jabyengine/examples/PoolBox/application/src/asset_mgr.cpp

135 lines
5.2 KiB
C++

#include "../include/asset_mgr.hpp"
#include "Custom/custom_files.hpp"
#include "Overlay/Overlays.hpp"
#include <PSX/Audio/CDXA.hpp>
#include <PSX/AutoLBA/auto_lba.hpp>
#include <PSX/AutoLBA/auto_lba_declaration.hpp>
#include <PSX/File/Processor/cd_file_processor.hpp>
#include <stdio.hpp>
extern "C" uint32_t __bios_info_start;
extern "C" uint32_t __controller_tests_start;
extern "C" uint32_t __gpu_tests_start;
extern "C" uint32_t __gte_tests_start;
extern "C" uint32_t __font_cycler_start;
extern "C" uint32_t __screen_center_start;
namespace Assets {
enum LBA {
__jabyengine_start_lba_request
__jabyengine_request_lba_for(PACO, "ASSETS/MAIN/PACO.IMG"),
__jabyengine_request_lba_for(DFISH, "ASSETS/MAIN/DFISH.IMG"),
__jabyengine_request_lba_for(JABY_LOAD, "ASSETS/MAIN/LOAD.IMG"),
__jabyengine_request_lba_for(APPLE_SFX, "SFX/APPLE.VAG"),
__jabyengine_request_lba_for(BLUBB_SFX, "SFX/BLUBB.VAG"),
__jabyengine_request_lba_for(FRIEND_SFX, "SFX/FRIEND.VAG"),
__jabyengine_request_lba_for(MIX_XA, "XAAUDIO/MIX.XA"),
__jabyengine_request_lba_for(BIOS_INFO_OVL, "BIO.BIN"),
__jabyengine_request_lba_for(GPU_TEST_OVL, "GTO.BIN"),
__jabyengine_request_lba_for(GTE_TEST_OVL, "GTE.BIN"),
__jabyengine_request_lba_for(CONT_TEST_OVL, "CTO.BIN"),
__jabyengine_request_lba_for(FONT_CYC_OVL, "FCO.BIN"),
__jabyengine_request_lba_for(SCREEN_CENT_OVL, "SCO.BIN"),
__jabyengine_end_lba_request
};
__declare_lba_header(LBA);
static void load(const volatile AutoLBAEntry* lba, const CDFile* assets, size_t size) {
const auto buffer_cfg = CDFileProcessor::BufferConfiguration::new_default();
CDFileProcessor file_processor;
file_processor.setup(lba, CDFileProcessor::JobArray{assets, size}, buffer_cfg);
while(true) {
switch(file_processor.process()) {
case Progress::InProgress:
break;
case Progress::Done:
if(!file_processor.next(lba, buffer_cfg)) {
return;
}
break;
case Progress::Error:
printf("Error detected! Aborting load\n");
return;
}
}
file_processor.shutdown();
}
template<size_t N>
static void load(const volatile AutoLBAEntry* lba, const CDFile (&files)[N]) {
return load(lba, files, N);
}
namespace Main {
using SPU::operator""_vol;
static const CDFile Files[] = {
CDFileBuilder::simple_tim(LBA::PACO, PacoTIM),
CDFileBuilder::simple_tim(LBA::DFISH, DoenerFishInfo.tim),
CDFileBuilder::simple_tim(LBA::JABY_LOAD, JabyLoader::TIMLoaction),
CDFileBuilder::sony_vag(LBA::APPLE_SFX, VAG::create(0, 1.0_vol)),
CDFileBuilder::sony_vag(LBA::BLUBB_SFX, VAG::create(1, 1.0_vol)),
CDFileBuilder::sony_vag(LBA::FRIEND_SFX, VAG::create(2, 1.0_vol)),
CustomCDFileBuilder::jingle(2),
};
void load() {
::Assets::load(lba, Files);
}
}
namespace Overlay {
static void load(const CDFile& overlay_file, const volatile AutoLBAEntry* overlay_lba, const CDFile* overlay_assets, size_t size) {
::Assets::load(lba, &overlay_file, 1);
if(overlay_lba) {
::Assets::load(overlay_lba, overlay_assets, size);
}
}
static void load(const CDFile& overlay_file) {
load(overlay_file, nullptr, nullptr, 0ull);
}
template<size_t N>
static void load(const CDFile& overlay_file, const volatile AutoLBAEntry* overlay_lba, const CDFile (&overlay_assets)[N]) {
load(overlay_file, overlay_lba, overlay_assets, N);
}
void load_bios_info() {
load(CDFileBuilder::overlay(LBA::BIOS_INFO_OVL, &__bios_info_start));
}
void load_controller_test() {
load(CDFileBuilder::overlay(LBA::CONT_TEST_OVL, &__controller_tests_start), ControllerTest::lba, ControllerTest::Assets);
}
void load_gpu_test() {
load(CDFileBuilder::overlay(LBA::GPU_TEST_OVL, &__gpu_tests_start), GPUTest::lba, GPUTest::Assets);
}
void load_large_gpu_test() {
load(CDFileBuilder::overlay(LBA::GPU_TEST_OVL, &__gpu_tests_start), GPUTest::lba, GPUTest::LargeAssets);
}
void load_gte_test() {
load(CDFileBuilder::overlay(LBA::GTE_TEST_OVL, &__gte_tests_start), GTETest::lba, GTETest::Assets);
}
void load_font_cycler() {
load(CDFileBuilder::overlay(LBA::FONT_CYC_OVL, &__font_cycler_start));
}
void load_screen_center() {
load(CDFileBuilder::overlay(LBA::SCREEN_CENT_OVL, &__screen_center_start), ScreenCenter::lba, ScreenCenter::Assets);
}
}
namespace XAAudio {
void play_mix() {
CDXA::play(lba, MIX_XA, 0, false);
}
}
}