40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
#ifndef __JABYENGINE_GPU_HPP__
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#define __JABYENGINE_GPU_HPP__
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#include "../System/IOPorts/gpu_io.hpp"
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#if !defined(JABYENGINE_NTSC) && !defined(JABYENGINE_PAL)
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#error "JABYENGINE_NTSC or JABYENGINE_PAL must be defined"
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#else
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#if defined(JABYENGINE_NTSC) && defined(JABYENGINE_PAL)
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#error "Please define only JABYENGINE_NTSC or JABYENGINE_PAL"
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#endif
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#endif
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namespace JabyEngine {
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namespace GPU {
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struct Display {
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#ifdef JABYENGINE_PAL
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static constexpr size_t Width = 320;
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static constexpr size_t Height = 256;
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#else
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static constexpr size_t Width = 320;
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static constexpr size_t Height = 240;
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#endif
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static void enable() {
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GPU_IO::GP1 = GPU_IO::Command::SetDisplayState(GPU_IO::DisplayState::On);
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}
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static void disable() {
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GPU_IO::GP1 = GPU_IO::Command::SetDisplayState(GPU_IO::DisplayState::Off);
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}
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};
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struct Screen {
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static uint8_t CurrentDisplayAreaID;
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static void set_offset(uint16_t x, uint16_t y);
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};
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}
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}
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#endif //!__JABYENGINE_GPU_HPP__
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