jabyengine/include/PSX/jabyegine_config.hpp

16 lines
478 B
C++

#pragma once
#include "GPU/gpu_types.hpp"
namespace JabyEngine {
struct Configuration {
struct BIOSFont {
static constexpr auto TextureLoadPos = GPU::PositionU16::create(320, 256);
static constexpr auto CLUTLoadPos = GPU::PositionU16::create(320, 511);
};
struct Periphery {
static constexpr bool IncludePortB = false;
static constexpr bool UseMultiTap = false;
};
};
}