jabyengine/examples/PoolBox/application/src/font_writer.cpp

36 lines
1.6 KiB
C++

#include "../include/font_writer.hpp"
#include <PSX/File/Processor/cd_file_processor.hpp>
#include <PSX/GPU/make_gpu_primitives.hpp>
#include <PSX/Timer/frame_timer.hpp>
#include <FontWriter/default_font.hpp>
using JabyEngine::Make::PositionI8;
static constexpr auto FontWriterTIM = JabyEngine::SimpleTIM(320, 0, 320, JabyEngine::DefaultFont::Info.texture_size.height);
static JabyEngine::FontPrimitive font_buffer[2][256];
static JabyEngine::Wiggle wiggle = {PositionI8(0, 0), PositionI8(1, -2), PositionI8(0, -4), PositionI8(-1, -2), PositionI8(0, 0), PositionI8(1, 2), PositionI8(0, 4), PositionI8(-1, 2)};
static JabyEngine::FontWriter new_font_writer = JabyEngine::FontWriter::empty();
static JabyEngine::SimpleTimer<uint8_t> timer;
static uint8_t wiggle_count = 0;
void font_writer_setup() {
JabyEngine::DefaultFont::load(&__heap_start, FontWriterTIM);
new_font_writer.setup(JabyEngine::FontBufferInfo::from(font_buffer), FontWriterTIM, JabyEngine::DefaultFont::Info);
timer.reset();
}
void font_writer_update() {
auto state = JabyEngine::State::create(JabyEngine::Make::PositionI16(8, 8), wiggle_count);
new_font_writer.write(state, "012345 ABCDEFGHIJKL\nabcedfghijkl\n", JabyEngine::GPU::Color24::Blue(), &wiggle);
new_font_writer.write(state, "Miau: %i", JabyEngine::GPU::Color24::Red(), &wiggle, 12345);
if(timer.is_expired_for(50_ms)) {
timer.reset();
wiggle_count++;
}
}
void font_writer_render() {
new_font_writer.render();
}