192 lines
8.7 KiB
C++
192 lines
8.7 KiB
C++
#include <PSX/File/Processor/cd_file_processor.hpp>
|
|
#include <PSX/AutoLBA/auto_lba_declaration.hpp>
|
|
#include <PSX/GPU/gpu.hpp>
|
|
#include <PSX/GPU/gpu_primitives.hpp>
|
|
#include <stdio.h>
|
|
|
|
enum LBA {
|
|
__jabyengine_start_lba_request
|
|
__jabyengine_request_lba_for(FONT, "ASSETS/FONT.BIN"),
|
|
__jabyengine_request_lba_for(ICON, "ASSETS/ICON.BIN"),
|
|
__jabyengine_end_lba_request
|
|
};
|
|
|
|
using namespace JabyEngine;
|
|
|
|
// Some default values for the objects
|
|
static constexpr auto TriangleColor = GPU::Color24::from_rgb(0x0, 0xFF, 0xFF);
|
|
static constexpr auto TriangleArea = Make::AreaI16(Make::PositionI16(0, 0), Make::SizeI16(64, 64));
|
|
static constexpr auto TriangleTPage = Make::TPage(320, 0, GPU::SemiTransparency::B_Half_add_F_Half, GPU::TexturePageColor::$4bit);
|
|
static constexpr auto TriangleClut = Make::PageClut(320, 511);
|
|
|
|
static constexpr auto RectangleColor = GPU::Color24::from_rgb(0x80, 0x80, 0xFF);
|
|
static constexpr auto RectangleArea = Make::AreaI16(Make::PositionI16(0, TriangleArea.size.height), Make::SizeI16(80, 80));
|
|
static constexpr auto RectangleTPage = Make::TPage(320, 256, GPU::SemiTransparency::B_Half_add_F_Half, GPU::TexturePageColor::$4bit);
|
|
static constexpr auto RectangleClut = Make::PageClut(320, 510);
|
|
|
|
static constexpr auto LineColor = GPU::Color24::from_rgb(0xFF, 0x0, 0x0);
|
|
|
|
static constexpr const auto triangle1 = GPU::POLY_F3::create({
|
|
Make::Vertex(TriangleArea.position.x, TriangleArea.position.y),
|
|
Make::Vertex(TriangleArea.size.width, TriangleArea.size.height),
|
|
Make::Vertex(TriangleArea.position.x, TriangleArea.size.height)
|
|
}, TriangleColor
|
|
);
|
|
static constexpr const auto triangle2 = GPU::POLY_FT3::create({
|
|
Make::Vertex(TriangleArea.position.x, TriangleArea.position.y),
|
|
Make::Vertex(TriangleArea.size.width, TriangleArea.position.y),
|
|
Make::Vertex(TriangleArea.size.width, TriangleArea.size.height)
|
|
},{
|
|
// Texture
|
|
Make::PagePosition(TriangleArea.position.x, TriangleArea.position.y),
|
|
Make::PagePosition(TriangleArea.size.width, TriangleArea.position.y),
|
|
Make::PagePosition(TriangleArea.size.width, TriangleArea.size.height)
|
|
}, TriangleTPage, TriangleClut, GPU::Color24::Grey()
|
|
);
|
|
static constexpr const auto triangle3 = GPU::POLY_G3::create({
|
|
{triangle1.vertex0.move(TriangleArea.size.width, 0), GPU::Color24::Red()},
|
|
{triangle1.vertex1.move(TriangleArea.size.width, 0), GPU::Color24::Green()},
|
|
{triangle1.vertex2.move(TriangleArea.size.width, 0), GPU::Color24::Blue()}}
|
|
);
|
|
static constexpr const auto triangle4 = GPU::POLY_GT3::create({
|
|
{triangle2.vertex0.move(TriangleArea.size.width, 0), triangle2.page0, GPU::Color24::Red()},
|
|
{triangle2.vertex1.move(TriangleArea.size.width, 0), triangle2.page1, GPU::Color24::Blue()},
|
|
{triangle2.vertex2.move(TriangleArea.size.width, 0), triangle2.page2, GPU::Color24::Green()}},
|
|
TriangleTPage,
|
|
TriangleClut
|
|
);
|
|
|
|
static constexpr const auto rectangle1 = GPU::POLY_F4::create(RectangleArea, RectangleColor);
|
|
static constexpr const auto rectangle2 = GPU::POLY_FT4::create(Make::AreaI16(
|
|
RectangleArea.position.move(RectangleArea.size.width, 0), RectangleArea.size), Make::PagePosition(0, 0),
|
|
RectangleTPage,
|
|
RectangleClut,
|
|
GPU::Color24::Grey()
|
|
);
|
|
static constexpr const auto rectangle3 = GPU::POLY_G4::create(
|
|
{RectangleArea.position.move(RectangleArea.size.width*2, 0), RectangleArea.size}, {
|
|
GPU::Color24::Red(),
|
|
GPU::Color24::Blue(),
|
|
GPU::Color24::Green(),
|
|
GPU::Color24::White()});
|
|
static constexpr const auto rectangle4 = GPU::POLY_GT4::create(Make::AreaI16(
|
|
RectangleArea.position.move(RectangleArea.size.width*3, 0), RectangleArea.size), Make::PagePosition(0, 0),
|
|
RectangleTPage,
|
|
RectangleClut, {
|
|
GPU::Color24::Red(),
|
|
GPU::Color24::Blue(),
|
|
GPU::Color24::Green(),
|
|
GPU::Color24::White()}
|
|
);
|
|
static constexpr const auto rectangle5 = GPU::POLY_GT4::create(Make::AreaI16(
|
|
RectangleArea.position.move(0, RectangleArea.size.height), RectangleArea.size), Make::PagePosition(0, 0),
|
|
RectangleTPage,
|
|
RectangleClut, {
|
|
GPU::Color24::Red(),
|
|
GPU::Color24::Blue(),
|
|
GPU::Color24::Green(),
|
|
GPU::Color24::White()}
|
|
).set_semi_transparent(true);
|
|
|
|
static constexpr const auto line1 = GPU::LINE_F::create(LineColor,
|
|
Make::Vertex(0, 0),
|
|
Make::Vertex(GPU::Display::Width, GPU::Display::Height)
|
|
);
|
|
static constexpr const auto line2 = GPU::LINE_F::create(LineColor.invert(),
|
|
Make::Vertex(0, 0),
|
|
Make::Vertex(16, 0),
|
|
Make::Vertex(16, 16),
|
|
Make::Vertex(0, 0)
|
|
);
|
|
static constexpr const auto line3 = GPU::LINE_G::create(
|
|
GPU::ColorVertex{LineColor, Make::Vertex(GPU::Display::Width, 0)},
|
|
GPU::ColorVertex{LineColor.invert(), Make::Vertex(0, GPU::Display::Height)}
|
|
);
|
|
static constexpr const auto line4 = GPU::LINE_G::create(
|
|
GPU::ColorVertex{GPU::Color24::Red(), Make::Vertex(0, 0)},
|
|
GPU::ColorVertex{GPU::Color24::Green(), Make::Vertex(0, 16)},
|
|
GPU::ColorVertex{GPU::Color24::Blue(), Make::Vertex(16, 16)},
|
|
GPU::ColorVertex{GPU::Color24::White(), Make::Vertex(0, 0)}
|
|
);
|
|
|
|
static constexpr const auto rect1 = Make::TILE(Make::AreaI16(Make::PositionI16(GPU::Display::Width - 32, GPU::Display::Height - 32), Make::SizeI16(32, 32)), GPU::Color24::Green());
|
|
static constexpr const auto rect2 = Make::TILE_16(Make::PositionI16(GPU::Display::Width - 16, GPU::Display::Height - 16), GPU::Color24::Blue());
|
|
static constexpr const auto rect3 = Make::TILE_8(Make::PositionI16(GPU::Display::Width - 8, GPU::Display::Height - 8), GPU::Color24::Yellow());
|
|
static constexpr const auto rect4 = Make::TILE_1(Make::PositionI16(GPU::Display::Width - 1, GPU::Display::Height - 1), GPU::Color24::Red());
|
|
|
|
static constexpr const auto texpage = Make::TexPage(Make::PositionU16(320, 0), GPU::TexturePageColor::$4bit);
|
|
static constexpr const auto rect5 = Make::SPRT(Make::AreaI16(Make::PositionI16(0, GPU::Display::Height - 32), Make::SizeI16(32, 32)), {Make::PagePosition(0, 0), TriangleClut}, GPU::Color24::Green());
|
|
static constexpr const auto rect6 = Make::SPRT_16(Make::Vertex(0, GPU::Display::Height - 16), Make::PagePositionClut(Make::PagePosition(0, 0), TriangleClut), GPU::Color24::Blue());
|
|
static constexpr const auto rect7 = Make::SPRT_8(Make::Vertex(0, GPU::Display::Height - 8), Make::PagePositionClut(Make::PagePosition(0, 0), TriangleClut), GPU::Color24::Yellow());
|
|
static constexpr const auto rect8 = Make::SPRT_1(Make::Vertex(0, GPU::Display::Height - 1), Make::PagePositionClut(Make::PagePosition(0, 0), TriangleClut), GPU::Color24::Red());
|
|
|
|
static auto rect9 = Make::SPRT(Make::AreaI16(Make::PositionI16(GPU::Display::Width/2, GPU::Display::Height/2), Make::SizeI16(32, 32)).centered(), Make::PagePositionClut(Make::PagePosition(0, 0), TriangleClut), GPU::Color24::Grey()).linked();
|
|
static auto rect10 = Make::SPRT(Make::AreaI16(Make::PositionI16(GPU::Display::Width/2, GPU::Display::Height/2 - 32), Make::SizeI16(32, 32)).centered(), Make::PagePositionClut(Make::PagePosition(0, 0), TriangleClut), GPU::Color24::Grey()).linked();
|
|
|
|
static void load_assets() {
|
|
static const CDFile Assets[] = {
|
|
CDFileBuilder::simple_tim(LBA::FONT, SimpleTIM(320, 0, 320, 511)),
|
|
CDFileBuilder::simple_tim(LBA::ICON, SimpleTIM(320, 256, 320, 510)),
|
|
};
|
|
|
|
const auto buffer_cfg = CDFileProcessor::BufferConfiguration::new_default();
|
|
CDFileProcessor file_processor;
|
|
|
|
file_processor.setup(lba, Assets, buffer_cfg);
|
|
while(true) {
|
|
switch(file_processor.process()) {
|
|
case Progress::InProgress:
|
|
break;
|
|
|
|
case Progress::Done:
|
|
if(!file_processor.next(lba, buffer_cfg)) {
|
|
return;
|
|
}
|
|
break;
|
|
|
|
case Progress::Error:
|
|
printf("Error detected! Aborting load\n");
|
|
return;
|
|
}
|
|
}
|
|
printf("Done loading assets!\n");
|
|
}
|
|
|
|
void test_gpu() {
|
|
load_assets();
|
|
|
|
rect9.concat(rect10);
|
|
|
|
while(true) {
|
|
GPU::render(triangle1);
|
|
GPU::render(triangle2);
|
|
GPU::render(triangle3);
|
|
GPU::render(triangle4);
|
|
|
|
GPU::render(rectangle1);
|
|
GPU::render(rectangle2);
|
|
GPU::render(rectangle3);
|
|
GPU::render(rectangle4);
|
|
GPU::render(rectangle5);
|
|
|
|
GPU::render(rect1);
|
|
GPU::render(rect2);
|
|
GPU::render(rect3);
|
|
GPU::render(rect4);
|
|
GPU::render(texpage);
|
|
GPU::render(rect5);
|
|
GPU::render(rect6);
|
|
GPU::render(rect7);
|
|
GPU::render(rect8);
|
|
|
|
GPU::render(line1);
|
|
GPU::render(line2);
|
|
GPU::render(line3);
|
|
GPU::render(line4);
|
|
|
|
GPU::render(rect9);
|
|
|
|
GPU::swap_buffers_vsync(2);
|
|
}
|
|
}
|
|
__declare_lba_header(LBA); |