jabyengine/examples/PoolBox/application/src/Overlay/ControllerTest/controller_state.cpp

110 lines
4.3 KiB
C++

#include "include/controller_state.hpp"
#include <PSX/GPU/gpu.hpp>
#include <PSX/SPU/spu.hpp>
namespace ControllerTest {
using DigitalButton = Periphery::AnalogeController::Button;
using namespace JabyEngine;
static void set_active(GPU::SPRT_16::Linked& sprt, bool is_active) {
sprt->tex_offset.y = is_active ? 16 : 0;
if(is_active) {
SPU::voice[1].play_if_end();
}
}
static void set_active(GPU::POLY_FT4::Linked& poly, bool is_active) {
poly->tex_offset0.y = is_active ? 16 : 0;
poly->tex_offset1.y = is_active ? 16 : 0;
poly->tex_offset2.y = is_active ? 32 : 16;
poly->tex_offset3.y = is_active ? 32 : 16;
if(is_active) {
SPU::voice[1].play_if_end();
}
}
static const char* get_type_name(Periphery::ControllerType type) {
switch(type) {
case Periphery::ControllerType::Unkown:
return "Unkown";
case Periphery::ControllerType::Mouse:
return "Mouse";
case Periphery::ControllerType::NegCon:
return "NegCon";
case Periphery::ControllerType::HyperBlaster:
return "HyperBlaster";
case Periphery::ControllerType::Controller:
return "Digital Controller";
case Periphery::ControllerType::ArcadeFlightStick:
return "Flight Stick";
case Periphery::ControllerType::GCon:
return "GCon";
case Periphery::ControllerType::DualShock:
return "DualShock";
case Periphery::ControllerType::MultiTap:
return "MultiTap";
default:
return "???";
}
}
void ControllerState :: setup() {
for(size_t n = 0; n < 2; n++) {
GPU::LinkHelper::link_array(GPU::LinkHelper::link_array(&this->tex_page[n], this->buttons[n]), this->arrows[n]);
}
}
void ControllerState :: update(const Periphery::AnalogeController* controller, JabyEngine::FontWriter& font_writer) {
static const DigitalButton ButtonSprtMap[] = {
DigitalButton::Triangle, DigitalButton::Circle, DigitalButton::Cross, DigitalButton::Square,
DigitalButton::ST, DigitalButton::SEL, DigitalButton::L1, DigitalButton::L2, DigitalButton::R1, DigitalButton::R2,
DigitalButton::L3, DigitalButton::R3
};
static const DigitalButton ArrowPolyMap[] = {
DigitalButton::Up, DigitalButton::Right, DigitalButton::Down, DigitalButton::Left
};
auto& cur_button_sprts = this->buttons[GPU::update_id()];
auto& cur_arrow_poly = this->arrows[GPU::update_id()];
if(controller) {
for(size_t n = 0; n < sizeof(ButtonSprtMap)/sizeof(ButtonSprtMap[0]); n++) {
set_active(cur_button_sprts[n], controller->button.is_down(ButtonSprtMap[n]));
}
for(size_t n = 0; n < sizeof(ArrowPolyMap)/sizeof(ArrowPolyMap[0]); n++) {
set_active(cur_arrow_poly[n], controller->button.is_down(ArrowPolyMap[n]));
}
set_active(cur_button_sprts[12], controller->header.state == Periphery::RawController::State::Disconnected);
// Text stuff down here
const auto offset_point = cur_button_sprts[1]->position;
const auto left_stick = controller->get_left_stick_pos();
const auto right_stick = controller->get_right_stick_pos();
auto cursor = Cursor::create(offset_point.move(16, 0), 0);
font_writer.write(cursor, "Right: %i, %i\nLeft : %i, %i\n", right_stick.x, right_stick.y, left_stick.x, left_stick.y);
font_writer.write(cursor, "[%s]", get_type_name(static_cast<Periphery::ControllerType>(controller->get_type())));
}
else {
auto cursor = Cursor::create(Make::PositionI16(cur_arrow_poly[3]->vertex0.x, cur_button_sprts[0]->position.y), 0);
font_writer.write(cursor, "!!This Port is not\nenabled in JabyEngine!!", GPU::Color24::Red());
this->tex_page[GPU::update_id()].terminate();
}
}
void ControllerState :: render() {
GPU::render(this->tex_page[GPU::render_id()]);
}
}