jabyengine/include/PSX/File/Processor/File_Processor.hpp

38 lines
1.1 KiB
C++

#ifndef __JABYENGINE_FILE_PROCESSOR_HPP__
#define __JABYENGINE_FILE_PROCESSOR_HPP__
#include "../File_Types.hpp"
namespace FileProcessor {
class State {
private:
struct Reserved {
uint32_t reserved[2];
};
struct Configuration;
typedef bool (*ProcessRoutine)(Configuration&, Reserved&, size_t);
struct Configuration {
ProcessRoutine process_routine = nullptr;
const uint32_t* data_adr = nullptr;
template<typename T>
static __always_inline Configuration from(bool (*process_routine)(Configuration&, T&, size_t), const uint32_t* data_adr) {
return {reinterpret_cast<ProcessRoutine>(process_routine), data_adr};
}
};
private:
Configuration config;
Reserved reserved;
public:
bool process(size_t size) {
return (*this->config.process_routine)(this->config, this->reserved, size);
}
};
State create(const uint32_t* data_adr, const SimpleTIM& file);
}
#endif // !__JABYENGINE_FILE_PROCESSOR_HPP__