jabyengine/examples/PoolBox/application/src/font_writer.cpp

35 lines
1.5 KiB
C++

#include "include/font_writer.hpp"
#include <FontWriter/fonts.hpp>
#include <PSX/File/Processor/cd_file_processor.hpp> //< only for __heap_start D:
#include <PSX/Timer/frame_timer.hpp>
namespace FontWriter {
using namespace JabyEngine;
static constexpr auto LibraryFontTIM = SimpleTIM(320, 0, 320, DefaultFont::Info.texture_size.height);
static FontPrimitive font_buffer[2*256];
Wiggle wiggle = {Make::PositionI8(0, 0), Make::PositionI8(1, -2), Make::PositionI8(0, -4), Make::PositionI8(-1, -2), Make::PositionI8(0, 0), Make::PositionI8(1, 2), Make::PositionI8(0, 4), Make::PositionI8(-1, 2)};
JabyEngine::FontWriter new_font_writer = JabyEngine::FontWriter::empty();
JabyEngine::FontWriter bios_font_writer = JabyEngine::FontWriter::empty();
static SimpleTimer<uint8_t> timer;
uint8_t wiggle_count = 0;
void setup() {
JabyEngine::DefaultFont::load(&__heap_start, LibraryFontTIM);
JabyEngine::GlobalFontPrimitivePool::setup(font_buffer);
new_font_writer.setup(LibraryFontTIM, JabyEngine::DefaultFont::Info);
bios_font_writer.setup(JabyEngine::BIOSFont::TIM, JabyEngine::BIOSFont::Info);
timer.reset();
}
State update(const GPU::PositionI16& start) {
if(timer.is_expired_for(50_ms)) {
timer.reset();
wiggle_count++;
}
return State::create(start, wiggle_count);
}
}