jabyengine/template/JabyEngine-PSX_Game/Makefile

47 lines
1.0 KiB
Makefile

ARTIFACT = #{ProjectName}
make_assets = $(MAKE) $(1) ARTIFACT=$(ARTIFACT) -C assets
make_application = $(MAKE) $(1) ARTIFACT=$(ARTIFACT) -C application
make_cd = $(MAKE) $(1) ARTIFACT=$(ARTIFACT) -C iso
ifndef REGION
$(error REGION has to be set!)
endif
# Add regions on your own
# Extend them with what you need
ifeq ($(REGION),SCEE)
export TV_FORMAT=PAL
export LICENSE=LICENSEE
endif
ifeq ($(REGION),SCEA)
export TV_FORMAT=NTSC
export LICENSE=LICENSEA
endif
ifeq ($(REGION),SCEI)
export TV_FORMAT=NTSC
export LICENSE=LICENSEJ
endif
ifndef TV_FORMAT
$(error TV_FORMAT has not be set! REGION not specified?)
endif
ifndef LICENSE
$(error LICENSE has not be set! REGION not specified?)
endif
all clean rebuild: |assets_$(MAKECMDGOALS) application_$(MAKECMDGOALS) cd_$(MAKECMDGOALS)
all_%: always
$(call make_assets,$*)
$(call make_application,$*)
$(call make_cd,$*)
assets_%: always
$(call make_assets,$*)
application_%: always
$(call make_application,$*)
cd_%: always
$(call make_cd,$*)
always: ;