jabyengine/examples/PoolBox/application/src/Overlay/GTETest/gte_test.cpp

137 lines
5.4 KiB
C++

#include "../../../include/asset_mgr.hpp"
#include "../../../include/shared.hpp"
#include "include/GTE_Sprite.hpp"
#include "include/gte_test_assets.hpp"
#include <PSX/Periphery/periphery.hpp>
namespace GTETest {
using namespace JabyEngine;
using namespace GTETest;
namespace Jaby {
static constexpr auto AnimationTime = 250_ms;
static const struct {
gte_float scale_left;
gte_float scale_right;
} animation[] = {
{.scale_left = 1.0_gf, .scale_right = 1.0_gf},
{.scale_left = 1.0_gf, .scale_right = 1.0_gf},
{.scale_left = 1.2_gf, .scale_right = 1.5_gf},
{.scale_left = 1.5_gf, .scale_right = 1.2_gf},
{.scale_left = 1.2_gf, .scale_right = 1.5_gf},
{.scale_left = 1.5_gf, .scale_right = 1.2_gf},
{.scale_left = 1.8_gf, .scale_right = 2.3_gf},
{.scale_left = 2.3_gf, .scale_right = 1.8_gf},
{.scale_left = 1.8_gf, .scale_right = 2.3_gf},
{.scale_left = 2.3_gf, .scale_right = 1.8_gf},
{.scale_left = 3.2_gf, .scale_right = 4.5_gf},
{.scale_left = 4.5_gf, .scale_right = 3.2_gf},
{.scale_left = 3.2_gf, .scale_right = 4.5_gf},
{.scale_left = 4.5_gf, .scale_right = 3.2_gf},
{.scale_left = 1.8_gf, .scale_right = 2.3_gf},
{.scale_left = 2.3_gf, .scale_right = 1.8_gf},
{.scale_left = 1.8_gf, .scale_right = 2.3_gf},
{.scale_left = 2.3_gf, .scale_right = 1.8_gf},
{.scale_left = 1.2_gf, .scale_right = 1.5_gf},
{.scale_left = 1.5_gf, .scale_right = 1.2_gf},
{.scale_left = 1.2_gf, .scale_right = 1.5_gf},
{.scale_left = 1.5_gf, .scale_right = 1.2_gf},
};
static IntervalTimer<uint8_t> animation_timer;
static auto animation_id = 0;
static constexpr auto Position = Make::PositionI16(GPU::Display::Width - 64, GPU::Display::Height - 64);
static constexpr GTE_Sprite make_star_eye(GPU::PositionI16 pos) {
return GTE_Sprite::create(Make::POLY_FT4(
Make::AreaI16(pos, GPU::SizeI16(8, 8)),
JabySTARTim.get_page_offset_clut4().add(0, 64),
Make::TPage(JabySTARTim.get_texture_position(), GPU::SemiTransparency::B_add_F, GPU::TextureColorMode::clut4),
Make::PageClut(JabySTARTim.get_clut_position()),
GPU::Color24::Grey()
).linked());
}
static auto star_base = Make::SPRT(
// TODO: improve magic numbers
Make::AreaI16(Position, Make::SizeI16(64, 64)),
Make::OffsetPageWithClut(JabySTARTim.get_page_offset_clut4(), Make::PageClut(JabySTARTim.get_clut_position()))
).linked();
static GTE_Sprite star_eyes[2] = {
make_star_eye(Position.add(11, 30)),
make_star_eye(Position.add(33, 31))
};
}
static auto doener_fish = GTE_Sprite::create(Make::POLY_FT4(
Make::AreaI16(Make::PositionI16(0, 0), Assets::Main::DoenerFishInfo.size),
Assets::Main::DoenerFishInfo.tim.get_page_offset_clut4(),
Make::TPage(Assets::Main::DoenerFishInfo.tim.get_texture_position(), GPU::SemiTransparency::B_add_F, GPU::TextureColorMode::clut4),
Make::PageClut(Assets::Main::DoenerFishInfo.tim.get_clut_position()),
GPU::Color24::Grey()
).linked());
static auto gbl_rotation = 0.0_deg;
static void setup() {
Jaby::star_base.concat(Jaby::star_eyes[0].display.concat(Jaby::star_eyes[1].display));
Jaby::star_eyes[0].scale = Jaby::animation[0].scale_right;
Jaby::star_eyes[1].scale = Jaby::animation[0].scale_left;
Jaby::animation_id = 1;
Jaby::animation_timer = IntervalTimer<uint8_t>::create(Jaby::AnimationTime);
doener_fish.area.position = GPU::PositionI16::create(100, 100);
Shared::back_menu.reset();
GTE::set_geom_offset(0, 0);
GTE::set_geom_screen(512);
}
static bool update_or_exit() {
Periphery::query_controller();
if(Shared::back_menu.update(Make::PositionI16(0, GPU::Display::Height - 32))) {
return true;
}
if(Jaby::animation_timer.is_expired()) {
Jaby::star_eyes[0].scale = Jaby::animation[Jaby::animation_id].scale_right;
Jaby::star_eyes[1].scale = Jaby::animation[Jaby::animation_id].scale_left;
Jaby::animation_id = (Jaby::animation_id + 1)%(sizeof(Jaby::animation)/sizeof(Jaby::animation[0]));
Jaby::animation_timer.reset();
}
auto matrix = GTE::MATRIX::rotated(-gbl_rotation, gbl_rotation, -gbl_rotation);
doener_fish.apply(matrix);
Jaby::star_eyes[0].apply();
Jaby::star_eyes[1].apply();
doener_fish.angle += 25.0_deg;
gbl_rotation += 2.5_deg;
return false;
}
static void render() {
doener_fish.render();
GPU::render(Jaby::star_base);
Shared::back_menu.render();
GPU::wait_for_render(); //< Because we are single buffer
}
void main() {
setup();
while(true) {
if(update_or_exit()) {
break;
}
GPU::swap_buffers_vsync(1);
render();
}
}
}