jabyengine/lib/PSEXETarget.mk

19 lines
1.0 KiB
Makefile

#We use the JabyEngine so we will include ourselves
JABY_ENGINE_LIB_DIR = $(JABY_ENGINE_DIR)/lib/PSX-$(BUILD_PROFILE)
JABY_ENGINE_LIB_NAME = JabyEngine_$(TV_FORMAT)
#Linking rule
$(TARGET).elf: $(OBJS) $(JABY_ENGINE_LIB_DIR)/lib$(JABY_ENGINE_LIB_NAME).a
$(LD) -o $(TARGET).elf $(LDFLAGS_all) $(LDFLAGS) $(OBJS) -L$(JABY_ENGINE_LIB_DIR) -l$(JABY_ENGINE_LIB_NAME) $(LIBS)
#Strips the psexe
$(TARGET).psexe: $(TARGET).elf
#mipsel-linux-gnu-objcopy -R .main_area -O binary bin/PSX-release/JabyAdventure.elf bin/PSX-release/JabyAdventure.psexe
$(PREFIX)-objcopy $(addprefix -R , $(OVERLAYSECTION)) -O binary $< $@
$(foreach ovl, $(OVERLAYSECTION), $(OUTPUT_DIR)/Overlay$(ovl)): $(TARGET).elf
#mipsel-linux-gnu-objcopy -j bin/PSX-release/Overlay.main_area -O binary bin/PSX-release/JabyAdventure.elf bin/PSX-release/Overlaybin/PSX-release/Overlay.main_area
$(PREFIX)-objcopy -j $(suffix $@) -O binary $< $@
#Rules section for default compilation and linking
all: $(TARGET).psexe $(foreach ovl, $(OVERLAYSECTION), $(OUTPUT_DIR)/Overlay$(ovl))