jabyengine/include/PSX/jabyengine_config.hpp

39 lines
1.1 KiB
C++

#pragma once
#include <PSX/GPU/gpu_types.hpp>
namespace JabyEngine {
struct DefaultConfiguration {
struct Test {
static constexpr const char* string() {
return "I am default string";
}
};
struct BIOSFont {
static constexpr GPU::PositionU16 texture_load_pos() {
return GPU::PositionU16::create(320, 256);
}
static constexpr GPU::PositionU16 CLUT_load_pos() {
return GPU::PositionU16::create(320, 511);
}
};
struct Periphery {
static constexpr bool include_portB() {
return false;
}
static constexpr bool use_multi_tap(){
return false;
}
};
};
#if __has_include(<jabyengine_custom_config.hpp>)
#include <jabyengine_custom_config.hpp>
using Configuration = CustomConfiguration;
#else
using Configuration = DefaultConfiguration;
#endif // has jabyengine_custom_config
}