jabyengine/examples/PoolBox/iso/Config.xml

58 lines
3.7 KiB
XML

<PSXCD>
<!--
TODO: Support this?
<Defaults>
<Data lead-out="0:2:0"\>
<Directory hidden="true"\>
<File lz4="already"\>
<CD_Audio Alignment="True"\>
</Defaults>-->
<Description>
<Publisher>Jaby</Publisher>
<License alt-logo = "%JABY_ENGINE_DIR%/bin/extern/32BIT.TMD" alt-text = " Not licensed by Sony Will not work on all hardware/software">
%PSX_LICENSE_PATH%/%PSX_LICENSE%.DAT
</License>
<!--<AltLicense text = " Not licensed by Sony Will not work on all hardware/software">%JABY_ENGINE_DIR%/bin/extern/32BIT.TMD</AltLicense>-->
</Description>
<Filesystem lead-out="0:2:0">
<File name = "SYSTEM.CNF">System.cnf.subst</File>
<Main name = "%PSX_BOOT_FILE%" lba_source = "../application/src/asset_mgr.cpp" >../application/bin/%PSX_TV_FORMAT%/PSX-release/PoolBox.psexe</Main>
<Overlay name = "BIO.BIN" lba_source = "" >../application/bin/%PSX_TV_FORMAT%/PSX-release/Overlay.bios_info</Overlay>
<Overlay name = "CTO.BIN" lba_source = "../application/src/Overlay/ControllerTest/controller_test_assets.cpp">../application/bin/%PSX_TV_FORMAT%/PSX-release/Overlay.controller_tests</Overlay>
<Overlay name = "GTO.BIN" lba_source = "../application/src/Overlay/GPUTest/gpu_test_assets.cpp" >../application/bin/%PSX_TV_FORMAT%/PSX-release/Overlay.gpu_tests</Overlay>
<Overlay name = "GTE.BIN" lba_source = "../application/src/Overlay/GTETest/gte_test_assets.cpp" >../application/bin/%PSX_TV_FORMAT%/PSX-release/Overlay.gte_tests</Overlay>
<Overlay name = "FCO.BIN" lba_source = "" >../application/bin/%PSX_TV_FORMAT%/PSX-release/Overlay.font_cycler</Overlay>
<Overlay name = "SCO.BIN" lba_source = "" >../application/bin/%PSX_TV_FORMAT%/PSX-release/Overlay.screen_center</Overlay>
<Directory name = "ASSETS" hidden = "true">
<Directory name = "MAIN">
<File name = "PACO.IMG" lz4 = "already">../assets/bin/Paco.img</File>
<File name = "DFISH.IMG" lz4 = "already">../assets/bin/doener_fish.img</File>
<File name = "LOAD.IMG" lz4 = "already">../assets/bin/JabyTails.img</File>
</Directory>
<Directory name = "CONT">
<File name = "CONT.IMG" lz4 = "already">../assets/bin/Controller.img</File>
</Directory>
<Directory name = "GTE">
<File name = "JABY.IMG" lz4 = "already">../assets/bin/JabyStar.img</File>
</Directory>
<File name = "TEX.IMG" lz4 = "already">../assets/bin/TexturePage.img</File>
<File name = "ICON.IMG" lz4 = "already">../assets/bin/IconTexture.img</File>
</Directory>
<Directory name = "XAAUDIO" hidden = "true">
<InterleavedFile name = "MIX.XA">
<Channel>../assets/bin/Evacuation_cdda.xa</Channel>
<Channel>../assets/bin/fox.xa</Channel>
</InterleavedFile>
</Directory>
<Directory name = "SFX" hidden = "true">
<File name = "APPLE.VAG" lz4 = "already">../assets/bin/apple.vag</File>
<File name = "BLUBB.VAG" lz4 = "already">../assets/bin/blubb.vag</File>
<File name = "FRIEND.VAG">../assets/tmp.vag</File><!--TODO: Find working vag tool-->
</Directory>
</Filesystem>
<AudioTrack align = "true">../assets/audio/temp/breaking.wav</AudioTrack>
</PSXCD>