jabyengine/include/PSX/Audio/CDXA.hpp

13 lines
292 B
C++

#pragma once
#include "../AutoLBA/auto_lba.hpp"
namespace JabyEngine {
namespace CDXA {
struct CDFile {
uint8_t rel_lba_idx;
};
void play(const volatile AutoLBAEntry* lba, const CDFile& file, uint8_t channel);
void stop();
}
}