jabyengine/src/Library/src/BootLoader/timer_boot.cpp

34 lines
1.3 KiB
C++

#include <PSX/System/IOPorts/interrupt_io.hpp>
#include <PSX/System/syscalls.h>
#define private public
#include <PSX/Timer/high_res_timer.hpp>
#undef private
namespace JabyEngine {
namespace Timer {
extern InterrupCallback IRQCallback;
}
namespace boot {
namespace Timer {
using namespace JabyEngine::Timer;
void setup() {
using namespace Timer_IO;
static constexpr auto Mode = CounterMode_t::from(CounterMode_t::FreeRun, Counter2_v::SyncMode::FreeRun, CounterMode_t::ResetAfterTarget, CounterMode_t::IRQAtTarget, CounterMode_t::IRQEveryTime, CounterMode_t::IRQPulse, Counter2_v::Source::System_Clock_Div_8);
// We disable the IRQ here so it can be enabled by user demand later
// Having the interrupt fire every 10ms will slow us down slightly so we only do it on demand
Interrupt::disable_irq(Interrupt::Timer2);
__syscall_EnterCriticalSection();
__syscall_SysEnqIntRP(Timer2Irq, &IRQCallback);
__syscall_ExitCriticalSection();
Counter2.set_target_value(HighResTime::TicksFor10ms);
Counter2.set_mode(Mode);
}
}
}
}