jabyengine/include/PSX/Audio/CDXA.hpp

14 lines
340 B
C++

#pragma once
#include "../AutoLBA/auto_lba.hpp"
namespace JabyEngine {
namespace CDXA {
void play(const volatile AutoLBAEntry* lba, uint8_t rel_lba_idx, uint8_t channel, bool double_speed);
void stop();
void set_channel(uint8_t channel);
void push_play();
void pop_play();
}
}