gpu.hpp>
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#include <PSX/Timer/frame_timer.hpp>
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#include <PSX/GPU/gpu_primitives.hpp>
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#include <stdio.h>
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#include <PSX/Timer/frame_timer.hpp>
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#include <PSX/Timer/high_res_timer.hpp>
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using namespace JabyEngine;
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#include <stdio.h>
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static object::Paco paco;
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using namespace JabyEngine;
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static void setup() {
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static object::Paco paco;
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Assets::load_for_main();
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FontWriter::FontWriter::setup();
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static void setup() {
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Assets::load_for_main();
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paco.setup();
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FontWriter::FontWriter::setup();
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}
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paco.setup();
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static void update() {
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}
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FontWriter::FontWriter cursor;
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static void update() {
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const auto end_pos = cursor.write(FontWriter::Position::create(0, 32), "Cody is cute\n&\na \x1b[8;0;0mBAAAAABY!!!");
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FontWriter::FontWriter cursor;
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cursor.write(end_pos, "\x1b[0;7;7mJaby was\nhere c:");
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const auto end_pos = cursor.write(FontWriter::Position::create(0, 32), "Cody is cute\n&\na \x1b[8;0;0mBAAAAABY!!!");
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paco.update();
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cursor.write(end_pos, "\x1b[0;7;7mJaby was\nhere c:");
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}
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paco.update();
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static void render() {
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}
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GPU::swap_buffers_vsync(1);
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FontWriter::FontWriter::render();
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static void render() {
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paco.render();
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GPU::swap_buffers_vsync(1);
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}
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FontWriter::FontWriter::render();
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paco.render();
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void main() {
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}
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setup();
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void main() {
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while(true) {
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static constexpr size_t MaxRounds = 1;
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update();
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render();
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size_t avg = 0;
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}
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size_t cur_rounds = 0;
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setup();
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Overlay::mesaure_busy_loop();
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JabyEngine::HighResTime::enable();
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while(true) {
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const auto start = JabyEngine::HighResTime::get_time_stamp();
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update();
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render();
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const auto end = JabyEngine::HighResTime::get_time_stamp();
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avg += start.microseconds_to(end);
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cur_rounds++;
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if(cur_rounds == GPU::Display::frames_per_sec) {
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printf("AVG Time: %ius\n", avg/MaxRounds);
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avg = 0;
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cur_rounds = 0;
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}
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}
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}
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}
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@ -9,4 +9,3 @@ _ZN10JabyEngine7SysCall6printfEPKcz:
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li $t2, 0xa0
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li $t2, 0xa0
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jr $t2
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jr $t2
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li $t1, 0x3f
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li $t1, 0x3f
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Reference in New Issue