231 lines
11 KiB
C++
231 lines
11 KiB
C++
#ifndef __JABYENGINE_GPU_PRIMITIVES_HPP__
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#define __JABYENGINE_GPU_PRIMITIVES_HPP__
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#include "gpu_types.hpp"
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#include <PSX/System/IOPorts/gpu_io.hpp>
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namespace JabyEngine {
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namespace GPU {
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namespace internal {
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struct Code {
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static constexpr uint8_t CmdValue = 0b001;
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static constexpr auto BitCorrection = 24;
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static constexpr auto CmdID = BitRange::from_to(29 - BitCorrection, 31 - BitCorrection);
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static constexpr auto GouraudShading = Bit(28 - BitCorrection);
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static constexpr auto FlatShading = !GouraudShading;
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static constexpr auto QuardVertics = Bit(27 - BitCorrection);
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static constexpr auto TriVertics = !QuardVertics;
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static constexpr auto Textured = Bit(26 - BitCorrection);
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static constexpr auto Untextured = !Textured;
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static constexpr auto SemiTransparent = Bit(25 - BitCorrection);
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static constexpr auto NonTransparent = !SemiTransparent;
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static constexpr auto BlendTexture = Bit(24 - BitCorrection);
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static constexpr auto NoBlendTexture = !BlendTexture;
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uint8_t value = bit::value::set_normalized(0u, CmdID.with(CmdValue));
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constexpr Code() = default;
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constexpr Code(const Code& code) : value(code.value) {
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}
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constexpr Code& set(Bit bit) {
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this->value = bit::set(this->value, bit);
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return *this;
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}
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constexpr Code& set(ClearBit bit) {
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this->value = bit::set(this->value, bit);
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return *this;
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}
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};
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// Concept for now
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template<typename T>
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struct Hooked {
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uint32_t hook;
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T primitive;
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};
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template<typename T>
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struct CodeInterface {
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constexpr T& set_semi_transparent() {
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static_cast<T*>(this)->code.set(Code::SemiTransparent);
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return *static_cast<T*>(this);
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}
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constexpr T& set_non_transparent() {
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static_cast<T*>(this)->code.set(Code::NonTransparent);
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return *static_cast<T*>(this);
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}
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constexpr T& set_texture_blending() {
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static_cast<T*>(this)->code.set(Code::BlendTexture);
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return *static_cast<T*>(this);
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}
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constexpr T& set_non_texture_blening() {
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static_cast<T*>(this)->code.set(Code::NoBlendTexture);
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return *static_cast<T*>(this);
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}
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};
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struct IsPrimitive {
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static constexpr bool is_primitive = true;
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typedef JabyEngine::GPU::internal::Code Code;
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};
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}
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// Reexport for easier use
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typedef JabyEngine::GPU_IO::SemiTransparency SemiTransparency;
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typedef JabyEngine::GPU_IO::TexturePageColor TexturePageColor;
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struct PageClut {
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uint16_t value = 0;
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constexpr PageClut() = default;
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constexpr PageClut(uint16_t x, uint16_t y) : value((y <<6 ) | ((x >> 4) & 0x3f)) {
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}
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};
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struct TPage {
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static constexpr auto TexturePageX = BitRange::from_to(0, 3);
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static constexpr auto TexturePageY = BitRange::from_to(4, 4);
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static constexpr auto SemiTransparency = BitRange::from_to(5, 6);
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static constexpr auto TextureClut = BitRange::from_to(7, 8);
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uint16_t value = 0;
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constexpr TPage() = default;
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constexpr TPage(uint16_t x, uint16_t y, ::JabyEngine::GPU::SemiTransparency transparency, TexturePageColor clut_color) : value(TexturePageX.as_value(x >> 6) | TexturePageY.as_value(y >> 8) | SemiTransparency.as_value(static_cast<uint16_t>(transparency)) | TextureClut.as_value(static_cast<uint16_t>(clut_color))) {
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}
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};
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/*
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1
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/ \
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3 - 2
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*/
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struct POLY_F3 : public internal::IsPrimitive, public internal::CodeInterface<POLY_F3> {
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static constexpr auto IdentityCode = Code().set(Code::FlatShading).set(Code::TriVertics).set(Code::Untextured).set(Code::NonTransparent).set(Code::NoBlendTexture);
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Color24 color; // a
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Code code = IdentityCode; // a
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Vertex vertex0; // b
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Vertex vertex1; // c
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Vertex vertex2; // d
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constexpr POLY_F3() = default;
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constexpr POLY_F3(const Vertex (&verticies)[3], Color24 color) : color(color), code(IdentityCode), vertex0(verticies[0]), vertex1(verticies[1]), vertex2(verticies[2]) {
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}
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};
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struct POLY_FT3 : public internal::IsPrimitive, public internal::CodeInterface<POLY_FT3> {
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struct VertexEx {
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Vertex position;
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PagePosition page;
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};
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static constexpr auto IdentityCode = Code(POLY_F3::IdentityCode).set(Code::Textured);
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Color24 color; // a
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Code code = IdentityCode; // a
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Vertex vertex0; // b
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PagePosition page0; // c
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PageClut page_clut; // c
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Vertex vertex1; // d
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PagePosition page1; // e
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TPage tpage; // e
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Vertex vertex2; // f
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PagePosition page2; // g
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uint16_t padded; // g
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constexpr POLY_FT3() = default;
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constexpr POLY_FT3(const Vertex (&verticies)[3], const PagePosition (&page_pos)[3], TPage tpage, PageClut clut, Color24 color) :
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color(color), code(IdentityCode),
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vertex0(verticies[0]), page0(page_pos[0]), page_clut(clut),
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vertex1(verticies[1]), page1(page_pos[1]), tpage(tpage),
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vertex2(verticies[2]), page2(page_pos[2]) {}
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constexpr POLY_FT3(const VertexEx (&vertices_ex)[3], TPage tpage, PageClut clut, Color24 color) :
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color(color), code(IdentityCode),
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vertex0(vertices_ex[0].position), page0(vertices_ex[0].page), page_clut(clut),
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vertex1(vertices_ex[1].position), page1(vertices_ex[1].page), tpage(tpage),
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vertex2(vertices_ex[2].position), page2(vertices_ex[2].page) {}
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};
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struct POLY_G3 : public internal::IsPrimitive, public internal::CodeInterface<POLY_G3> {
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struct VertexEx {
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Vertex position;
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Color24 color;
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};
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static constexpr auto IdentityCode = Code(POLY_F3::IdentityCode).set(Code::GouraudShading);
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Color24 color0; // a
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Code code = IdentityCode; // a
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Vertex vertex0; // b
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Color24 color1; // c
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uint8_t pad1; // c
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Vertex vertex1; // d
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Color24 color2; // e
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uint8_t pad2; // e
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Vertex vertex2; // f
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constexpr POLY_G3() = default;
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constexpr POLY_G3(const Vertex (&verticies)[3], const Color24 (&color)[3]) :
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color0(color[0]), code(IdentityCode), vertex0(verticies[0]),
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color1(color[1]), vertex1(verticies[1]),
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color2(color[2]), vertex2(verticies[2]) {}
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constexpr POLY_G3(const VertexEx (&verticies_ex)[3]) :
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color0(verticies_ex[0].color), code(IdentityCode), vertex0(verticies_ex[0].position),
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color1(verticies_ex[1].color), vertex1(verticies_ex[1].position),
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color2(verticies_ex[2].color), vertex2(verticies_ex[2].position) {}
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};
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struct POLY_GT3 : public internal::IsPrimitive, public internal::CodeInterface<POLY_GT3> {
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struct VertexEx {
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Vertex position;
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PagePosition page;
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Color24 color;
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};
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static constexpr auto IdentityCode = Code(POLY_G3::IdentityCode).set(Code::Textured);
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Color24 color0; // a
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Code code = IdentityCode; // a
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Vertex vertex0; // b
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PagePosition page0; // c
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PageClut page_clut; // c
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Color24 color1; // d
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uint8_t padded1; // d
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Vertex vertex1; // e
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PagePosition page1; // f
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TPage tpage; // f
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Color24 color2; // g
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uint8_t padded2; // g
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Vertex vertex2; // h
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PagePosition page2; // i
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uint16_t padded3; // i
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constexpr POLY_GT3() = default;
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constexpr POLY_GT3(const Vertex (&verticies)[3], const PagePosition (&page_pos)[3], const Color24 (&color)[3], TPage tpage, PageClut clut) :
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color0(color[0]), code(IdentityCode), vertex0(verticies[0]), page0(page_pos[0]), page_clut(clut),
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color1(color[1]), vertex1(verticies[1]), page1(page_pos[1]), tpage(tpage),
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color2(color[2]), vertex2(verticies[2]), page2(page_pos[2]) {}
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constexpr POLY_GT3(const VertexEx (&verticies_ex)[3], TPage tpage, PageClut clut) :
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color0(verticies_ex[0].color), code(IdentityCode), vertex0(verticies_ex[0].position), page0(verticies_ex[0].page), page_clut(clut),
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color1(verticies_ex[1].color), vertex1(verticies_ex[1].position), page1(verticies_ex[1].page), tpage(tpage),
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color2(verticies_ex[2].color), vertex2(verticies_ex[2].position), page2(verticies_ex[2].page) {}
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};
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typedef POLY_F3 FlatTriangle;
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typedef POLY_FT3 FlatTexturedTriangle;
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typedef POLY_G3 GouraudTriangle;
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typedef POLY_GT3 GouraudTexturedTriangle;
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static_assert(sizeof(POLY_F3) == 16);
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static_assert(sizeof(POLY_FT3) == 28);
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static_assert(sizeof(POLY_G3) == 24);
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static_assert(sizeof(POLY_GT3) == 36);
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}
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}
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#endif // !__JABYENGINE_GPU_PRIMITIVES_HPP__
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