jabyengine/include/PSX/GPU/GPU.hpp

41 lines
1.1 KiB
C++

#ifndef __JABYENGINE_GPU_HPP__
#define __JABYENGINE_GPU_HPP__
#include "../System/IOPorts/GPU_IO.hpp"
#if !defined(JABYENGINE_NTSC) && !defined(JABYENGINE_PAL)
#error "JABYENGINE_NTSC or JABYENGINE_PAL must be defined"
#else
#if defined(JABYENGINE_NTSC) && defined(JABYENGINE_PAL)
#error "Please define only JABYENGINE_NTSC or JABYENGINE_PAL"
#endif
#endif
namespace GPU {
namespace Display {
#ifdef JABYENGINE_PAL
static constexpr size_t Width = 320;
static constexpr size_t Height = 256;
#else
static constexpr size_t Width = 320;
static constexpr size_t Height = 240;
#endif
static void enable() {
GP1.write(Command::GP1::SetDisplayState(DisplayState::On));
}
static void disable() {
GP1.write(Command::GP1::SetDisplayState(DisplayState::Off));
}
}
namespace Screen {
extern uint8_t CurrentDisplayAreaID;
namespace Range {
void set_offset(uint16_t x, uint16_t y);
}
}
}
#endif //!__JABYENGINE_GPU_HPP__